Infernus: Difference between revisions
LuckyLuke44 (talk | contribs) m Updated ammo count to match the in-game value. |
LuckyLuke44 (talk | contribs) m Added reload time and bullet velocity values. |
||
Line 1: | Line 1: | ||
{{Infobox hero | {{Infobox hero | ||
| name | | name = Infernus | ||
| art | | art = Infernus full.png | ||
| card | | card = Infernus card.png | ||
| summary | | summary = Lights up enemies and watches them burn | ||
| description | | description = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames. | ||
| dps | | dps = 66 | ||
| bullet_damage | | bullet_damage = 6.6 | ||
| ammo | | ammo = 29 | ||
| bullets_per_sec = 10 | | bullets_per_sec = 10 | ||
| light_melee | | light_melee = 63 | ||
| heavy_melee | | heavy_melee = 116 | ||
| max_health | | max_health = 600 | ||
| health_regen | | health_regen = 2 | ||
| bullet_resist | | bullet_resist = 0 | ||
| spirit_resist | | spirit_resist = 0 | ||
| move_speed | | move_speed = 6.5 | ||
| sprint_speed | | sprint_speed = 0 | ||
| stamina | | stamina = 3 | ||
| increase1_value = 0.36 | | increase1_value = 0.36 | ||
| increase1_stat | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
| increase2_stat | | increase2_stat = Base Melee Damage | ||
| increase3_value = 33 | | increase3_value = 33 | ||
| increase3_stat | | increase3_stat = Base Health | ||
| range | | range = 22m → 58m | ||
| weapon_name | | weapon_name = Incendiary Remarks | ||
| reload_time = 2.49 | |||
| bullet_velocity = 660 | |||
}} | }} | ||
Revision as of 11:10, 30 September 2024
“
Infernus
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 66 |
Bullet Damage: | 6.6 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Infernus is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a napalm Catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.
As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
Abilities
Spew napalm that slows enemy movement and amplifies the damage Infernus does to them
Move forward at high speed and leave a flame trail that burns enemies. Hold [Fire] to dash faster.
Your bullets build up to apply a burning effect on enemies. Infernus' bullets and abilities will refresh the duration
Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius
Weapon
Background
“Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
— A FATE'S TALE
Update history
- Main article: Update history
Update | Changes |
---|---|
| |
Trivia
- Infernus during Deadlock Pre-Alpha (Neon Prime) was named Inferno.
- Infernus is voiced by Phil Morris.
Heroes |
Hero Labs |