Mirage: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Mgpt (talk | contribs)
QuinnBinn (talk | contribs)
m Added weapon card
Line 91: Line 91:
| upgrade3        = '''+20%''' Fire Rate
| upgrade3        = '''+20%''' Fire Rate
}}
}}
</tabber>
</tabber>{{WeaponCard|Mirage|ph=true}}


== Background ==
== Background ==

Revision as of 00:04, 27 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 4.7
Ammo:

16

Bullets per sec:

3.7

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3


Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

Tornado

Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

Duration:
0.75s
Cooldown:
32s
70 Damage x0.7
1.5s Lift Duration
30% Bullet Evasion Chance
Ability Point 1+0.5s Lift Duration
Ability Point 2-14s Cooldown
Ability Point 5+20% Bullet Evasion Chance

Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.

90 Max Health Steal x0.9
-10% Bullet Resist
5s Launch Window
14s Debuff Duration
32s Cooldown
25% Heal vs Non-Heroes
Ability Point 1-15s Cooldown
Ability Point 2-15% Bullet Resist
Ability Point 5+70 Max Health Steal

Djinn's Mark

Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Active: Consume multiplier on Djinn's Mark to deal its damage now.

16 Base Damage x0.4
8x Max Multiplier
2.5s Cooldown Between Multiplier
4.5s Multiplier Duration
2s Reveal Duration
Ability Point 1 • Apply 80% Slow for 0.5s whenever you increase the multiplier.
Ability Point 2+4s Multiplier Duration and +10 Base Damage.
Ability Point 5+4 Max Multiplier

Traveler

Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.

Cooldown:
130s
2.5s Channel Duration
+2m/s Move Speed
+20% Fire Rate
4s Move Speed Duration
Ability Point 1-20s Cooldown
Ability Point 2+2m/s Move Speed
Ability Point 5+20% Fire Rate

Weapon Stats
Falloff Range
22m - 58m
51 DPS
Promises Kept
Medium Range Heavy Hitter

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Bullet size reduced from 6 to 5
  • Tornado speed reduced from 20m to 18m
  • Tornado Lift Duration reduced from 1.1s to 1s
  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

November 1, 2024

  • Fire Scarabs cooldown increased from 32s to 40s
  • HP per boon reduced from 41 to 37

October 24, 2024

  • Fire Scarabs T3 max health steal increased from +70 to +80
  • Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s
  • Traveler Fire Rate after teleporting increased from 20% to 30%
  • Traveler T2 cooldown reduction improved from -30s to -40s
  • Traveler T3 now grants Unstoppable for 3s on arrival

Trivia

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker