McGinnis

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Revision as of 17:20, 9 September 2024 by RainbowGem2 (talk | contribs) (Updated intro text and removed obsolete trivia with her gun name.)
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McGinnis
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Initial Stats
Weapon
"Services Rendered"
DPS

89

Bullet Damage

7.15

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

25%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

2

Power Increases
+0.44 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health

Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.

A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.

Abilities

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Cooldown:
28s
Charges: 1
Turret DPS: 60 (Spirit Power#Spirit Power Scalingx0.4)
Lifetime: 30s
Ability Point 1+1 Ability Charge and turrets apply +25% Movement Slow
Ability Point 2+10m Attack Range and +10% turret fire rate
Ability Point 5+45 Turret DPS
Notes:


This page has been marked for deletion.
Reason: Unused

Medicinal Specter

Deploy a spirit that heals nearby units.

Range:
15m
Duration:
6s (Spirit Power#Spirit Power Scalingx0.1)
Cooldown:
45s
Health Regen: +25/sec
Heal Radius: 6m
Ability Point 1+35% Fire Rate on units being healed by Medicinal Specter
Ability Point 2-18s Cooldown
Ability Point 5 • +5% Max Health regen per second
Notes:


This page has been marked for deletion.
Reason: Unused

Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Range:
50m
Duration:
6s
Cooldown:
35s
Damage: 64 (Spirit Power#Spirit Power Scalingx0.8)
Movement Slow: 25%
Minimum Range: 7m
Impact Range: 5m
Slow Duration: 2.5s
Ability Point 1Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s
Ability Point 2-15s Cooldown
Ability Point 5 • Adds a 1s Stun to enemies hit by Spectral Wall

Notes:

  • The damage amplification from Ability Point 2 works for her turrets.


This page has been marked for deletion.
Reason: Unused

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Range:
50m
Cooldown:
100s
Damage Per Rocket: 30 (Spirit Power#Spirit Power Scalingx0.3)
Rockets per second: 6
Explosion Radius: 4.5m
Min Range: 7m
Channel Duration: 13s
Ability Point 1 • Applies 35% movement slow
Ability Point 2-50s Cooldown
Ability Point 5+30 Damage per rocket
Notes:


This page has been marked for deletion.
Reason: Unused

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Cooldown:
28s
Charges: 1
Turret DPS: 60 (Spirit Power#Spirit Power Scalingx0.4)
Lifetime: 30s
Ability Point 1+1 Ability Charge and turrets apply +25% Movement Slow
Ability Point 2+10m Attack Range and +10% turret fire rate
Ability Point 5+45 Turret DPS
Notes:


This page has been marked for deletion.
Reason: Unused
Medicinal Specter

Deploy a spirit that heals nearby units.

Range:
15m
Duration:
6s (Spirit Power#Spirit Power Scalingx0.1)
Cooldown:
45s
Health Regen: +25/sec
Heal Radius: 6m
Ability Point 1+35% Fire Rate on units being healed by Medicinal Specter
Ability Point 2-18s Cooldown
Ability Point 5 • +5% Max Health regen per second
Notes:


This page has been marked for deletion.
Reason: Unused
Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Range:
50m
Duration:
6s
Cooldown:
35s
Damage: 64 (Spirit Power#Spirit Power Scalingx0.8)
Movement Slow: 25%
Minimum Range: 7m
Impact Range: 5m
Slow Duration: 2.5s
Ability Point 1Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s
Ability Point 2-15s Cooldown
Ability Point 5 • Adds a 1s Stun to enemies hit by Spectral Wall

Notes:

  • The damage amplification from Ability Point 2 works for her turrets.


This page has been marked for deletion.
Reason: Unused
Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Range:
50m
Cooldown:
100s
Damage Per Rocket: 30 (Spirit Power#Spirit Power Scalingx0.3)
Rockets per second: 6
Explosion Radius: 4.5m
Min Range: 7m
Channel Duration: 13s
Ability Point 1 • Applies 35% movement slow
Ability Point 2-50s Cooldown
Ability Point 5+30 Damage per rocket
Notes:


This page has been marked for deletion.
Reason: Unused

Background

A FATE'S TALE:

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

Update history

Patch Changes

Trivia

  • McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.