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| == Update history == | | == Update history == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | | {{Main|Abrams/Update history|l1=Update history}} |
| |- style="text-align: center; background-color:#f0dbbb;"
| | {{Update history}} |
| |'''Patch'''
| |
| |'''Changes'''
| |
| |-
| |
| |[[Update:September 12, 2024|Update: September 12, 2024]]
| |
| | - {{AbilityIcon|Seismic Impact|Size=20}} Getting stuck on ceilings like in the mid boss room.
| |
| -{{AbilityIcon|Shoulder Charge|Size=20}} Turn rate Reduced a bit.
| |
| | |
| -{{AbilityIcon|Infernal Resilience|Size=20}} Reduced: 17% → <u>16%</u>.
| |
| | |
| - {{AbilityIcon|Shoulder Charge|Size=20}} Stun time Reduced: 1s → <u>0.85s</u>.
| |
| |-
| |
| |[[Update: August 29th, 2024|Update: August 29, 2024]]
| |
| | - {{AbilityIcon|Infernal Resilience|Size=20}} Regeneration time Increased: 16s → <u>18s</u> (''this is a nerf'').
| |
| - Abrams now does pull ups while using the Zipline (''this is a buff'').
| |
| | |
| - Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Sometimes stunning enemies on stairs.
| |
| | |
| - Fixed {{AbilityIcon|Seismic Impact|Size=20}} Sometimes not going to the area selected.
| |
| |-
| |
| |[[Update: August 15, 2024]]
| |
| | - Improved {{AbilityIcon|Siphon Life|Size=20}} and {{AbilityIcon|Seismic Impact|Size=20}} visuals to not obstruct player view as much.
| |
| - Remastered Abrams, Pocket, and Dynamo weapon fire sounds.
| |
| | |
| - Fixed {{AbilityIcon|Seismic Impact|Size=20}} Often not dragging down enemies in the air along with you while you are slamming down.
| |
| | |
| - Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Not always placing enemies in front of you.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} Damage Reduced: 175 → <u>150</u>.
| |
| |-
| |
| |[[Update: August 1, 2024]]
| |
| | - Fixed {{AbilityIcon|Shoulder Charge|Size=20}} and {{AbilityIcon|Siphon Life|Size=20}} Pings not playing the correct VO.
| |
| - Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Not stunning the target when colliding with [[Kelvin|Kelvin's]] {{AbilityIcon|Frozen Shelter|Size=20|Kelvin}}.
| |
| | |
| - Fixed some cases where {{AbilityIcon|Shoulder Charge|Size=20}} did not stun when hitting a wall.
| |
| | |
| - Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact|Size=20}}.
| |
| | |
| - {{AbilityIcon|Shoulder Charge|Size=20}} T3 Weapon damage Reduced: +6.5 → <u>+5.5</u>.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} Damage Reduced: 200 → <u>175</u>.
| |
| |-
| |
| |[[Update: July 18, 2024]]
| |
| | - Added additional voice lines for Abrams.
| |
| - {{AbilityIcon|Shoulder Charge|Size=20}} Now considers {{AbilityIcon|Spectral Wall|Size=20|McGinnis}} and {{AbilityIcon|Frozen Shelter|Size=20|Kelvin}} as walls.
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} Duration to regen Increased: 14s → <u>16s</u> (''this is a nerf'').
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} Damage regenerated Reduced: 18% → <u>17%</u>.
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} T3 Increased: +8% → <u>+9%</u>.
| |
| | |
| - Improved reliability of {{AbilityIcon|Seismic Impact|Size=20}}.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} Base radius Increased: 6m → <u>9m</u>.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} T1 Changed: +4m Impact Radius → <u>-40s Cooldown</u>.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} T3 Moved to T2 (''was -70s Cooldown'').
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} T3 Changed: <u>Now gains unstoppable while in air and 3s after landing</u>.
| |
| |-
| |
| |[[Update: July 11, 2024]]
| |
| | - {{AbilityIcon|Shoulder Charge|Size=20}} Speed Increased by <u>25%</u>.
| |
| - {{AbilityIcon|Shoulder Charge|Size=20}} Distance Increased by <u>15%</u>.
| |
| | |
| - {{AbilityIcon|Shoulder Charge|Size=20}} Now stuns enemies for 1s on collision with a wall.
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} Now provides <u>+1 Health Regen</u>.
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} Damage regenerated Reduced: 20% → <u>18%</u>.
| |
| | |
| - {{AbilityIcon|Infernal Resilience|Size=20}} T3 Changed: <u>+8% Damage Regenerated</u>.
| |
| | |
| - Fixed {{AbilityIcon|Siphon Life|Size=20}} Not healing against shields.
| |
| |-
| |
| |[[Update: July 4, 2024]]
| |
| | - {{AbilityIcon|Seismic Impact|Size=20}} T3 Changed: <u>Gain +100 Max HP</u> and <u>+15% Fire Rate per enemy hero hit for 25s</u>.
| |
| |-
| |
| |[[Update: June 27, 2024]]
| |
| | - Improved Abrams animation while hovering in the air during his {{AbilityIcon|Seismic Impact|Size=20}} and adjusted the downward acceleration animation.
| |
| |-
| |
| |[[Update: June 20, 2024]]
| |
| | - Improved misc issues with {{AbilityIcon|Seismic Impact|Size=20}} collision.
| |
| - {{AbilityIcon|Seismic Impact|Size=20}} Can be held for up to 3s (''press the ability again anytime to land'').
| |
| |-
| |
| |[[Update: June 13, 2024]]
| |
| | - Base health regen Reduced: 2 → <u>1</u>.
| |
| - {{AbilityIcon|Infernal Resilience|Size=20}} T1 regen Reduced: +2 → <u>+1.5</u>.
| |
| |-
| |
| |[[Update: June 6, 2024]]
| |
| | - Base HP growth Reduced: 36 → <u>32</u>.
| |
| - {{AbilityIcon|Infernal Resilience|Size=20}} T2 Health Reduced: +200 → <u>+150</u>.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} Bersonal brief busy state upon landing Increased: 0.2s → <u>0.3s</u>.
| |
| |-
| |
| |[[Update: May 30, 2024]]
| |
| | - Added new sprint animations for Abrams.
| |
| - {{AbilityIcon|Seismic Impact|Size=20}} Is now faster to play out.
| |
| | |
| - {{AbilityIcon|Seismic Impact|Size=20}} Now has a very brief busy state upon landing.
| |
| |-
| |
| |[[Update: May 23, 2024]]
| |
| | - Fixed Abrams getting stuck on department store facade when using his ult.
| |
| - Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly.
| |
| | |
| - {{AbilityIcon|Siphon Life|Size=20}} T1 and T2 Swapped.
| |
| | |
| - {{AbilityIcon|Shoulder Charge|Size=20}} Now allows for more steering control.
| |
| |-
| |
| |[[Update: May 10, 2024]]
| |
| | - Reduced chances that {{AbilityIcon|Seismic Impact|Size=20}} gets stuck on geometry during the downward phase.
| |
| |-
| |
| |[[Update: May 3, 2024]]
| |
| | - Base health Increased: 550 → <u>600</u>.
| |
| - {{AbilityIcon|Siphon Life|Size=20}} DPS Increased: 24 → <u>35</u>.
| |
| |}
| |
|
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|
| == Trivia == | | == Trivia == |
|
|
Initial Stats
|
Weapon
|
"Case Closed"
|
DPS
|
63
|
Bullet Damage
|
4.68
|
Ammo
|
9
|
Bullets per sec
|
1.67
|
Light Melee
|
63
|
Heavy Melee
|
116
|
Falloff Range
|
22m → 46m
|
Vitality
|
Health
|
600
|
Health Regen
|
1
|
Bullet Resist
|
0%
|
Spirit Resist
|
0%
|
Move Speed
|
6.5 m/s
|
Sprint Speed
|
0 m/s
|
Stamina
|
3
|
Power Increases
|
+0.32 Base Bullet Damage
|
+3.4 Base Melee Damage
|
+32 Base Health
|
“
Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Abrams is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his tankiness and life drain to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.
Drain health from enemies in front of you while they are in the radius.
Damage per Second: 35
(x0.2) 1 •
-19s Cooldown
2 •
+2s 5 •
+40 Damage Per Second
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
Damage: 40
(x2.1) 1 •
-20s Cooldown
2 •
+0.5s Duration
5 •
+5.5 Weapon Damage for
8s after colliding with an enemy
- At base duration, Shoulder Charge travels approximately 17.5m.
- At Upgrade 2, this distance is approximately 27.5m.
Regenerate a portion of incoming damage over time.
1 •
+1.5 Health Regen
2 •
+150 Health
5 •
+9% Damage regenerated
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press to crash down early.
Damage: 150
(x0.9) 1 •
-40s Cooldown
2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
5 • On cast, become
Immune to
Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.
- At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
- This is not affected by Ability Range
Weapon Stats
|
7.8 DPS
|
Case Closed
|
|
Reloads single shells at a time. Can be interrupted
|
“
A FATE'S TALE:
Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.
Main article: Update history
- Abrams during Deadlock Pre-Alpha (Neon Prime) was named Atlas.
- Abrams is voiced by professional wrestler Samoa Joe.