Mo & Krill: Difference between revisions
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more mo & krill ability card updates |
Added bold text to align with in game ability descriptions |
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== Abilities == | == Abilities == | ||
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacks and lasts 16s.|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5s Burrow 1.5s Spin|cooldown=35s|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that disarms enemies in front of you and deals damage.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0|range=30m}}{{Ability card|name=Combo|description=Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8|range=5m|duration=2.75s|cooldown=90s|effect1=DPS|value1=60|effect2=Bonus Max Health|value2=30}} | {{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacks and lasts 16s.|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|duration=5s Burrow 1.5s Spin|cooldown=35s|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0|range=30m}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8|range=5m|duration=2.75s|cooldown=90s|effect1=DPS|value1=60|effect2=Bonus Max Health|value2=30}} | ||
== Background == | == Background == |
Revision as of 01:57, 26 August 2024
“
Mo & Krill
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 76 |
Bullet Damage: | 3.6 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Radius:
10m
Cooldown:
12s
Damage
Self Healing
Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Radius:
5m
Duration:
5s Burrow 1.5s Spin
Cooldown:
35s
Move Speed
Damage Per Second
Spin Duration
Sand Blast
Spray sand that disarms enemies in front of you and deals damage.
Range:
30m
Cooldown:
40s
Disarms
Damage
Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
Range:
5m
Duration:
2.75s
Cooldown:
90s
DPS
Bonus Max Health
Background
“A FATE'S TALE:
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Update history
Trivia
Heroes |
Hero Labs |