Bebop

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Revision as of 05:28, 30 August 2024 by Twailsofth (talk | contribs) (→‎Update history: change of align 2 of 6)
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Bebop
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Initial Stats
Weapon
""
DPS

66

Bullet Damage

5.3

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

650

Health Regen

3

Bullet Resist

10%

Spirit Resist

0%

Move Speed

6.2 m/s

Sprint Speed

3 m/s

Stamina

3

Power Increases
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+2% Bullet Resist
+2.5m Weapon Range

Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80 (Spirit Power#Spirit Power Scalingx0.5)
Landing Radius: 14m
Ability Point 1-11s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit. You can cast Sticky Bomb on yourself using M3.

Radius:
12m
Range:
6m
Cooldown:
18s
Damage: 120 (Spirit Power#Spirit Power Scalingx0.9)
Fuse Time: 3s
Ability Point 1-8s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.

Hook

Launch out a hook that grabs and reels in the first enemy or friendly unit it hits, dealing damage if the target is an enemy. Target will be placed where you are facing.

Range:
35m
Cooldown:
22s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-12s Cooldown

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air your will hover while unleashing the beam.

Duration:
8s (Spirit Power#Spirit Power Scalingx0.08)
Cooldown:
110s
DPS: 220 (Spirit Power#Spirit Power Scalingx3)
Beam Width: 2.9m
Movement Slow: 40% (on hit)
Beam Length: 70m
Ability Point 1-40s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero


Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
08-29-2024

▲ Gun range increased from 30m to 32m

► Hook now targets enemies by default, with new alt cast (middle mouse) to hook allies only

► Hyper Beam can now be cancelled by using Parry

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.