Bebop: Difference between revisions

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m Updated ammo count to match the in-game value.
m Added reload time and bullet velocity values.
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{{Infobox hero
{{Infobox hero
| name           = Bebop
| name = Bebop
| art             = Bebop full.png
| art = Bebop full.png
| card           = Bebop card.png
| card = Bebop card.png
| summary         = Hooks an enemy for a knockout combo
| summary = Hooks an enemy for a knockout combo
| description     = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| description = Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.
| dps             = 66
| dps = 66
| bullet_damage   = 5.3
| bullet_damage = 5.3
| ammo           = 66
| ammo = 66
| bullets_per_sec = 12.5
| bullets_per_sec = 12.5
| light_melee     = 69
| light_melee = 69
| heavy_melee     = 116
| heavy_melee = 116
| max_health     = 650
| max_health = 650
| health_regen   = 3
| health_regen = 3
| bullet_resist   = 10
| bullet_resist = 10
| spirit_resist   = 0
| spirit_resist = 0
| move_speed     = 6.2
| move_speed = 6.2
| sprint_speed   = 3
| sprint_speed = 3
| stamina         = 3
| stamina = 3
| increase1_value = 0.37
| increase1_value = 0.37
| increase1_stat = Base Bullet Damage
| increase1_stat = Base Bullet Damage
| increase2_value = 3.4
| increase2_value = 3.4
| increase2_stat = Base Melee Damage
| increase2_stat = Base Melee Damage
| increase3_value = 41
| increase3_value = 41
| increase3_stat = Base Health
| increase3_stat = Base Health
| increase4_value = 2%
| increase4_value = 2%
| increase4_stat = Bullet Resist
| increase4_stat = Bullet Resist
| increase5_value = 2.5m
| increase5_value = 2.5m
| increase5_stat = Weapon Range
| increase5_stat = Weapon Range
| range           = 22m → 51m
| range = 22m → 51m
| weapon_name     = Humble Pie
| weapon_name = Humble Pie
| reload_time = 2.35
| bullet_velocity = 508
}}
}}



Revision as of 11:06, 30 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

2.35s

Bullet Velocity:

508m/s

Light Melee: 69
Heavy Melee: 116
Falloff Range: 22m → 51mm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80 x0.5
Landing Radius: 14m
Ability Point 1-10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
19s
Damage: 120 x0.9
Fuse Time: 3s
Ability Point 1-7.5s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.
  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb. Formula: ((Base dmg + Upgrade + Spirit scaling) * stack multiplier).
    • EX: With the "+80 Damage" upgrade, 6 bomb stacks (+15% damage), and 33 Spirit; Sticky Bomb will deal 264.14 damage (120 [Base] + 80 [Upgrade] + 33*0.9 [Spirit scaling]) * 1.15 [Stack Multiplier]
  • Can target allies.
  • Can target self by using alt-cast functionality.
  • Bombs instantly explode if the target dies.
  • Also gains stacks for enemy heroes that die while a bomb is attached to them.

Hook

Launch out a hook that grabs and reels in the first hero it hits, dealing damage. Target will be placed where you are facing.

Range:
25m
Cooldown:
23s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-11.5s Cooldown
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s x0.06
Cooldown:
130s
DPS: 205 x2.7
Beam Width: 2.9m
Movement Slow: 30% (on hit)
Beam Length: 70m
Ability Point 1-30s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero
  • Hyper Beam has 3 damage areas: area near arm, the beam itself (2.9m width), and area around the end of the beam.
  • Hyper Beam deals damage in an area 5m radius centered around the beam arm, and 4m radius centered around the end of the beam, indicated by purple circles.
  • Any Hyper Beam damage that occurs within about ~9m radius of the beam arm is reduced by 25%, even main beam and end-of-beam damage.
  • This reduced damage penalty area scales with cast range bonuses; for example, +35% cast range will increase the penalty area from ~9m to ~12m.

Weapon

Weapon Stats
Falloff Range
20m - 51m
66 DPS
Humble Pie
Beam Weapon Medium Range
Fires a continuous beam with no bullet travel

Background

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 21, 2024

  • Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%

November 7, 2024

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
  • Sticky Bomb now has 2x cast range when used on allies
  • Hook damage reduced from 40 to 10
  • Hook damage now has spirit scaling of 2x
  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

November 1, 2024

  • Sticky Bomb now gains 1% stack on attach[sic] (still gains 5% on target death)

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport. They share another connection as the only two heroes that start the game with sprint speed, Bebop and Lash having 3m/s and 1m/s respectively.
  • Bebop is the only hero that starts with more than 0% bullet resist (10%).
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by JB Blanc, who is known for voiceworks in many popular videogames (e.g. Diablo in Diablo III, Braum in League of Legends, Saxton Hale in Team Fortress 2, etc.).
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File:Operative card.png

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