Dynamo: Difference between revisions
No edit summary |
|||
Line 37: | Line 37: | ||
| cooldown = 25s | | cooldown = 25s | ||
| description = Release an energy pulse that knocks enemies up into the air. | | description = Release an energy pulse that knocks enemies up into the air. | ||
| | | effect1 = '''Damage:''' 100 {{ss|1.4}} | ||
| effect2 = '''Stomp Range:''' 15m | |||
| upgrade1 = Hit enemies are '''fire rate and movement slowed''' by '''40%''' for '''4s'''. | |||
| effect2 = Stomp Range | | upgrade2 = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s''' | ||
| | | upgrade3 = '''+125''' Damage | ||
| | |||
| | |||
}} | }} | ||
Line 55: | Line 50: | ||
| cooldown = 11s | | cooldown = 11s | ||
| description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | | description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | ||
| effect1 = '''Void Time:''' 1.4s | |||
| effect1 = Void Time | | effect2 = '''Ally Distance:''' 9m | ||
| effect3 = '''Fire Rate Bonus:''' 25% | |||
| effect2 = Ally Distance | | upgrade1_value = '''+4m''' Cast Range | ||
| upgrade2_value = '''+25%''' Fire Rate Bonus | |||
| effect3 = Fire Rate Bonus | | upgrade3 = On reappearing, '''+120'''% base ammo | ||
| upgrade1_value = +4m | |||
| upgrade2_value = +25% | |||
| | |||
}} | }} | ||
Line 75: | Line 64: | ||
| cooldown = 45s | | cooldown = 45s | ||
| description = While channeling, restore health over time to you and any allies nearby. | | description = While channeling, restore health over time to you and any allies nearby. | ||
| effect1 = '''Health Restored:''' 32/s | |||
| effect1 = Health Restored | | effect2 = '''Channel Duration:''' 5s | ||
| effect3 = '''Friendly Heal Radius:''' 8m | |||
| effect2 = Channel Duration | | upgrade1 = = +4m/s for 8s | ||
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
| effect3 = Friendly Heal Radius | | upgrade2 = -15s Cooldown | ||
| | | upgrade3 = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second | ||
| upgrade1_effect = movespeed bonus if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
| | |||
| | |||
}} | }} | ||
Line 95: | Line 79: | ||
| cooldown = 180s | | cooldown = 180s | ||
| description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | | description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | ||
| effect1 = '''Channel Duration:''' 2.75s | |||
| effect1 = Channel Duration | | effect2 = '''DPS:''' 60 | ||
| effect3 = '''Singularity Radius:''' 9m | |||
| effect2 = DPS | | upgrade1 = '''+2m''' Singularity Radius | ||
| upgrade2 = '''+0.75s''' Channel Duration | |||
| effect3 = Singularity Radius | | upgrade3 = Singularity takes '''3.8%''' of the enemies' max health taken each second. | ||
| | |||
| | |||
| | |||
}} | }} | ||
Revision as of 03:41, 26 August 2024
“
Dynamo
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 60 |
Bullet Damage: | 15 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Dynamo is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Release an energy pulse that knocks enemies up into the air.
Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
Background
“A FATE'S TALE:
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all; he has future minds to inspire.
Update history
Trivia
Heroes |
Hero Labs |