Abrams
Abrams
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Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22m → 46m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.32 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+32 Base Health |
“Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Abrams is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
Background
“A FATE'S TALE:
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
Update history
Patch | Changes |
Update 08-29-2024 | - Fixed File:.png [[#Abilities|]] Shoulder Charge sometimes stunning enemies on stairs.
- File:.png [[#Abilities|]] Infernal Resilience regeneration time Increased: 16s → 18s. - Fixed File:.png [[#Abilities|]] Seismic Impact sometimes not going to the area selected. - Abrams now does pull ups while using the Zipline. |
Update 08-15-2024 | - Fixed File:.png [[#Abilities|]] Shoulder Charge not always placing enemies in front of you.
- File:.png [[#Abilities|]] Seismic Impact damage Reduced: 175 → 150. - Fixed File:.png [[#Abilities|]] Seismic Impact often not dragging down enemies in the air along with you while you are slamming down. |
Update 08-01-2024 | - File:.png [[#Abilities|]] Shoulder Charge T3 weapon damage Reduced: +6.5 → +5.5.
- Fixed File:.png [[#Abilities|]] Shoulder Charge not stunning the target when colliding with Kelvin's File:.png [[#Abilities|]] Frozen Shelter. - Fixed some cases where File:.png [[#Abilities|]] Shoulder Charge did not stun when hitting a wall. - File:.png [[#Abilities|]] Seismic Impact damage Reduced: 200 → 175. - Fixed enemies being able to double jump out of File:.png [[#Abilities|]] Seismic Impact. |
Update 07-18-2024 | - File:.png [[#Abilities|]] Shoulder Charge now considers File:.png [[#Abilities|]] Spectral Wall and File:.png [[#Abilities|]] Frozen Shelter as walls.
- File:.png [[#Abilities|]] Infernal Resilience duration to regen Increased: 14s → 16s. - File:.png [[#Abilities|]] Infernal Resilience damage regenerated Reduced: 18% → 17%. - File:.png [[#Abilities|]] Infernal Resilience T3 Increased: +8% → +9%. - File:.png [[#Abilities|]] Seismic Impact base radius Increased: 6m → 9m. - File:.png [[#Abilities|]] Seismic Impact T1 Changed: +4m Impact Radius → -40s Cooldown. - File:.png [[#Abilities|]] Seismic Impact T3 moved to T2 (was -70s Cooldown) - File:.png [[#Abilities|]] Seismic Impact T3 Changed: Now gains unstoppable while in air and 3s after landing. |
Update 07-11-2024 | - Fixed File:.png [[#Abilities|]] Siphon Life not healing against shields.
- File:.png [[#Abilities|]] Shoulder Charge speed Increased by 25%. - File:.png [[#Abilities|]] Shoulder Charge distance Increased by 15%. - File:.png [[#Abilities|]] Shoulder Charge now stuns enemies for 1s on collision with a wall. - File:.png [[#Abilities|]] Infernal Resilience now provides +1 Health Regen. - File:.png [[#Abilities|]] Infernal Resilience damage regenerated Reduced: 20% → 18%. - File:.png [[#Abilities|]] Infernal Resilience T3 Changed to +8% Damage Regenerated. |
Update 07-04-2024 | - File:.png [[#Abilities|]] Seismic Impact T3 Changed: Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. |
Update 06-20-2024 | - File:.png [[#Abilities|]] Seismic Impact can now be held for up to 3s.
- Improved misc issues with File:.png [[#Abilities|]] Seismic Impact collision. |
Update 06-13-2024 | - Base Health Regen Reduced: 2 → 1.
- File:.png [[#Abilities|]] Infernal Resilience T1 regen Reduced: +2 → +1.5. |
Update 06-06-2024 | - Base HP Growth Reduced: 36 → 32.
- File:.png [[#Abilities|]] Infernal Resilience T2 health Reduced: +200 → +150. - File:.png [[#Abilities|]] Seismic Impact bersonal brief busy state upon landing Increased: 0.2s → 0.3s. |
Update 05-30-2024 | - File:.png [[#Abilities|]] Seismic Impact is now faster to play out.
- File:.png [[#Abilities|]] Seismic Impact now has a very brief busy state upon landing. |
Update 05-23-2024 | - File:.png [[#Abilities|]] Siphon life T1 and T2 swapped
- File:.png [[#Abilities|]] Shoulder Charge now allows for more steering control. |
Update 05-10-2024 | - Reduced chances that File:.png [[#Abilities|]] Seismic Impact gets stuck on geometry during the downward phase. |
Update 05-03-2024 | - Base Health Increased: 550 → 600.
- File:.png [[#Abilities|]] Siphon Life DPS Increased: 24 → 35. |
Trivia
- Abrams during Deadlock Pre-Alpha (Neon Prime) was named Atlas.
- Abrams weapon is called "Case Closed".
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