Mo & Krill: Difference between revisions

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Created page with "{{Infobox hero | name = Mo & Krill | art = Mo & Krill full.png | card = Mo & Krill card.png | summary = Burrows underneath his enemies | description = By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating. | dps = 76 | bullet_damage = 3.6 | ammo = 20 | bullets_per_sec = 5.56 | light_melee = 63 | heavy_melee =..."
 
Added cards for abilities
Line 29: Line 29:


== Abilities ==
== Abilities ==
{{Ability card|name=Scorn|radius=10|cooldown=12|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacking Debuff|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5|cooldown=35|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s}}{{Ability card}}{{Ability card}}


== Background ==
== Background ==

Revision as of 01:12, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 76
Bullet Damage: 3.6
Ammo:

20

Bullets per sec:

5.56

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

700

Health Regen:

3

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.8m/s

Sprint Speed:

0m/s

Stamina:

3


Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10
Cooldown:
12
Damage


Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Duration:
5
Cooldown:
35


{{{name}}}
               [[File:{{{name}}}.png|link=|90x90px|middle|center]]

{{{description}}}


{{{name}}}
               [[File:{{{name}}}.png|link=|90x90px|middle|center]]

{{{description}}}


Background

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Update history

Trivia

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