Mo & Krill: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacks and lasts 16s.|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5s Burrow 1.5s Spin|cooldown=35s|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that disarms enemies in front of you and deals damage.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0|range=30m}}{{Ability card|name=Combo|description=Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8|range=5m|duration=2.75s|cooldown=90s|effect1=DPS|value1=60|effect2=Bonus Max Health|value2=30}}
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacks and lasts 16s.|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|duration=5s Burrow 1.5s Spin|cooldown=35s|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0|range=30m}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8|range=5m|duration=2.75s|cooldown=90s|effect1=DPS|value1=60|effect2=Bonus Max Health|value2=30}}


== Background ==
== Background ==

Revision as of 01:57, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 76
Bullet Damage: 3.6
Ammo:

20

Bullets per sec:

5.56

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

700

Health Regen:

3

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.8m/s

Sprint Speed:

0m/s

Stamina:

3


Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10m
Cooldown:
12s
Damage
Self Healing


Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Duration:
5s Burrow 1.5s Spin
Cooldown:
35s
Move Speed
Damage Per Second
Spin Duration


Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Range:
30m
Cooldown:
40s
Disarms
Damage


Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Range:
5m
Duration:
2.75s
Cooldown:
90s
DPS
Bonus Max Health


Background

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Update history

Trivia

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mirage

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Mo & Krill

Hero Labs

Paradox

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Pocket

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Seven

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Shiv

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Vindicta

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Viscous

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Warden

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Wraith

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Yamato

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Calico

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Fathom

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Holliday

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Magician

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Trapper

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Viper

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Wrecker