Mirage

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Revision as of 01:42, 30 August 2024 by Volpin (talk | contribs) (Initial Submit - Infocard + two abilities + Trivia + Placeholders)
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Mirage
[[File:{{{card}}}|200px|alt={{{BASEPAGENAME}}}]]
Initial Stats
Weapon
""
DPS

58

Bullet Damage

23

Ammo

12

Bullets per sec

2.5

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+{{{increase1_value}}} {{{increase1_stat}}}
+{{{increase2_value}}} {{{increase2_stat}}}
+{{{increase3_value}}} {{{increase3_stat}}}

Fires off barrages while evading shots
Playstyle info here

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60
Lift Duration: 0.6s
Radius: 3.5m
Ability Point 130% Movement Slow for 3s when lift ends.
Ability Point 2-15s Cooldown
Ability Point 5+120 Damage


Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point 1+2 Charges
Ability Point 2+40% Heal vs Heroes
Ability Point 5+40 DPS


Background

A FATE'S TALE:

There is none as character was not yet released!

Update history

Trivia

  • As this character is not yet released to the public, sparse information is available
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"