Lash: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|range=11m|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=|upgrade3_value=|upgrade2_effect=Struck enemies are popped into the air and slowed by 50% for 3s|upgrade3_effect=Damage Per Meter +110% and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also restores '''one stamina charge''' and all '''air jumps and dashes'''.|radius=30m|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%}}
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|upgrade1_effect=Cooldown|upgrade1_value=-10s|effect1=Stomp Damage|value1=90|effect2=Damage Per Meter|value2=6|upgrade2_value=For 3s|upgrade3_value=+110%|upgrade2_effect=Struck enemies are '''popped into the air''' and slowed by '''50%'''|upgrade3_effect=Damage Per Meter and improved scaling|radius=11m|ss1=0.8|ss2=0.05}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target. Using Grapple also restores '''one stamina charge''' and all '''air jumps and dashes'''.|cooldown=40s|effect1=Jump Velocity|value1=20m/s|upgrade1_effect=Cooldown|upgrade1_value=-20s|upgrade2_effect=Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade2_value=+20m|upgrade3_effect=Fire Rate to Weapon Bonus Buff|upgrade3_value=+20%|range=30m}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1=Damage|value1=65|effect2=Heal vs heroes|value2=80%
'''Heal vs non-heroes:''' 30%|effect3=Attack Angle|value3=30°|upgrade1_effect=Movement Slow for 3s|upgrade1_value=Apply 35%|upgrade2_effect=Cooldown|upgrade2_value=-15s|upgrade3_effect=Damage and applies 35% Fire Rate Slow|upgrade3_value=+105|ss1=1.2|ss3=0.5}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''.
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.|radius=18m|cooldown=130s|effect1=Damage|value1=115|ss1=1|effect2=Max Throw Distance|value2=12m|ss2=0.3|duration=4s|effect3=Movement Slow|value3=50%
'''Slow Duration:''' 4s
'''Charge Time:''' 0.3s|upgrade1_effect=Max Throw Distance|upgrade1_value=+8m|upgrade2_effect=Damage|upgrade2_value=+100|upgrade3_effect=Cooldown|upgrade3_value=-60s}}


== Background ==
== Background ==

Revision as of 02:39, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 61
Bullet Damage: 10
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

15%

Move Speed:

7m/s

Sprint Speed:

1m/s

Stamina:

3


Lash is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Radius:
11m
Cooldown:
18s
Stomp Damage
Damage Per Meter

Grapple

Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes.

Range:
30m
Cooldown:
40s
Jump Velocity

Flog

Strike enemies with your whip, stealing life from them.

Range:
25m
Cooldown:
25s
Damage
Heal vs heroes
Attack Angle

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Radius:
18m
Duration:
4s
Cooldown:
130s
Damage
Max Throw Distance
Movement Slow


Background

A FATE'S TALE:

Jacob Lash is an asshole.

Update history

Trivia

Heroes

Hero Labs

Abrams

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Bebop

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Dynamo

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Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

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Viscous

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Warden

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Wraith

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Yamato

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Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

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Magician

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Trapper

Hero Labs

Viper

Hero Labs

Wrecker