|
|
Line 37: |
Line 37: |
| <tabber> | | <tabber> |
| |-|(1) Scorn= | | |-|(1) Scorn= |
| {{Ability card | | {{Ability card v2 |
| | name = Scorn | | | hero_name=Mo & Krill |
| | radius = 10m
| | | ability_num=1 |
| | cooldown = 12.5s
| |
| | description = Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.
| |
| | effect1 = '''Damage:''' 60 {{ss|0.4}}
| |
| | effect2 = '''Heal vs Heroes:''' 200% | |
| | effect3 = '''Heal vs Non-Heroes:''' 70%
| |
| | upgrade1 = '''-3.75s''' Cooldown
| |
| | upgrade2 = '''+25''' Damage
| |
| | upgrade3 = Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.
| |
| }} | | }} |
| | |
| |-|(2) Burrow= | | |-|(2) Burrow= |
| {{Ability card | | {{Ability card v2 |
| | name = Burrow | | | hero_name=Mo & Krill |
| | radius = 5m | | | ability_num=2 |
| | cooldown = 37s
| |
| | description = Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.
| |
| | effect1 = '''Move Speed:''' +3m/s
| |
| | effect2 = '''Damage per Second:''' 80 {{ss|1.4}}
| |
| | effect3 = '''Burrow Duration:''' 5s
| |
| | effect4 = '''Spin Duration:''' 1.5s
| |
| | effect5 = '''Bullet Resist:''' 80%
| |
| | effect6 = '''Spirit Resist:''' 30%
| |
| | upgrade1 = Burrow time '''+3s'''
| |
| | upgrade2 = '''+140''' Spin DPS and '''+2''' radius
| |
| | upgrade3 = '''-19''' Cooldown and '''+3m/s''' Move Speed
| |
| }} | | }} |
| | |
| |-|(3) Sand Blast= | | |-|(3) Sand Blast= |
| {{Ability card | | {{Ability card v2 |
| | name = Sand Blast | | | hero_name=Mo & Krill |
| | range = 30m | | | ability_num=3 |
| | cooldown = 42s
| | |
| | description = Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.
| |
| | effect1 = '''Damage:''' 40 {{ss|1.0}}
| |
| | effect2 = '''Disarm:''' 3.5s
| |
| | upgrade1 = '''+1.5s''' Duration
| |
| | upgrade2 = '''-19s''' Cooldown
| |
| | upgrade3 = Slow targets by '''-50%'''
| |
| }}
| |
| |-|(4) Combo= | | |-|(4) Combo= |
| {{Ability card | | {{Ability card v2 |
| | name = Combo | | | hero_name=Mo & Krill |
| | range = 5m | | | ability_num=4 |
| | duration = 2.75s
| |
| | cooldown = 95s
| |
| | description = Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.
| |
| | effect1 = '''Damage per Second:''' 60 {{ss|0.8}}
| |
| | effect2 = '''Bonus Max Health Per Kill:''' 30
| |
| | upgrade1 = '''-28s''' Cooldown
| |
| | upgrade2 = Combo Duration '''+0.75s'''
| |
| | upgrade3 = '''+40''' Damage Per Second and '''100% lifesteal'''
| |
| }} | | }} |
| </tabber> | | </tabber> |
“
|
|
Weapon: "Hero Not Found"
BASE STATS
|
Weapon Stats
|
DPS:
|
80
|
Bullet Damage:
|
3.6
|
Ammo:
|
21
|
Bullets per sec:
|
5.56
|
Reload Time:
|
2.82s
|
Bullet Velocity:
|
320m/s
|
Light Melee:
|
63
|
Heavy Melee:
|
116
|
Falloff Range:
|
22m → 58mm
|
Vitality Stats
|
Health:
|
700
|
Health Regen:
|
3
|
Bullet Resist:
|
0%
|
Spirit Resist:
|
0%
|
Move Speed:
|
7.8m/s
|
Sprint Speed:
|
0m/s
|
Stamina:
|
3
|
Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
Abilities
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
x0.419
60
Damage
2x
Hero Damage to Heal
0.7x
Damage to Heal
1
-3.75s Cooldown
2
+25 Damage
5
Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
4m/s
Move Speed
x1.44
80
DPS
1.5s
Spin Duration
80%
Bullet Resist
30%
Spirit Resist
1
Burrow time +3s
2
+140 Spin DPS and +2 radius
5
-19.0 Cooldown and +2m/s Move Speed
{{Ability card v2
| hero_name=Mo & Krill
| ability_num=3
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
x1.1
60
DPS
30
Bonus Max Health Per Kill
1
+30% Bullet Resist during Combo
2
Combo Duration +0.75s
5
+40 Damage Per Second and 100% lifesteal
Weapon
Weapon Stats
|
80 DPS
|
Yellow Canary
|
|
|
Background
“
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
— A FATE'S TALE
Update history
- Main article: Update history
Trivia
- Mo's full name is Maurice.
- Both Mo and Krills' heads are capable of being headshot.
- Mo & Krill start with the highest base health at 700.
Heroes
|
Hero Labs Abrams Hero Labs Bebop Hero Labs Dynamo Hero Labs Grey Talon Hero Labs Haze Hero Labs Infernus Hero Labs Ivy Hero Labs Kelvin Hero Labs Lady Geist Hero Labs Lash Hero Labs McGinnis Hero Labs Mirage Hero Labs Mo & Krill Hero Labs Paradox Hero Labs Pocket Hero Labs Seven Hero Labs Shiv Hero Labs Vindicta Hero Labs Viscous Hero Labs Warden Hero Labs Wraith Hero Labs Yamato
|
Hero Labs
|
Hero Labs Calico Hero Labs Fathom Hero Labs Holliday Hero Labs Magician Hero Labs Trapper Hero Labs Viper Hero Labs Wrecker
|