Lash: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
m →‎Background: Template Renaming, removed: hero= (4)
Abbegg (talk | contribs)
Fixing Update history
Line 106: Line 106:
|-
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Now allows you to turn during the descent.
| - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.  
- {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.  


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
|-
|-
|[[Update: August 29, 2024]]
|[[Update: August 29, 2024]]
| - Improved firing arm position to be a little bit more out of the way from the reticle.
| - Improved firing arm position to be a little bit more out of the way from the reticle.
- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' No longer recharges stamina on use.
- {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use.
|-
|-
|Update: August 15, 2024
|Update: August 15, 2024
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Would cause your hero to be stuck.
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck.


- Health per boon Increased:37 → <u>42</u>.
- Health per boon Increased: 37 → <u>42</u>.


- Base spirit resist Increased: 8% → <u>15%</u>.
- Base spirit resist Increased: 8% → <u>15%</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' cooldown Reduced: 30s → <u>25s</u>.
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' T3 Now also Reduces fire rate by 35%.
- {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%.


- '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Death Slam|Size=20}} '''Death Slam'''.
|-
|-
|Update: August 1, 2024
|Update: August 1, 2024
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Sometimes causing the hero to be stuck for the rest of the match.
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike'''.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}.


- Base sprint Reduced: 3 → <u>1</u>.
- Base sprint Reduced: 3 → <u>1</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced: 6.3 → <u>6.0</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>.
|-
|-
|Update: July 18, 2024
|Update: July 18, 2024
| - {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Weapon damage is now added into the T2 instead of in the base.
| - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 13m → <u>11m</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.8s → <u>0.6s</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cast range Increased:14m → <u>18m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Throw distance Reduced: 20m → <u>12m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
|-
|-
|Update: July 11, 2024
|Update: July 11, 2024
Line 154: Line 153:
- Bullet damage growth Increased: 1 → <u>1.15</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.


- Now has +8% spirit resist
- Now has <u>+8%</u> spirit resist.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced 6.75 → <u>6.3</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').
- {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Range Reduced: 19m → <u>14m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Reduced: +5m → <u>+4m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cone Increased: 60 degrees → <u>75 degrees</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.9 → <u>0.8</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>.
|-
|-
|Update: June 27, 2024
|Update: June 27, 2024
| - {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 14m → <u>13m</u>.
| - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>.
- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Radius Reduced: 20m → <u>19m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>.
|-
|-
|Update: June 20, 2024
|Update: June 20, 2024
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' sometimes if you look away.
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away.
|-
|-
|Update: June 13, 2024
|Update: June 13, 2024
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' T3 Not being accurate in the tooltip.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Base damage Reduced: 110 → <u>90</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Increased: 6 → <u>6.75</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Now scaling Reduced after 25m height → <u>4.5</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>.
|-
|-
|Update: May 30, 2024
|Update: May 30, 2024
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
|-
|-
|Update: May 23, 2024
|Update: May 23, 2024
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}} '''Death Slam'''.
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}.
- Base stamina Increased: 2 → <u>3</u>.
- Base stamina Increased: 2 → <u>3</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Base damage per meter Reduced: 8 → <u>6</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>.


- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Not hitting units positioned just below the impact zone.
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Angle Increased: 20 degrees → <u>30 degrees</u>.
- {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Cooldown Reduced: 35s → <u>30s</u>.
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>.
|-
|-
|Update: May 16, 2024
|Update: May 16, 2024
| - Updated {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Sound effects.
| - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Stomp damage Reduced: 125 → <u>110</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cooldown Increased: 110s → <u>130s</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>.


- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Bullet damage bonus Increased: +4 → <u>+6</u>.
- {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>.


- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Cooldown Decreased: 45s → <u>40s</u>.
- {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>.
|-
|-
|Update: May 10, 2024
|Update: May 10, 2024
| - {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Now additionally damages enemies within 2m of Lash on impact.
| - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 16m → <u>14m</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike's''' Ground preview now lines up under Lash when cast on the ground.
- {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' T3 Reduced: +100% → <u>+85%</u>.
- {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>.


- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Tether visuals now improved to communicate the different phases its in.
- {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in.
|-
|-
|Update: May 3, 2024
|Update: May 3, 2024
| - {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Cooldown Reduced: 55 → <u>45</u>.
| - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>.
- {{AbilityIcon|Flog|Size=20}} '''Flog''' Damage Increased: 55 → <u>65</u>.
- {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Lifesteal from heroes Increased: 70% → <u>80%</u>.
- {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.
- {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Increased: +3m → <u>+5m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>.


- Fixed {{AbilityIcon|Death Slam|Size=20}} '''Death Slam's''' Targeting cone not finding enemies near the edges.
- Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges.


- Fixed {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' To only target enemies who stay in the targeting cone.
- Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone.
|}
|}



Revision as of 23:35, 19 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 61
Bullet Damage: 10
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

15%

Move Speed:

7m/s

Sprint Speed:

1m/s

Stamina:

3


Jacob Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.

A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.

Abilities

Ground Strike

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Radius:
11m
Cooldown:
19s
Stomp Damage: 90 x0.8
Damage Per Meter: 6 x0.05
Ability Point 1Cooldown: -9.5s
Ability Point 2 • Struck enemies are popped into the air and slowed by 50% for 3s
Ability Point 5Damage Per Meter +110% and improved scaling

Grapple

Pull yourself through the air toward a target.

Range:
30m
Cooldown:
42s
Jump Velocity: 20m/s
Ability Point 1-20 Cooldown
Ability Point 2+20m Cast Range and gain +6 Weapon Damage for 10s
Ability Point 520% Fire Rate to Weapons Bonus Buff

Flog

Strike enemies with your whip, stealing life from them.

Range:
25m
Cooldown:
26s
Damage: 65 x1.2
Heal vs heroes: 80%
Attack Angle: 30° x0.5
Heal vs non-heroes: 30%
Ability Point 1 • Apply 35% Movement Slow for 3s
Ability Point 2-14s Cooldown
Ability Point 5+105 Damage and applies 35% Fire Rate Slow

Death Slam

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Radius:
18m
Cooldown:
138s
Damage: 115 x1
Max Throw Distance: 12m x0.3
Movement Slow: 50%
Slow Duration: 4s
Charge Time: 0.3s
Ability Point 1+100 Damage
Ability Point 2+8m Max Throw Distance
Ability Point 5-56 Cooldown

Background

A FATE'S TALE:

Jacob Lash is an asshole.

Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from Deadlock developer Yoshi indicate that no airplanes exist in the Deadlock world.[1] Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.[2] Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from Mo & Krill call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.

Past the shipping background, Lash is a champion of the Bear Pit, an underground arena of blood sport where spectators can gamble on matches. Bebop is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to Wraith, leader of New York’s gambling syndicate, mocking her for betting on Bebop.[3][4] Lash also taunts Kali, a former Bear Pit competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.[5]

Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity Lash-Back for children who suck.[6]

Update history

Patch Changes
Update: September 12, 2024 - Death Slam Now allows you to turn during the descent.

- Bullet growth Reduced: 1.15 → 0.9.

- Ground Strike Damage spirit scaling Increased: x0.78x0.85.

- Ground Strike Damage per meter spirit scaling Increased: x0.045x0.05.

Update: August 29, 2024 - Improved firing arm position to be a little bit more out of the way from the reticle.

- Grapple No longer recharges stamina on use.

Update: August 15, 2024 - Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.

- Health per boon Increased: 37 → 42.

- Base spirit resist Increased: 8% → 15%.

- Flog Cooldown Reduced: 30s → 25s.

- Flog T3 Now also Reduces fire rate by 35%.

Update: August 1, 2024 - Fixed Ground Strike Sometimes causing the hero to be stuck for the rest of the match.

- Added new visual effects for Lash's Ground Strike.

- Base sprint Reduced: 3 → 1.

- Ground Strike Damage per meter Reduced: 6.3 → 6.0.

Update: July 18, 2024 - Grapple Weapon damage is now added into the T2 instead of in the base.

- Ground Strike Radius Reduced: 13m → 11m.

- Death Slam Grab time Reduced: 0.8s → 0.6s.

- Death Slam Cast range Increased:14m → 18m.

- Death Slam Throw distance Reduced: 20m → 12m.

- Death Slam T1 Changed: +4m Cast Range → +8m Throw Distance.

Update: July 11, 2024 - Base bullet damage Reduced: 11.5 → 10.

- Bullet damage growth Increased: 1 → 1.15.

- Now has +8% spirit resist.

- Ground Strike Damage per meter Reduced 6.75 → 6.3.

- Ground Strike Damage per meter spirit power scaling Increased: x0.04x0.05.

- Death Slam Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).

- Death Slam Range Reduced: 19m → 14m.

- Death Slam T1 Reduced: +5m → +4m.

- Death Slam Cone Increased: 60 degrees → 75 degrees.

- Death Slam Grab time Reduced: 0.9 → 0.8.

Update: June 27, 2024 - Ground Strike Radius Reduced: 14m → 13m.

- Death Slam Radius Reduced: 20m → 19m.

Update: June 20, 2024 - Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away.
Update: June 13, 2024 - Various fixes to Lash's Ground Strike Visual effects.

- Fixed Lash's Ground Strike T3 Not being accurate in the tooltip.

- Ground Strike Base damage Reduced: 110 → 90.

- Ground Strike Damage per meter Increased: 6 → 6.75.

- Ground Strike Now scaling Reduced after 25m height → 4.5.

Update: May 30, 2024 - Various fixes to Lash's Ground Strike Visual effects.
Update: May 23, 2024 - Added some additional visual tells for the receiving end of Lash’s Death Slam.

- Base stamina Increased: 2 → 3.

- Ground Strike Base damage per meter Reduced: 8 → 6.

- Fixed some cases with Ground Strike Not hitting units positioned just below the impact zone.

- Flog Angle Increased: 20 degrees → 30 degrees.

- Flog Cooldown Reduced: 35s → 30s.

Update: May 16, 2024 - Updated Death Slam Sound effects.

- Ground Strike Stomp damage Reduced: 125 → 110.

- Death Slam Cooldown Increased: 110s → 130s.

- Grapple Bullet damage bonus Increased: +4 → +6.

- Grapple Cooldown Decreased: 45s → 40s.

Update: May 10, 2024 - Ground Strike Now additionally damages enemies within 2m of Lash on impact.

- Ground Strike Radius Reduced: 16m → 14m.

- Ground Strike Ground preview now lines up under Lash when cast on the ground.

- Ground Strike T3 Reduced: +100% → +85%.

- Bullet Damage growth Increased: 0.76 → 1.0.

- Death Slam Tether visuals now improved to communicate the different phases its in.

Update: May 3, 2024 - Grapple Cooldown Reduced: 55 → 45.

- Flog Damage Increased: 55 → 65.

- Flog Lifesteal from heroes Increased: 70% → 80%.

- Flog Lifesteal from non-heroes Reduced: 35% → 30%.

- Death Slam T1 Increased: +3m → +5m.

- Fixed Death Slam Targeting cone not finding enemies near the edges.

- Fixed Death Slam To only target enemies who stay in the targeting cone.

Trivia

  • Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
  • Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
  • Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the Mortal Kombat franchise.

Notes and references

  1. @yoshideadlock's Discord message about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.
  2. @willkels's Discord message about the connection between Lash's shoulder tattoo and Zephyrs.
  3. Lash's in-game voice line - "So, you're the lady who bets on Bebop?"
  4. Lash's in-game voice line - "Backed the wrong horse, Wraith... Like always."
  5. Lash's in-game voice line - "Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf."
  6. Lash's in-game voice line - "You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck."
Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker