Warden
“
Warden
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 79 |
Bullet Damage: | 19.8 |
Ammo: | |
Bullets per sec: |
4 x0.012 |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22 → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Abilities
Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
Gain a spirit shield and bonus movement speed.
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.
Background
“A FATE'S TALE:
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Update history
Patch | Changes |
Update: September 12, 2024 | - Bullet growth Reduced: 1.31 → 1.2.
- Alchemical Flask Alchemical Flask Debuff duration reduced from 7s → 6s. - Alchemical Flask Alchemical Flask Radius reduced from 7m → 6.5m. - You gain 50% Bullet resistance during the 2s ult channel. |
Update: August 29, 2024 | - Base movement speed Reduced: 6.5 m/s → 6 m/s.
- Fire rate scaling with spirit Reduced: 0.375/s → 0.3/s. |
Update: July 11, 2024 | - Reload time no longer scales with Spirit Power.
- Now innately gains additive fire rate from spirit power (Scale Rate is 0.015) |
Update: July 4, 2024 | - Binding Word Binding Word Now drains 1 Stamina from the target on cast. |
Update: June 27, 2024 | - Willpower Willpower No longer loses movement speed when the shield is depleted.
- Willpower Willpower Duration Reduced: 8s → 7s. |
Update: June 6, 2024 | - Base Ammo Increased: 14 → 16.
- Alchemical Flask Alchemical Flask T3 Spirit slow Increased: 25% → 35%. - Willpower Willpower T3 Spirit shield Increased: +150 → +200. |
Update: May 30, 2024 | - Willpower Willpower T1 Move speed bonus Increased: +15% → +20%.
- Last Stand Last Stand Duration Increased: 5s → 6s. |
Update: May 23, 2024 | - Alchemical Flask Alchemical Flask Travel speed Increased: 800 → 1000. |
Update: May 16, 2024 | - Last Stand Last Stand No longer goes on cooldown when interrupted during its initial cast delay. |
Update: May 10, 2024 | - Alchemical Flask Alchemical Flask Damage Increased: 48 → 55. |
Trivia
- Warden weapon is called "Freedom's Cost".
Heroes |
Hero Labs |