Seven

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Revision as of 21:13, 26 August 2024 by Strangerpuncher (talk | contribs) (Added base health increase per level)
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Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 11.5
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

1.5

Bullet Resist:

8%

Spirit Resist:

0%

Move Speed:

7 x0.028m/s

Sprint Speed:

0m/s

Stamina:

3


Seven is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Radius:
4m
Cooldown:
22s
Charges: 1
Charge Cooldown: 8s
DPS: 80 x0.5
Lifetime: 5s
Ability Point 1+1 Charges
Ability Point 2+40% Movement Slow
Ability Point 5+70 DPS


Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Radius:
5m
Range:
16m
Cooldown:
40s
Stun Duration: 1.1s
Delay Before Stun: 3.5s
Damage: 40 x0.9
Ability Point 1-20s Cooldown
Ability Point 2+7m Radius
Ability Point 51.1s Stun Duration


Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Duration:
10s
Cooldown:
45s
Shock Damage: 10 x0.2
Max Jumps: 3
Jump Radius: 10m
Ability Point 1 • Shock Damage applies -15% Spirit Resist for 8s
Ability Point 2-16s Cooldown
Ability Point 5 • +12 Shock Damage, improved Spirit scaling x0.5, and +3 Max Jumps


Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Radius:
30m
Duration:
7s
Cooldown:
180s
DPS: 124 x1.1
Initial Radius: 12m
Ability Point 1+35% Bullet Resist while channeling Storm Cloud
Ability Point 2+7s Channel Time and +10m Radius
Ability Point 5 • +75 DPS


Background

A FATE'S TALE:

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Update history

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