Viscous: Difference between revisions

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m Updated DPS, ammo and bullet damage to match the in-game values.
Line 5: Line 5:
| summary        = Rolls around deflecting bullets
| summary        = Rolls around deflecting bullets
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| dps            = 65
| dps            = 60
| bullet_damage  = 13
| bullet_damage  = 12
| ammo            = 20
| ammo            = 21
| bullets_per_sec = 5
| bullets_per_sec = 5
| light_melee    = 63
| light_melee    = 63

Revision as of 09:43, 30 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 60
Bullet Damage: 12
Ammo:

21

Bullets per sec:

5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22 → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3


A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.

Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
21s
Damage: 100 x1.5
Movement Slow: 35%
Ability Point 1-5.75s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times

The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
48s
Health Regen: 40
Ability Point 1 • Increases Movement Speed and Stamina Recovery
Ability Point 2-21s Cooldown
Ability Point 5+60 Health Regen

Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
40m
Ability width:
4m
Cooldown:
30s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 20%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2+35 Damage and +20% Movement Slow
Ability Point 5-11.5s Cooldown

Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
95s
Damage: 140 x1.3
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point 1+5s Duration
Ability Point 2+120 Damage
Ability Point 5 • Can cast abilities and use items while rolling.

Weapon

Weapon Stats
Falloff Range
20m - 58m
55 DPS
Deep Sea Interpreter
Medium Range Projectile
  • Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.

Background

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

October 24, 2024

  • The Cube health regen now scales with spirit at 0.2
  • Goo Ball down dash ability moved from T3 to base ability
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with Goo Ball

October 10, 2024

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • The Cube cleanse is now part of the T2.
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Goo Ball.
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Splatter post cast delay reduced from 0.5s to 0.2s.
  • Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

Trivia

  • Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
  • Viscous is voiced by Yuri Lowenthal.
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Seven

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Wraith

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Calico

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Fathom

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Holliday

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Magician

File:Operative card.png

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