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Line 37: |
Line 37: |
| <tabber> | | <tabber> |
| |-|(1) Alchemical Flask= | | |-|(1) Alchemical Flask= |
| {{Ability card | | {{Ability card v2 |
| | name = Alchemical Flask | | | hero_name=Warden |
| | key = 1 | | | ability_num=1 |
| | radius = 6.5m
| |
| | duration = 6s
| |
| | cooldown = 14s
| |
| | description = Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
| |
| | effect1 = '''Damage:''' 55 {{ss|0.8}}
| |
| | effect2 = '''Move Speed Slow:''' 20%
| |
| | effect3 = '''Weapon Damage:''' -30%
| |
| | upgrade1 = '''+40''' Damage
| |
| | upgrade2 = '''+1''' Stamina Reduction
| |
| | upgrade3 = '''-6.5s''' Cooldown and applies '''35%''' Fire Rate Slow
| |
| }} | | }} |
| | |
| |-|(2) Willpower= | | |-|(2) Willpower= |
| {{Ability card | | {{Ability card v2 |
| | name = Willpower | | | hero_name=Warden |
| | duration = 7s | | | ability_num=2 |
| | cooldown = 42s
| |
| | description = Gain a '''spirit shield''' and '''bonus movement speed'''.
| |
| | effect1 = '''Spirit Shield Health:''' 150
| |
| | effect2 = '''Movement Speed bonus:''' 15%
| |
| | upgrade1 = '''+20% ''' Move speed bonus
| |
| | upgrade2 = '''-19s''' Cooldown
| |
| | upgrade3 = '''+200''' Spirit Shield Health and now scales with Spirit Power {{ss|3.9}}
| |
| }} | | }} |
| | |
| |-|(3) Binding Word= | | |-|(3) Binding Word= |
| {{Ability card | | {{Ability card v2 |
| | name = Binding Word | | | hero_name=Warden |
| | range = 20m
| | | ability_num=3 |
| | cooldown = 37s
| |
| | description = Curse an enemy hero. If they don't move away from their initial position within the '''escape time''', they will be '''damaged''' and '''immobilized'''.
| |
| | effect1 = '''Damage:''' 120 {{ss|2.6}}
| |
| | effect2 = '''Immobilize Duration:''' 1.75s
| |
| | effect3 = '''Escape Time:''' 2.5s
| |
| | effect4 = '''Escape Range''' 16m
| |
| | upgrade1 = '''+1s''' Immobilize Duration | |
| | upgrade2 = '''-19s''' Cooldown
| |
| | upgrade3 = Warden deals '''+20%''' more Bullet Damage to trapped heroes for '''6s'''
| |
| }} | | }} |
| | |
| |-|(4) Last Stand= | | |-|(4) Last Stand= |
| {{Ability card | | {{Ability card v2 |
| | name = Last Stand | | | hero_name=Warden |
| | radius = 12m | | | ability_num=4 |
| | cooldown = 138s
| |
| | duration = 6s
| |
| | description = After charging for 2.2s, '''release pulses that damage enemies and heal you''' based on the damage done.
| |
| | effect1 = '''Damage Per Second:''' 100 {{ss|0.9}}
| |
| | effect2 = '''Pulse Interval:''' 0.5s
| |
| | effect3 = '''Hero Lifesteal:''' 100%
| |
| | effect4 = '''Non-Hero Lifesteal''' 50%
| |
| | upgrade1 = '''+3m''' Radius
| |
| | upgrade2 = '''+70''' Damage Per Second
| |
| | upgrade3 = '''-56s''' Cooldown
| |
| }} | | }} |
| </tabber> | | </tabber> |
“
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Weapon: "Hero Not Found"
BASE STATS
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Weapon Stats
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DPS:
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79
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Bullet Damage:
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19.8
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Ammo:
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18
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Bullets per sec:
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4 x0.012
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Reload Time:
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2.91s
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Bullet Velocity:
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213m/s
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Light Melee:
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63
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Heavy Melee:
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116
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Falloff Range:
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22 → 58mm
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Vitality Stats
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Health:
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550
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Health Regen:
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2
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Bullet Resist:
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0%
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Spirit Resist:
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0%
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Move Speed:
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6m/s
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Sprint Speed:
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0m/s
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Stamina:
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3
|
Warden is a tough, tenacious brawler with a technique for alchemy and fighting the supernatural. Opening fights with either a Binding Word or a disrupting Alchemical Flask, Warden dashes into the fight to brawl at close range and utilizing his Willpower for protection and staying power. In desperate situations, Warden can trigger his Last Stand, damaging and stealing life from all foes in front of him.
A militant alchemist from a long line of the same, Warden is a superstitious member of a family that has trained for the day they would have to stave off a mystic apocalypse. Now with the supernatural all around them, Warden was raised to be a supernatural killing machine dedicated to stopping the Patrons from ever entering our world.
Abilities
Alchemical Flask
6.5m
12s
Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.
x0.786
65
Damage
20%
Move Speed Slow
-30%
Weapon Damage
3s
Slow Duration
7s
Debuff Duration
1
Hit enemies lose 1 Stamina
2
+50 Damage
5
-6.5s Cooldown and Weapon Debuff applies 35% Fire Rate Slow
Gain a spirit shield and bonus move speed.
x0
150
Spirit Shield Health
15%
Move Speed bonus
1
+20% Move Speed bonus
2
-19s Cooldown
5
+200 Spirit Shield Health and now scales with Spirit Power
x3.93
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
x2.62
120
Damage
1.75s
Immobilize Duration
2.8s
Escape Time
19m
Escape Range
1
+1s Immobilize Duration
2
-19s Cooldown
5
Warden deals +20% more Bullet Damage to trapped Heroes for 6s
138s
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.
x1.2
100
DPS
100%
Hero Lifesteal
0.5s
Pulse Interval
50%
Non-Hero Lifesteal
50%
Bullet Resist
1
+3m Radius
2
+70 DPS
5
-56s Cooldown
Weapon
Weapon Stats
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79 DPS
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Freedom's Cost
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Background
“
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told true, but they were also unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
— A FATE'S TALE
Update history
- Main article: Update history
Trivia
- Warden and Grey Talon are currently the only heroes whose Bullets per sec is directly affected by Spirit Power.
Heroes
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Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
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Hero Labs
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Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
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