Kelvin

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Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
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Weapon:
"Expedition's End"


BASE STATS

Weapon Stats
DPS: 84
Bullet Damage: 21+0.70
Ammo:

15

Bullets per sec:

4

Reload Time:

2.59s

Bullet Velocity:

254m/s

Light Melee: 63+2.67
Heavy Melee: 116+4.91
Falloff Range: 20m → 58m
Vitality Stats
Health:

600+50

Health Regen:

2

Spirit Resist:

10%

Move Speed:

6.8m/s

Stamina:

3


Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.

As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral Gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.

Abilities

Frost Grenade

6.5m


1

7s

22s

Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Spirit Power#Spirit Power Scalingx0.983

80

Damage


40%

Movement Slow


4s  Slow Duration

Ability Point 1
+1 Charges


Ability Point 2
Frost Grenade now heals 100 HP to friendly targets. Scales with Spirit.
Spirit Power#Spirit Power Scalingx1.97


Ability Point 5
+175 Damage


Ice Path


8s


42s

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Shift / Ctrl to travel up or down while in Ice Path.

2m/s

Move Speed


2m/s

Sprint Speed


18s  Ice Trail Duration

Ability Point 1
+4m Sprint Speed


Ability Point 2
-15s Cooldown


Ability Point 5
While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power


Arctic Beam




24s

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.

Spirit Power#Spirit Power Scalingx0.9

60

DPS


40%

Max Slow


40%
Max Fire Rate Slow


2s  Max Slow Build Time

25m  Beam Length

2s  Slow Linger Duration

Ability Point 1
-7.5s Cooldown


Ability Point 2
+40 DPS


Ability Point 5
Fires 2 additional Arctic Beams toward enemies within 13m of the last target hit


Frozen Shelter

10m

5.5s


127s

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter.

Spirit Power#Spirit Power Scalingx0

110

Health Regen


35%

Movement Slow


Ability Point 1
+40% Fire Rate Slow


Ability Point 2
-38s Cooldown


Ability Point 5
+60 Health Regen and now scales with Spirit Power
Spirit Power#Spirit Power Scalingx1.4


Weapon

Weapon Stats
Falloff Range
20m - 58m
84 DPS
Expedition's End
Medium Range Heavy Hitter Projectile

Background

A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

October 27, 2024

  • Ice Path cooldown increased from 38s to 42s

October 24, 2024

Trivia

  • Kelvin is the base unit for temperature of the International System of Units and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
  • Other heroes such as McGinnis and Dynamo will sometimes call him "Kevin" instead of Kelvin.
  • Seven has a one-sided rivalry with Kelvin for unknown reasons.[1][2] Kelvin thinks Seven "seems familiar".[3] Additionally, both Seven and Kelvin have an interest on researching Astral Gates.[4][5]
    • A likely possibility is that Seven is Kelvin's old friend Edrick, who "vanished".[6] This is supported by one of Seven's lines to Kelvin that mirrors one of Kelvin's lines about Edrick.[7][8]
  • Lady Geist funded Kelvin's Arctic expedition.[9]
  • Kelvin narrated an old version of the tutorial.[10]
  • Kelvin may reference a shadowline when upgrading his Ice Path.[11]

Gallery

References

  1. Seven's in-game voice line (killed Kelvin) - "It was always going to come down to you and me, Kelvin."
  2. Seven and Kelvin conversation - Kelvin: "Why do you hate me so much?" Seven: "The Patron will reveal all." Kelvin: "And then what?" Seven: "And then I'll let you stew on when I'll come to kill you."
  3. Kelvin's in-game voice line (killed Seven) - "He seemed... familiar."
  4. Seven and Dynamo conversation - Seven: I'm a fan of your work, Professor. (...) Your research into the Astral Gates paved the way for my own. In my rare moments of doubt, sometimes I even wonder if I would have become the man I am were it not for you.
  5. Kelvin's background - "A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough."
  6. Kelvin and Lady Geist conversation - Kelvin: "Edrick." (...) "I don't know. I tried to find him when I returned to New York, but... it's like he's vanished."
  7. Seven and Kelvin conversation - Kelvin: "Heh, I thought you hated me." Seven: "I do. But if anyone is going to kill you, it's going to be me."
  8. Kelvin's in-game voice line (revenge kill) - "If someone's going to kill me, it's going to be Edrick, not you."
  9. Kelvin and Lady Geist conversation (kelvin_match_start_ghost_kelvin_convo01_01) - Kelvin: "I never got to say thank you for your patronage, Lady Geist." (...) "I'm serious! Obviously the expedition didn't go as planned, but we wouldn't have had the opportunity were it not for your funding."
  10. Kelvin's in-game voice line - "First things first: We need to take out that Guardian that's at the end of the lane. By destroying it, we don't just get closer to the final objective, we earn money and ability points for the entire team."
  11. Kelvin's in-game voice line - "Sometimes, you don't have access to the shadowline."
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