Lash: Difference between revisions
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|[[Update:September 12, 2024|Update: September 12, 2024]] | |[[Update:September 12, 2024|Update: September 12, 2024]] | ||
| - {{AbilityIcon|Death Slam|Size=20}} | | - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent. | ||
- Bullet growth Reduced: 1.15 → <u>0.9</u>. | - Bullet growth Reduced: 1.15 → <u>0.9</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>. | ||
|- | |- | ||
|[[Update: August 29, 2024]] | |[[Update: August 29, 2024]] | ||
| - Improved firing arm position to be a little bit more out of the way from the reticle. | | - Improved firing arm position to be a little bit more out of the way from the reticle. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use. | ||
|- | |- | ||
|Update: August 15, 2024 | |Update: August 15, 2024 | ||
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck. | ||
- Health per boon Increased:37 → <u>42</u>. | - Health per boon Increased: 37 → <u>42</u>. | ||
- Base spirit resist Increased: 8% → <u>15%</u>. | - Base spirit resist Increased: 8% → <u>15%</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%. | ||
|- | |- | ||
|Update: August 1, 2024 | |Update: August 1, 2024 | ||
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} | | - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match. | ||
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}} | - Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}. | ||
- Base sprint Reduced: 3 → <u>1</u>. | - Base sprint Reduced: 3 → <u>1</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>. | ||
|- | |- | ||
|Update: July 18, 2024 | |Update: July 18, 2024 | ||
| - {{AbilityIcon|Grapple|Size=20}} | | - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>. | ||
|- | |- | ||
|Update: July 11, 2024 | |Update: July 11, 2024 | ||
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- Bullet damage growth Increased: 1 → <u>1.15</u>. | - Bullet damage growth Increased: 1 → <u>1.15</u>. | ||
- Now has +8% spirit resist | - Now has <u>+8%</u> spirit resist. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you''). | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>. | ||
|- | |- | ||
|Update: June 27, 2024 | |Update: June 27, 2024 | ||
| - {{AbilityIcon|Ground Strike|Size=20}} | | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>. | ||
|- | |- | ||
|Update: June 20, 2024 | |Update: June 20, 2024 | ||
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} | | - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away. | ||
|- | |- | ||
|Update: June 13, 2024 | |Update: June 13, 2024 | ||
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. | ||
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} | - Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>. | ||
|- | |- | ||
|Update: May 30, 2024 | |Update: May 30, 2024 | ||
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} | | - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects. | ||
|- | |- | ||
|Update: May 23, 2024 | |Update: May 23, 2024 | ||
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}} | | - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}. | ||
- Base stamina Increased: 2 → <u>3</u>. | - Base stamina Increased: 2 → <u>3</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>. | ||
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} | - Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>. | ||
|- | |- | ||
|Update: May 16, 2024 | |Update: May 16, 2024 | ||
| - Updated {{AbilityIcon|Death Slam|Size=20}} | | - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>. | ||
- {{AbilityIcon|Grapple|Size=20}} | - {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>. | ||
|- | |- | ||
|Update: May 10, 2024 | |Update: May 10, 2024 | ||
| - {{AbilityIcon|Ground Strike|Size=20}} | | - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground. | ||
- {{AbilityIcon|Ground Strike|Size=20}} | - {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>. | ||
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>. | - Bullet Damage growth Increased: 0.76 → <u>1.0</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in. | ||
|- | |- | ||
|Update: May 3, 2024 | |Update: May 3, 2024 | ||
| - {{AbilityIcon|Grapple|Size=20}} | | - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>. | ||
- {{AbilityIcon|Flog|Size=20}} | - {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>. | ||
- {{AbilityIcon|Death Slam|Size=20}} | - {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>. | ||
- Fixed {{AbilityIcon|Death Slam|Size=20}} | - Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges. | ||
- Fixed {{AbilityIcon|Death Slam|Size=20}} | - Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone. | ||
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Revision as of 23:35, 19 September 2024
“
Lash
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 61 |
Bullet Damage: | 10 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Jacob Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.
A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.
Abilities
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Background
“A FATE'S TALE:
Jacob Lash is an asshole.
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from Deadlock developer Yoshi indicate that no airplanes exist in the Deadlock world.[1] Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.[2] Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from Mo & Krill call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.
Past the shipping background, Lash is a champion of the Bear Pit, an underground arena of blood sport where spectators can gamble on matches. Bebop is another known pit fighter who is often referred to as Lash’s titular rival. Lash makes a few remarks to Wraith, leader of New York’s gambling syndicate, mocking her for betting on Bebop.[3][4] Lash also taunts Kali, a former Bear Pit competitor, for coming out of retirement only to go back to a 2 decade hiatus after losing to Bebop.[5]
Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity Lash-Back for children who suck.[6]
Update history
Patch | Changes |
Update: September 12, 2024 | - Death Slam Now allows you to turn during the descent.
- Bullet growth Reduced: 1.15 → 0.9. - Ground Strike Damage spirit scaling Increased: x0.78 → x0.85. - Ground Strike Damage per meter spirit scaling Increased: x0.045 → x0.05. |
Update: August 29, 2024 | - Improved firing arm position to be a little bit more out of the way from the reticle.
- Grapple No longer recharges stamina on use. |
Update: August 15, 2024 | - Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.
- Health per boon Increased: 37 → 42. - Base spirit resist Increased: 8% → 15%. - Flog Cooldown Reduced: 30s → 25s. - Flog T3 Now also Reduces fire rate by 35%. |
Update: August 1, 2024 | - Fixed Ground Strike Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's Ground Strike. - Base sprint Reduced: 3 → 1. - Ground Strike Damage per meter Reduced: 6.3 → 6.0. |
Update: July 18, 2024 | - Grapple Weapon damage is now added into the T2 instead of in the base.
- Ground Strike Radius Reduced: 13m → 11m. - Death Slam Grab time Reduced: 0.8s → 0.6s. - Death Slam Cast range Increased:14m → 18m. - Death Slam Throw distance Reduced: 20m → 12m. - Death Slam T1 Changed: +4m Cast Range → +8m Throw Distance. |
Update: July 11, 2024 | - Base bullet damage Reduced: 11.5 → 10.
- Bullet damage growth Increased: 1 → 1.15. - Now has +8% spirit resist. - Ground Strike Damage per meter Reduced 6.75 → 6.3. - Ground Strike Damage per meter spirit power scaling Increased: x0.04 → x0.05. - Death Slam Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you). - Death Slam Range Reduced: 19m → 14m. - Death Slam T1 Reduced: +5m → +4m. - Death Slam Cone Increased: 60 degrees → 75 degrees. - Death Slam Grab time Reduced: 0.9 → 0.8. |
Update: June 27, 2024 | - Ground Strike Radius Reduced: 14m → 13m.
- Death Slam Radius Reduced: 20m → 19m. |
Update: June 20, 2024 | - Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away. |
Update: June 13, 2024 | - Various fixes to Lash's Ground Strike Visual effects.
- Fixed Lash's Ground Strike T3 Not being accurate in the tooltip. - Ground Strike Base damage Reduced: 110 → 90. - Ground Strike Damage per meter Increased: 6 → 6.75. - Ground Strike Now scaling Reduced after 25m height → 4.5. |
Update: May 30, 2024 | - Various fixes to Lash's Ground Strike Visual effects. |
Update: May 23, 2024 | - Added some additional visual tells for the receiving end of Lash’s Death Slam.
- Base stamina Increased: 2 → 3. - Ground Strike Base damage per meter Reduced: 8 → 6. - Fixed some cases with Ground Strike Not hitting units positioned just below the impact zone. - Flog Angle Increased: 20 degrees → 30 degrees. - Flog Cooldown Reduced: 35s → 30s. |
Update: May 16, 2024 | - Updated Death Slam Sound effects.
- Ground Strike Stomp damage Reduced: 125 → 110. - Death Slam Cooldown Increased: 110s → 130s. - Grapple Bullet damage bonus Increased: +4 → +6. - Grapple Cooldown Decreased: 45s → 40s. |
Update: May 10, 2024 | - Ground Strike Now additionally damages enemies within 2m of Lash on impact.
- Ground Strike Radius Reduced: 16m → 14m. - Ground Strike Ground preview now lines up under Lash when cast on the ground. - Ground Strike T3 Reduced: +100% → +85%. - Bullet Damage growth Increased: 0.76 → 1.0. - Death Slam Tether visuals now improved to communicate the different phases its in. |
Update: May 3, 2024 | - Grapple Cooldown Reduced: 55 → 45.
- Flog Damage Increased: 55 → 65. - Flog Lifesteal from heroes Increased: 70% → 80%. - Flog Lifesteal from non-heroes Reduced: 35% → 30%. - Death Slam T1 Increased: +3m → +5m. - Fixed Death Slam Targeting cone not finding enemies near the edges. - Fixed Death Slam To only target enemies who stay in the targeting cone. |
Trivia
- Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
- Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
- Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the Mortal Kombat franchise.
Notes and references
- ↑ @yoshideadlock's Discord message about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.
- ↑ @willkels's Discord message about the connection between Lash's shoulder tattoo and Zephyrs.
- ↑ Lash's in-game voice line - "So, you're the lady who bets on Bebop?"
- ↑ Lash's in-game voice line - "Backed the wrong horse, Wraith... Like always."
- ↑ Lash's in-game voice line - "Not gonna dunk on you, Kali. You were a hell of a fighter before you retired. Lived in obscurity, came out of retirement in a desperate bid for relevancy, only to get injured by Bebop. Ouch! And put on a shelf for the better part of two decades. Uhf."
- ↑ Lash's in-game voice line - "You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck."
Heroes |
Hero Labs |