User:Mgpt/Sandbox: Difference between revisions
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| notes = === General Changes === | | notes = === General Changes === | ||
* Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting | * Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting | ||
* Added a Resources page to the dashboard which contains a browsable [[Items|item]] shop | * Added a Resources page to the dashboard which contains a browsable [[Items|item]] [[The Curiosity Shop|shop]] | ||
* Added overhead text display when another [[Heroes|hero]] uses active items | * Added overhead text display when another [[Heroes|hero]] uses active items | ||
* The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right | * The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right | ||
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* Added music for when the base is under attack | * Added music for when the base is under attack | ||
* Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons | * Changed the local player icon on the the [[Map|minimap]] to always be on top of enemy icons | ||
* | * Shop music will now only play for shops players can access | ||
* Postgame graphs now default to team stats rather than individual | * Postgame graphs now default to team stats rather than individual | ||
* Added borders around hero icons on the minimap when watching replays/spectating | * Added borders around hero icons on the minimap when watching replays/spectating | ||
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* Fixed open mic threshold | * Fixed open mic threshold | ||
* Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | * Fixed various consistency issues with the presentation of [[Souls]] terminology, icons, etc | ||
* Fixed Flying Cloak teleporting players into geometry or out of the world | * Fixed {{AbilityIcon|Flying Cloak|Pocket}} teleporting players into geometry or out of the world | ||
* Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | * Fixed {{ItemIcon|Warp Stone}} teleporting you through geometry | ||
* Fixed Fixation decimal point display | * Fixed Fixation decimal point display | ||
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* Urn bounty increased from 900 + 160/minute to 900 + 200/minute | * Urn bounty increased from 900 + 160/minute to 900 + 200/minute | ||
* Vaults base bounty increased from 150 to 200 | * Vaults base bounty increased from 150 to 200 | ||
* {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 | * {{HeroIcon|Abrams}}: Base Health increased from 550 to 600 | ||
* {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}} DPS increased from 24 to 35 | * {{HeroIcon|Abrams}}: {{AbilityIcon|Siphon Life|Abrams|Siphon}} DPS increased from 24 to 35 | ||
* {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | * {{HeroIcon|Bebop}}: Weapon no longer has horizontal/vertical recoil | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60 | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} DPS increased from 48 to 60 | ||
* {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8% | * {{HeroIcon|Dynamo}}: {{AbilityIcon|Singularity|Dynamo}} T3 Max HP DPS increased from 3.2% to 3.8% | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} damage increased from 95 to 105 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} damage increased from 95 to 105 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} T2 damage reduced from 80 to 70 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon|Charge Shot}} T2 damage reduced from 80 to 70 | ||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300 | * {{HeroIcon|Grey Talon}}: {{AbilityIcon|Guided Owl|Grey Talon}} damage increased from 200 to 300 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20 | * {{HeroIcon|Haze}}: {{AbilityIcon|Bullet Dance|Haze}} bonus Fire Rate reduced from +30 to +20 | ||
* {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3 | * {{HeroIcon|Haze}}: {{AbilityIcon|Smoke Bomb|Haze}} duration scaling from Spirit improved from 0.2 to 0.3 | ||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows {{HeroIcon|Infernus}} to 1.3 m/s during the cast delay | |||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Catalyst|Infernus}} no longer slows Infernus to 1.3 m/s during the cast delay | |||
* {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160 | * {{HeroIcon|Infernus}}: {{AbilityIcon|Concussive Combustion|Infernus}} damage increased from 130 to 160 | ||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175 | * {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} T3 bonus damage increased from +100 to +175 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} damage increased from 80 to 100 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} damage increased from 80 to 100 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} T2 damage increased from +65 to +70 | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} T2 damage increased from +65 to +70 | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Essence Bomb|Lady Geist|Blood Bomb}} tooltip fixed to reference the correct self damage type and that it can be reduced with armor | ||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15% | * {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} damage amp per shard increased from 10% to 15% | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45 | * {{HeroIcon|Lash}}: {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45 | ||
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65 | * {{HeroIcon|Lash}}: {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65 | ||
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* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges | ||
* {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone | * {{HeroIcon|Lash}}: Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) | ||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with Fleetfoot Boots has been fixed | * {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage|McGinnis}} camera interaction with Fleetfoot Boots has been fixed | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} range increased from 25m to 30m | ||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} width increased from 3m to 5m | ||
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* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60 | * {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} DPS increased from 50 to 60 | ||
* {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | * {{HeroIcon|Mo & Krill}}: No longer listed as a recommended new player hero | ||
* {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | * {{HeroIcon|Vindicta}}: Base Bullet Damage reduced from 15 to 14 | ||
* {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | * {{HeroIcon|Vindicta}}: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times) | ||
* {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s | * {{HeroIcon|Vindicta}}: {{AbilityIcon|Stake|Vindicta}} T1 bonus duration reduced from +1.5s to +1.0s | ||
* {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | * {{HeroIcon|Vindicta}}: Is now a recommended hero for new players | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} radius increased from 11m to 12m | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} fire rate debuff duration increased from 3s to 4s | ||
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Fire Rate per victim increased from 5 to 10 | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} bonus Fire Rate per victim increased from 5 to 10 | ||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} buff duration increased from 8s to 15s | * {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} buff duration increased from 8s to 15s | ||
}} | |||
{{Update layout | |||
| prev_update = May 3, 2024 | |||
| current_update = May 10, 2024 | |||
| next_update = May 13, 2024 | |||
| source = https://forums.playdeadlock.com/threads/05-10-2024-update.689/ | |||
| source_title = 05-10-2024 Update | |||
| notes = === General Changes === | |||
* Sandbox mode now supports entering it with your party | |||
* Sandbox mode now has [[trooper]]s spawning on the left side | |||
* Added Search By Match ID to the Watch Tab | |||
* Added Filter By [[Heroes|Hero]] to the Watch Tab | |||
* You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane) | |||
* [[Map]] is now precached while in the queue to improve loading times into matches | |||
* Visual and Audio updates to the [[The Curiosity Shop|shop]] | |||
* Added a key for toggling replays being paused (defaults to P) | |||
* {{HeroIcon|Pocket}} {{AbilityIcon|Affliction|Pocket}} visual and sound effects reworked | |||
* {{HeroIcon|Pocket}} {{AbilityIcon|Enchanter's Satchel|Pocket}} visual effects updated | |||
* Fixed a bug where {{HeroIcon|Pocket}}'s briefcase would stop animating when the duration upgrade was taken | |||
* Updated {{Item|Divine Barrier}} sound effects | |||
* Updated {{HeroIcon|Dynamo}} VO for {{AbilityIcon|Quantum Entanglement|Dynamo}} and a few other missing lines | |||
* Hero death voices are now broadcast more widely | |||
* Fixed being unable to ping while casting or channeling | |||
* Fixed various issues with hero abilities causing you to be stuck in walls | |||
* Fixed players being able to kill themselves pre-match and run around in the map | |||
* Fixed Ice Dome effects disappearing while still active if {{HeroIcon|Kelvin}} dies during it | |||
* Simplify some visuals with {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud|Seven}} radius indicator to help clarify the bounds | |||
* Fixed Stamina not appearing to regenerate while spectating | |||
* Improve the text display when a replay is still processing after a match | |||
* Fixed [[Walker]] boss moving around while the game is paused | |||
* Fixed some controller input issues | |||
* {{ItemIcon|Fortitude}} now starts on cooldown to prevent purchasing and selling in the field for significant regen | |||
* Updated {{ItemIcon|Decay}} item sound effects | |||
* Updated {{ItemIcon|Berserker}} item visuals | |||
* Fixed visual bug on Spirit Urn when dropping on the ground | |||
* Fixed {{ItemIcon|Restorative Locket}} Spirit Resist not working | |||
* Fixed items not updating in the UI when purchased from the shop while spectating a teammate | |||
=== Item Gameplay Changes === | |||
* {{ItemIcon|Spirit Strike}}: Buff duration increased from 12s to 18s | |||
* {{ItemIcon|Spirit Strike}}: Melee damage bonus increased from 15% to 20% | |||
* {{ItemIcon|Hollow Point Ward}}: Spirit Shield increased from +70 to +80 | |||
* {{ItemIcon|Melee Lifesteal}}: Cooldown reduced from 10s to 8s | |||
* {{ItemIcon|Alchemical Fire}}: Min/Max DPS increased from 30/60 to 40/80 | |||
* {{ItemIcon|Restorative Locket}}: Max Stacks increased from 12 to 15 | |||
* {{ItemIcon|Restorative Locket}}: Cooldown increased from 15s to 18s | |||
* {{ItemIcon|Reactive Barrier}}: Barrier duration increased from 10s to 13s | |||
* {{ItemIcon|Reactive Barrier}}: Cooldown reduced from 60s to 40s | |||
* {{ItemIcon|Return Fire}}: No longer has Spirit and Fire Rate bonus during the active | |||
* {{ItemIcon|Return Fire}}: Now passively always gives +7 Spirit and +7% Fire Rate | |||
* {{ItemIcon|Slowing Hex}}: Cooldown reduced from 30s to 25s | |||
* {{ItemIcon|Decay}}: Cooldown reduced from 25s to 22s | |||
* {{ItemIcon|Decay}}: Cast range increased from 20m to 30m | |||
* {{ItemIcon|Enduring Speed}}: Movement Speed increased from 1 to 1.25 | |||
* {{ItemIcon|Suppressor}}: Now provides +50 Health | |||
* {{ItemIcon|Quicksilver Reload|Quicksilver}}: Now passively has a +10% reload time penalty | |||
* {{ItemIcon|Divine Barrier}}: No longer restores any Stamina on the target (previously fully restored it) | |||
* {{ItemIcon|Warp Stone}}: No longer slows your hero for 3s | |||
* {{ItemIcon|Warp Stone}}: Bullet Resist duration increased from 3s to 5s | |||
* {{ItemIcon|Withering Whip}}: Cast range increased from 12m to 20m | |||
* {{ItemIcon|Knockdown}}: Cooldown reduced from 55s to 50s | |||
* {{ItemIcon|Knockdown}}: Now provides +200 Spirit Shield | |||
* {{ItemIcon|Escalating Resilience}}: Resist per stack increased from 1% to 2% | |||
* {{ItemIcon|Superior Stamina}}: Spirit buff duration increased from 5s to 8s | |||
* {{ItemIcon|Lifestrike}}: Slow duration increased from 1s to 1.5s | |||
* {{ItemIcon|Lifestrike}}: Cooldown reduced from 10s to 8s | |||
* {{ItemIcon|Heroic Aura}}: Active radius increased from 20m to 30m | |||
* {{ItemIcon|Curse}}: Now provides +15% Clip | |||
* {{ItemIcon|Curse}}: Duration increased from 3.5s to 3.75s | |||
* {{ItemIcon|Shadow Weave}}: Now provides +15 Health Regen | |||
* {{ItemIcon|Phantom Strike}}: No longer passively provides +500 Bullet Shield | |||
* {{ItemIcon|Phantom Strike}}: Now provides +200 Health | |||
* {{ItemIcon|Phantom Strike}}: When using the active, gain a temporary +500 Bullet Shield for 7 seconds | |||
* {{ItemIcon|Phantom Strike}}: Now deals 200 damage on impact | |||
* {{ItemIcon|Vampiric Burst}}: Active Bullet Lifesteal increased from 40% to 60% | |||
* {{ItemIcon|Unstoppable}}: Movement Speed increased from +1 to +1.25 | |||
* {{ItemIcon|Mystic Reverb}}: Spirit Lifesteal increased from +10% to +15% | |||
* {{ItemIcon|Mystic Reverb}}: Spirit Resist increased from +10% to +15% | |||
* {{ItemIcon|Crippling Headshot}}: Headshot Resistance Reduction increased from 30% to 35% | |||
* {{ItemIcon|Diviner's Kevlar}}: Channeling Spirit bonus increased from +40 to +50 | |||
=== Hero Gameplay Changes === | |||
* {{HeroIcon|Abrams}}: Reduced chances that Leap gets stuck on geometry during the downward phase | |||
* {{HeroIcon|Bebop}}: No longer has an innate +15% Spirit Resist | |||
* {{HeroIcon|Bebop}}: Now has innate +20% Bullet Resist | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} cooldown reduced from 27s to 22s | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} T3 reduced from -15s to -12s Cooldown | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} Speed increased from 2700 to 3000 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook|Bebop}} Return Speed increased from 1800 to 2200 | |||
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hyper Beam|Bebop}} DPS increased from 180 to 210 | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Charged Shot|Grey Talon}} damage increased from 105 to 115 | |||
* {{HeroIcon|Grey Talon}}: {{AbilityIcon|Rain of Arrows|Grey Talon}} Multishot increased from 3 to 5 | |||
* {{HeroIcon|Kelvin}}: {{AbilityIcon|Frost Grenade|Kelvin}} cooldown reduced from 30s to 26s | |||
* {{HeroIcon|Infernus}}: Fixed {{AbilityIcon|Afterburn|Infernus}} refreshing from item damage | |||
* {{HeroIcon|Ivy}}: Base stamina increased from 3 to 4 | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} now additionally damages enemies within 2m of Lash on impact | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} radius reduced from 16m to 14m | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}}'s ground preview now lines up under Lash when cast on the ground | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Ground Strike|Lash}} T3 reduced from +100% to +85% | |||
* {{HeroIcon|Lash}}: Bullet Damage growth increased from 0.76 to 1.0 | |||
* {{HeroIcon|Lash}}: {{AbilityIcon|Death Slam|Lash}} tether visuals now improved to communicate the different phases its in | |||
* {{HeroIcon|Lady Geist}}: {{AbilityIcon|Malice|Lady Geist}} now comes out quicker and no longer slows you | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} Spirit Resistance increased 50% to 60% | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} Health increased from 30% to 40% | |||
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|McGinnis}} T2 increased from +5m Range to +10m | |||
* {{HeroIcon|McGinnis}}: Fixed issues with {{AbilityIcon|Heavy Barrage|McGinnis}} not damaging units within the target area | |||
* {{HeroIcon|Mo & Krill}}: Base HP increased from 650 to 700 | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} damage increased from 40 to 50 | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Scorn|Mo & Krill}} T3 debuff duration increased from 10s to 16s | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Sand Blast|Mo & Krill}} duration increased from 3.5s to 4s | |||
* {{HeroIcon|Mo & Krill}}: {{AbilityIcon|Combo|Mo & Krill}} T3 DPS increased from +30 to +40 | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}} | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} bullet freeze base duration reduced from 1.5 to 1.25 | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Time Wall|Paradox}} no longer deals damage to Mid Boss | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}}: Max Damage Amp reduced from 150% to 125% | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 no longer provides +50% Min Damage Amp | |||
* {{HeroIcon|Paradox}}: {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +125% Max Damage to +75% | |||
* {{HeroIcon|Pocket}}: Gun damage per bullet reduced from 6 to 5.6 | |||
* {{HeroIcon|Pocket}}: {{AbilityIcon|Affliction|Pocket}} DPS reduced from 30 to 26 | |||
* {{HeroIcon|Seven}}: {{AbilityIcon|Power Surge|Seven}} rebalanced around no longer reducing fire rate (similar shock value effectiveness as before) | |||
* {{HeroIcon|Warden}}: {{AbilityIcon|Alchemical Flask|Warden}} damage increased from 48 to 55 | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Crimson Slash|Yamato}} cooldown reduced from 13s to 11s | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Power Slash|Yamato}} physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects) | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} radius increased from 14m to 16m | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} Fire Rate and Spirit buff duration increased from 15s to 20s | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} T3 Spirit bonus increased from +10% to +15% | |||
* {{HeroIcon|Yamato}}: {{AbilityIcon|Shadow Explosion|Yamato}} T3 Fire Rate bonus increased from +5% to +10% | |||
=== Misc Gameplay Changes === | |||
* Sprint is now always considered active as long as you are out of combat (haven't taken or dealt damage for 5s, healthbar is now a little transparent when out of combat). | |||
* Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus. | |||
* [[Patron]] (Weakened) now has 40hp/s regen when it has not taken damage for 30s | |||
* Medic Troopers no longer use their heal on [[trooper]]s if there is a hero within 30m | |||
* Zipline Speed Boost cooldown reduced from 420s to 380s | |||
* Damage over time no longer prevents zipline usage | |||
* Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens "backdoor damage" dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds. | |||
* Troopers run speed increased from 9.1 m/s to 10 m/s | |||
* Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS | |||
* Troopers DPS vs [[Walker]]s from 110 DPS to 80 DPS | |||
* Troopers DPS vs Base [[Guardian]]s from 110 DPS to 80 DPS | |||
* Crate Powerups: Removed Zipline buff as a potential drop | |||
* Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5% | |||
* Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s | |||
* Vault base bounty increased from 200 to 225 | |||
* Fixed some issues that allowed players to more easily camp players in the spawn area | |||
}} | }} |
Revision as of 15:19, 19 September 2024
Updates | ||
---|---|---|
← N/A | May 3, 2024 | May 10, 2024 → |
Source: 05-03-2024 Update
Patch notes
General Changes
- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
- Added a Resources page to the dashboard which contains a browsable item shop
- Added overhead text display when another hero uses active items
- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
- Added support for Flex Items in the Hero Sandbox
- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
- Increased the default framerate cap from 120 to 400
- Improved UI display when endgame objectives are being attacked
- Added music for when the base is under attack
- Changed the local player icon on the the minimap to always be on top of enemy icons
- Shop music will now only play for shops players can access
- Postgame graphs now default to team stats rather than individual
- Added borders around hero icons on the minimap when watching replays/spectating
- Top bar now shows incoming players before they are fully connected
- Added console command to hide the bar at the bottom in replays ('
citadel_hide_replay_hud 1
' to hide it, 'citadel_hide_replay_hud 0
' to bring it back) - Various VOIP improvements
- Fixed open mic threshold
- Fixed various consistency issues with the presentation of Souls terminology, icons, etc
- Fixed Pocket teleporting players into geometry or out of the world
- Fixed Warp Stone teleporting you through geometry
- Fixed Fixation decimal point display
- Fixed Parry animation not playing
- Fixed various issues with the spectate UI display
- Removed the slow climbing vertical recoil on Yamato's alt fire
- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes
- Troopers DPS vs Lane Guardians reduced from 44 to 36
- Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
- Vaults base bounty increased from 150 to 200
- Abrams: Base Health increased from 550 to 600
- Abrams: Abrams DPS increased from 24 to 35
- Bebop: Weapon no longer has horizontal/vertical recoil
- Dynamo: Dynamo DPS increased from 48 to 60
- Dynamo: Dynamo T3 Max HP DPS increased from 3.2% to 3.8%
- Grey Talon: Grey Talon damage increased from 95 to 105
- Grey Talon: Grey Talon T2 damage reduced from 80 to 70
- Grey Talon: Grey Talon damage increased from 200 to 300
- Haze: Haze bonus Fire Rate reduced from +30 to +20
- Haze: Haze duration scaling from Spirit improved from 0.2 to 0.3
- Infernus: Infernus no longer slows Infernus to 1.3 m/s during the cast delay
- Infernus: Infernus damage increased from 130 to 160
- Kelvin: Kelvin T3 bonus damage increased from +100 to +175
- Lady Geist: Lady Geist damage increased from 80 to 100
- Lady Geist: Lady Geist T2 damage increased from +65 to +70
- Lady Geist: Lady Geist tooltip fixed to reference the correct self damage type and that it can be reduced with armor
- Lady Geist: Lady Geist damage amp per shard increased from 10% to 15%
- Lash: Lash cooldown reduced from 55 to 45
- Lash: Lash Damage increased from 55 to 65
- Lash: Lash lifesteal from heroes increased from 70% to 80% of damage dealt
- Lash: Lash lifesteal from non-heroes reduced from 35% to 30% of damage dealt
- Lash: Lash T1 from +3m to +5m
- Lash: Fixed Lash's targeting cone not finding enemies near the edges
- Lash: Fixed Lash to only target enemies who stay in the targeting cone
- McGinnis: McGinnis now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
- McGinnis: McGinnis camera interaction with Fleetfoot Boots has been fixed
- Mo & Krill: Mo & Krill range increased from 25m to 30m
- Mo & Krill: Mo & Krill width increased from 3m to 5m
- Mo & Krill: Mo & Krill is now permissive with small obstructions in the way
- Mo & Krill: Mo & Krill no longer loses its state as you change elevations
- Mo & Krill: Mo & Krill now knocks enemies up when you come up
- Mo & Krill: Mo & Krill DPS increased from 50 to 60
- Mo & Krill: No longer listed as a recommended new player hero
- Vindicta: Base Bullet Damage reduced from 15 to 14
- Vindicta: Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
- Vindicta: Vindicta T1 bonus duration reduced from +1.5s to +1.0s
- Vindicta: Is now a recommended hero for new players
- Yamato: Yamato radius increased from 11m to 12m
- Yamato: Yamato fire rate debuff duration increased from 3s to 4s
- Yamato: Yamato T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
- Yamato: Yamato T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
- Yamato: Yamato T1 Bullet Resist increased from 40% to 60%
- Yamato: Yamato cooldown reduced from 35 to 20
- Yamato: Yamato T2 changed from "-15s Cooldown" to "+20 Cast Range"
- Yamato: Yamato range no longer scales with Spirit
- Yamato: Ability Shadow Explosion not found bonus Spirit per victim increased from 10 to 15
- Yamato: Ability Shadow Explosion not found bonus Fire Rate per victim increased from 5 to 10
- Yamato: Ability Shadow Explosion not found buff duration increased from 8s to 15s
Updates | ||
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← May 3, 2024 | May 10, 2024 | May 13, 2024 → |
Source: 05-10-2024 Update
Patch notes
General Changes
- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
- Pocket Pocket visual and sound effects reworked
- Pocket Pocket visual effects updated
- Fixed a bug where Pocket's briefcase would stop animating when the duration upgrade was taken
- Updated Divine Barrier sound effects
- Updated Dynamo VO for Dynamo and a few other missing lines
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
- Simplify some visuals with Seven's Seven radius indicator to help clarify the bounds
- Fixed Stamina not appearing to regenerate while spectating
- Improve the text display when a replay is still processing after a match
- Fixed Walker boss moving around while the game is paused
- Fixed some controller input issues
- Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated Decay item sound effects
- Updated Berserker item visuals
- Fixed visual bug on Spirit Urn when dropping on the ground
- Fixed Restorative Locket Spirit Resist not working
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
Item Gameplay Changes
- Spirit Strike: Buff duration increased from 12s to 18s
- Spirit Strike: Melee damage bonus increased from 15% to 20%
- Hollow Point Ward: Spirit Shield increased from +70 to +80
- Melee Lifesteal: Cooldown reduced from 10s to 8s
- Alchemical Fire: Min/Max DPS increased from 30/60 to 40/80
- Restorative Locket: Max Stacks increased from 12 to 15
- Restorative Locket: Cooldown increased from 15s to 18s
- Reactive Barrier: Barrier duration increased from 10s to 13s
- Reactive Barrier: Cooldown reduced from 60s to 40s
- Return Fire: No longer has Spirit and Fire Rate bonus during the active
- Return Fire: Now passively always gives +7 Spirit and +7% Fire Rate
- Slowing Hex: Cooldown reduced from 30s to 25s
- Decay: Cooldown reduced from 25s to 22s
- Decay: Cast range increased from 20m to 30m
- Enduring Speed: Movement Speed increased from 1 to 1.25
- Suppressor: Now provides +50 Health
- Quicksilver: Now passively has a +10% reload time penalty
- Divine Barrier: No longer restores any Stamina on the target (previously fully restored it)
- Warp Stone: No longer slows your hero for 3s
- Warp Stone: Bullet Resist duration increased from 3s to 5s
- Withering Whip: Cast range increased from 12m to 20m
- Knockdown: Cooldown reduced from 55s to 50s
- Knockdown: Now provides +200 Spirit Shield
- Escalating Resilience: Resist per stack increased from 1% to 2%
- Superior Stamina: Spirit buff duration increased from 5s to 8s
- Lifestrike: Slow duration increased from 1s to 1.5s
- Lifestrike: Cooldown reduced from 10s to 8s
- Heroic Aura: Active radius increased from 20m to 30m
- Curse: Now provides +15% Clip
- Curse: Duration increased from 3.5s to 3.75s
- Shadow Weave: Now provides +15 Health Regen
- Phantom Strike: No longer passively provides +500 Bullet Shield
- Phantom Strike: Now provides +200 Health
- Phantom Strike: When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Phantom Strike: Now deals 200 damage on impact
- Vampiric Burst: Active Bullet Lifesteal increased from 40% to 60%
- Unstoppable: Movement Speed increased from +1 to +1.25
- Mystic Reverb: Spirit Lifesteal increased from +10% to +15%
- Mystic Reverb: Spirit Resist increased from +10% to +15%
- Crippling Headshot: Headshot Resistance Reduction increased from 30% to 35%
- Diviner's Kevlar: Channeling Spirit bonus increased from +40 to +50
Hero Gameplay Changes
- Abrams: Reduced chances that Leap gets stuck on geometry during the downward phase
- Bebop: No longer has an innate +15% Spirit Resist
- Bebop: Now has innate +20% Bullet Resist
- Bebop: Bebop cooldown reduced from 27s to 22s
- Bebop: Bebop T3 reduced from -15s to -12s Cooldown
- Bebop: Bebop Speed increased from 2700 to 3000
- Bebop: Bebop Return Speed increased from 1800 to 2200
- Bebop: Bebop DPS increased from 180 to 210
- Grey Talon: Grey Talon damage increased from 105 to 115
- Grey Talon: Grey Talon Multishot increased from 3 to 5
- Kelvin: Kelvin cooldown reduced from 30s to 26s
- Infernus: Fixed Infernus refreshing from item damage
- Ivy: Base stamina increased from 3 to 4
- Lash: Lash now additionally damages enemies within 2m of Lash on impact
- Lash: Lash radius reduced from 16m to 14m
- Lash: Lash's ground preview now lines up under Lash when cast on the ground
- Lash: Lash T3 reduced from +100% to +85%
- Lash: Bullet Damage growth increased from 0.76 to 1.0
- Lash: Lash tether visuals now improved to communicate the different phases its in
- Lady Geist: Lady Geist now comes out quicker and no longer slows you
- McGinnis: McGinnis Spirit Resistance increased 50% to 60%
- McGinnis: McGinnis Health increased from 30% to 40%
- McGinnis: McGinnis T2 increased from +5m Range to +10m
- McGinnis: Fixed issues with McGinnis not damaging units within the target area
- Mo & Krill: Base HP increased from 650 to 700
- Mo & Krill: Mo & Krill damage increased from 40 to 50
- Mo & Krill: Mo & Krill T3 debuff duration increased from 10s to 16s
- Mo & Krill: Mo & Krill duration increased from 3.5s to 4s
- Mo & Krill: Mo & Krill T3 DPS increased from +30 to +40
- Paradox: Paradox bullet freeze duration no longer increases with Spirit or Duration Extender
- Paradox: Paradox bullet freeze base duration reduced from 1.5 to 1.25
- Paradox: Paradox no longer deals damage to Mid Boss
- Paradox: Paradox: Max Damage Amp reduced from 150% to 125%
- Paradox: Paradox T3 no longer provides +50% Min Damage Amp
- Paradox: Paradox T3 reduced from +125% Max Damage to +75%
- Pocket: Gun damage per bullet reduced from 6 to 5.6
- Pocket: Pocket DPS reduced from 30 to 26
- Seven: Seven rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
- Warden: Warden damage increased from 48 to 55
- Yamato: Yamato cooldown reduced from 13s to 11s
- Yamato: Yamato physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
- Yamato: Ability Shadow Explosion not found radius increased from 14m to 16m
- Yamato: Ability Shadow Explosion not found Fire Rate and Spirit buff duration increased from 15s to 20s
- Yamato: Ability Shadow Explosion not found T3 Spirit bonus increased from +10% to +15%
- Yamato: Ability Shadow Explosion not found T3 Fire Rate bonus increased from +5% to +10%
Misc Gameplay Changes
- Sprint is now always considered active as long as you are out of combat (haven't taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens "backdoor damage" dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Crate Powerups: Removed Zipline buff as a potential drop
- Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
- Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area