Seven
“
Seven
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 11.5 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22 → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: |
7 x0.028m/s |
Sprint Speed: | |
Stamina: |
Seven is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
Channel a storm cloud around you that expands over 3 seconds and damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Background
“A FATE'S TALE:
When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.
Seven has an intense grudge against Kelvin and it is implied they were former colleagues. Several voice lines suggest Seven could be Kelvin's old colleague Edrick. Ironically, Kelvin has little clue about Seven's identity or motives, likely due to amnesia after his failed expedition to an arctic astral gate. Consider the following dialogue:
Context | Voice Line |
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Seven after Killing Kelvin | "Killing him never gets old."
"It was always going to come down to you and me, Kelvin." |
Seven after Killing Haze | "I won't be stopped. Not by Kelvin and not by you!" |
Seven after Killing Lash | "His ego was almost as big as Kelvin's." |
Seven Pinging Enemy Kelvin | "I want Kelvin's head." |
Seven after Kelvin Survives Ultimate | "Kelvin, you can't run from me forever!" |
Seven after Ally Kelvin is Killed | "They killed Kelvin! Someone's getting a fruit basket later."
"Kelvin's dead! That saved me some time later." "Eh... they took out Kelvin." |
Seven after Kelvin Heals Him | "Don't think this buys my loyalty."
"Like old times, eh, Kelvin?" "What game are you playing at, Kelvin?" |
Seven Pings Ally Kelvin | "Don't you ignore me, Kelvin!" |
Seven after Losing a Game Early | "Somehow, someway, this is Kelvin's fault." |
Kelvin after killing Seven | "That man hates me! And he barely knows me!"
"He seemed familiar." |
Kelvin General Dialogue | "If someone's going to kill me, it will be Edrick."
"If Edrick could see me now!" |
Update history
Patch | Changes |
Update: September 12, 2024 | - Base bullet resist Reduced: 8% → 0%.
- Bullet resist no longer scales with Boons - Headshot reduction Increased: 25% → 35%. - Ability {{{1}}} not found Storm Cloud Damage Reduced: 124 → 110. - Ability {{{1}}} not found Storm Cloud Max radius Reduced: 30m → 25m. - Ability {{{1}}} not found Storm Cloud Cooldown Reduced: 180s → 140s. - Ability {{{1}}} not found Storm Cloud Audio is now a little clearer when it's cast. |
Update: September 1, 2024 | - Ability {{{1}}} not found Storm Cloud Spirit power DPS scaling Reduced: x0.8 → x0.7. |
Update: August 29, 2024 | - Ability {{{1}}} not found Static Charge Radius Increased: 5m → 6m.
- Ability {{{1}}} not found Static Charge T2 Radius Increased: +7m → +8m. - Ability {{{1}}} not found Storm Cloud Spirit power DPS scaling Reduced: x1.1 → x0.8. - Ability {{{1}}} not found Storm Cloud Time to reach maximum radius Reduced: 6s → 3s. - Ability {{{1}}} not found Storm Cloud Now provides +20% Bullet resistance in the base ability. |
Update: August 15, 2024 | - Fixed multiple instances of Ability {{{1}}} not found Static Charge Not working correctly.
- Ability {{{1}}} not found Lightning Ball Duration Increased: 4s → 5s. - Ability {{{1}}} not found Static Charge Stun delay Reduced: 4s → 3.5s. |
Update 08-01-2024 | - Ability {{{1}}} not found Static Charge Stun duration Reduced: 1.25s → 1.1s.
- Ability {{{1}}} not found Static Charge T3 Stun duration Reduced: 1.25s → 1.1s. - Ability {{{1}}} not found Static Charge T2 Radius Increased: +5m → +7m. - Headshot damage taken Reduced by 25%. |
Update 07-18-2024 | - Base regen Increased: 1/s → 1.5/s.
- Base bullet resistance Reduced: 20% → 8%. - Now gains +1% Bullet Resistance per Boon (happens 11 times). - Ability {{{1}}} not found Power Surge Spirit scaling Reduced: x0.2 → x0.16. |
Update 07-11-2024 | - Ability {{{1}}} not found Static Charge Cast range spirit scaling Reduced: x0.1 → x0.07.
- Ability {{{1}}} not found Static Charge Base radius Reduced: 8m → 5m. - Ability {{{1}}} not found Static Charge T2 Changed to +5m Radius. |
Update 07-04-2024 | - Ability {{{1}}} not found Static Charge Cast range now scales with spirit x0.1. |
Update 06-27-2024 | - Fixed Return Fire Working with Ability {{{1}}} not found Power Surge.
- No longer has base +15% spirit resistance. - Now has base +20% Bullet resistance. - Base health regen Reduced: 2 → 1. - Ability {{{1}}} not found Static Charge T1 Cooldown Reduced: -15s → -20s. |
Update 06-20-2024 | - Ability {{{1}}} not found Static Charge Now uses the new instant cast option that File:MM.png [[|]]Bebop's Ability {{{1}}} not found Sticky Bomb uses.
- Ability {{{1}}} not found Power Surge Spirit scaling Increased: x0.1 → x0.2 (new total with T3 is now from 0.5 to 0.6). |
Update 06-13-2024 | - Ability {{{1}}} not found Storm Cloud Initial radius Increased: 10m → 12m.
- Ability {{{1}}} not found Storm Cloud T2 Bonus radius Reduced: 12m → 10m. |
Update 06-06-2024 | - Ability {{{1}}} not found Storm Cloud T1 Bullet resist Increased: +30% → +35%. |
Update 05-23-2024 | - Improved visibility of Seven's bullet and travel path.
- Added custom tracer and muzzle flash for Seven's gun. |
Update 05-10-2024 | - Simplify some visuals with Seven's Ability {{{1}}} not found Storm Cloud Radius indicator to help clarify the bounds.
- Ability {{{1}}} not found Power Surge Rebalanced around no longer reducing fire rate (similar shock value effectiveness as before). |
Trivia
- In the game files Seven is referred to as Gigawatt. Likely an early development build name.
Heroes |
Hero Labs |