Paradox: Difference between revisions
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{{Ability card | {{Ability card | ||
| name = Pulse Grenade | | name = Pulse Grenade | ||
| description = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim. | | description = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim. | ||
| cooldown = | | cooldown = 28s | ||
| range = 7m | | range = 7m | ||
| effect1 = '''Pulse Damage:''' 45 {{ss|0.5}} | | effect1 = '''Pulse Damage:''' 45 {{ss|0.5}} | ||
| effect2 = '''Pulses:''' 4 | | effect2 = '''Pulses:''' 4 | ||
| effect3 = '''Damage Amp per stack:''' 5% | | effect3 = '''Damage Amp per stack:''' 5% | ||
| effect4 = '''Pulse Interval:''' 0. | | effect4 = '''Pulse Interval:''' 0.8s | ||
| effect5 = '''Amp Duration:''' 8s | | effect5 = '''Amp Duration:''' 8s | ||
| effect6 = '''Movement Slow:''' 30% | | effect6 = '''Movement Slow:''' 30% | ||
| effect7 = '''Slow Duration:''' 2s | | effect7 = '''Slow Duration:''' 2s | ||
| upgrade1 = '''+1''' Pulses | | upgrade1 = '''+1''' Pulses | ||
| upgrade2 = '''- | | upgrade2 = '''-7.5s''' Cooldown | ||
| upgrade3 = '''+45''' Pulse Damage | | upgrade3 = '''+45''' Pulse Damage | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| name = Time Wall | | name = Time Wall | ||
| description = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed. | | description = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed. | ||
| cooldown = | | cooldown = 37s | ||
| duration = 7s | | duration = 7s | ||
| effect1 = '''Charges:''' 1 | | effect1 = '''Charges:''' 1 | ||
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| upgrade1 = '''+2m Width, +1m Height''' | | upgrade1 = '''+2m Width, +1m Height''' | ||
| upgrade2 = '''+1''' Charges | | upgrade2 = '''+1''' Charges | ||
| upgrade3 = Enemies that touch Time Wall will be '''Silenced''' for 3s | | upgrade3 = Enemies that touch Time Wall will be '''Silenced''' for '''3s''' | ||
}} | }} | ||
|-|(3) Kinetic Carbine= | |-|(3) Kinetic Carbine= | ||
{{Ability card | {{Ability card | ||
| name = Kinetic Carbine | | name = Kinetic Carbine | ||
| description = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available. | | description = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available. | ||
| cooldown = | | cooldown = 30s | ||
| effect1 = '''Max Damage Amp:''' +85% | | effect1 = '''Max Damage Amp:''' +85% | ||
| effect2 = '''Max Stop Duration:''' 0.5s | | effect2 = '''Max Stop Duration:''' 0.5s | ||
| effect3 = '''Bonus Speed:''' 25% {{ss|0.1}} | | effect3 = '''Bonus Speed:''' 25% {{ss|0.1}} | ||
| effect4 = '''Bullet Damage:''' 5 | | effect4 = '''Bullet Damage:''' 5 | ||
| effect5 = ''' | | effect5 = '''Min Damage Amp:''' +25% | ||
| effect6 = ''' | | effect6 = '''Full Charge Time:''' 2.5s | ||
| effect7 = '''Min | | effect7 = '''Min Stop Duration:''' 0.25s | ||
| effect8 = ''' | | effect8 = '''Speed Duration:''' 3.5s | ||
| upgrade1 = '''+0.5s''' Max Stop Duration | | upgrade1 = '''+0.5s''' Max Stop Duration | ||
| upgrade2 = -10s Cooldown and +2s Speed Boost Duration | | upgrade2 = '''-10s''' Cooldown and '''+2s''' Speed Boost Duration | ||
| upgrade3 = '''+50%''' Max Damage Amp | | upgrade3 = '''+50%''' Max Damage Amp | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| name = Paradoxical Swap | | name = Paradoxical Swap | ||
| description = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''. | | description = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''. | ||
| cooldown = | | cooldown = 48s | ||
| range = 30m | | range = 30m | ||
| effect1 = '''Swap Damage:''' | | effect1 = '''Swap Damage:''' 125 {{ss|0.7}} | ||
| effect2 = '''Spell Lifesteal:''' 100% | | effect2 = '''Spell Lifesteal:''' 100% | ||
| upgrade1 = '''+15m''' Cast Range | | upgrade1 = '''+15m''' Cast Range | ||
| upgrade2 = '''+100''' Swap Damage | | upgrade2 = '''+100''' Swap Damage | ||
| upgrade3 = '''- | | upgrade3 = '''-14s''' Cooldown | ||
}} | }} | ||
</tabber> | </tabber> | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | ||
|- | |- | ||
|Update | |Update: August 01, 2024 | ||
| - Fixed {{AbilityIcon|Ability=Paradox|Size=20}} '''Paradox Swap''' Sometimes putting players behind walls. | | - Fixed {{AbilityIcon|Ability=Paradox|Size=20}} '''Paradox Swap''' Sometimes putting players behind walls. | ||
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
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- Ammo count Reduced: 54 → <u>45</u>. | - Ammo count Reduced: 54 → <u>45</u>. | ||
|- | |- | ||
|Update | |Update: July 18, 2024 | ||
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectile stop duration Reduced: 1.25s → <u>1s</u>. | | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectile stop duration Reduced: 1.25s → <u>1s</u>. | ||
- {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''' Amp duration Increased: 6s → <u>8s</u>. | - {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''' Amp duration Increased: 6s → <u>8s</u>. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | ||
|- | |- | ||
|Update | |Update: July 11, 2024 | ||
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20|Hero=Vindicta}} '''[[Vindicta|Stake]]''' and [[Alchemical Fire]] (''T3 Weapon item''). | | - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20|Hero=Vindicta}} '''[[Vindicta|Stake]]''' and [[Alchemical Fire]] (''T3 Weapon item''). | ||
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- Fixed {{AbilityIcon|Ability=Pulse|Size=20}} '''Pulse Grenade''' Not going where you had targeted if you moved quickly during the cast. | - Fixed {{AbilityIcon|Ability=Pulse|Size=20}} '''Pulse Grenade''' Not going where you had targeted if you moved quickly during the cast. | ||
|- | |- | ||
|Update | |Update: June 27, 2024 | ||
| - Base movement speed Reduced: 7 → <u>6.5</u>. | | - Base movement speed Reduced: 7 → <u>6.5</u>. | ||
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Impact radius Reduced by <u>15%</u>. | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Impact radius Reduced by <u>15%</u>. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 35m → <u>30m</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 35m → <u>30m</u>. | ||
|- | |- | ||
|Update | |Update: June 20, 2024 | ||
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased:22s → <u>24s</u>. | | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased:22s → <u>24s</u>. | ||
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Cooldown Increased: 35s → <u>45s</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Cooldown Increased: 35s → <u>45s</u>. | ||
|- | |- | ||
|Update | |Update: May 30, 2024 | ||
| - Bullet base damage Reduced: 8 → <u>7.2</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | | - Bullet base damage Reduced: 8 → <u>7.2</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | ||
- Bullet growth Reduced: 0.48 → <u>0.42</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | - Bullet growth Reduced: 0.48 → <u>0.42</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | ||
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- Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Being able to grab multiple heroes if they were really close to each other. | - Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Being able to grab multiple heroes if they were really close to each other. | ||
|- | |- | ||
|Update | |Update: May 23, 2024 | ||
| - Fixed a bug that could cause all of Paradox {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade's''' pulses to go off at once. | | - Fixed a bug that could cause all of Paradox {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade's''' pulses to go off at once. | ||
- Improved visibility of Paradox's bullet and travel path. | - Improved visibility of Paradox's bullet and travel path. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 45m → <u>40m</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 45m → <u>40m</u>. | ||
|- | |- | ||
| | |Update: May 16, 2024 | ||
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Reduced: +75% → <u>+50%</u>. | | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Reduced: +75% → <u>+50%</u>. | ||
|- | |- | ||
|Update | |Update: May 10, 2024 | ||
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze duration no longer Increases with spirit or suration extender. | | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze duration no longer Increases with spirit or suration extender. | ||
- {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>. | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>. |
Revision as of 19:04, 13 September 2024
“
Paradox
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 57 |
Bullet Damage: | 7.2 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Paradox is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim.
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.
Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available.
Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
Background
“A FATE'S TALE:
Paradox. An artifact of time, and the name of a notorius thieves’ guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.
Shrouded in mystery, each member of Paradox dons a mask and takes on the organization’s name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
Update history
Patch | Changes |
Update: September 12, 2024 | - Fixed issues with Ability {{{1}}} not found Paradoxical Swap Hitting targets behind walls. |
Update: August 29, 2024 | - Fixed Ability {{{1}}} not found Paradoxical Swap Still going through even if Paradox dies during it. |
Update: August 15, 2024 | - Base ammo Reduced: 45 → 40.
- Ability {{{1}}} not found Kinetic Carbine Projectile size Reduced by 10%. - Ability {{{1}}} not found Kinetic Carbine Cooldown Increased: 24s → 28s. - Ability {{{1}}} not found Kinetic Carbine Speed Duration: 4s → 3.5s. - Ability {{{1}}} not found Kinetic Carbine No longer affects channels, cast times or things like Lash's Ability {{{1}}} not found Death Slam. - Ability {{{1}}} not found Kinetic Carbine T1 Max stop duration Reduced: +0.75s → +0.5s. - Ability {{{1}}} not found Kinetic Carbine T2 CD Reduction: -8s → -10s. - Ability {{{1}}} not found Time Wall T3 Silence duration Reduced: 3.5s → 3s - Ability {{{1}}} not found Paradoxical Swap Projectile size Reduced by 10%. |
Update: August 01, 2024 | - Fixed Ability {{{1}}} not found Paradox Swap Sometimes putting players behind walls.
- Ability {{{1}}} not found Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. - Bullet (andAbility {{{1}}} not found Kinetic Carbine) Projectile speed Reduced by 10%. - Ammo count Reduced: 54 → 45. |
Update: July 18, 2024 | - Ability {{{1}}} not found Time Wall Projectile stop duration Reduced: 1.25s → 1s.
- Ability {{{1}}} not found Pulse Grenade Amp duration Increased: 6s → 8s. - Ability {{{1}}} not found Paradoxical Swap Projectile size Reduced by 10%. |
Update: July 11, 2024 | - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Ability {{{1}}} not found Kudzu Bomb, Paradox's Ability {{{1}}} not found Pulse Grenade, Warden's Ability {{{1}}} not found Alchemical Flask, Vindicta's Ability {{{1}}} not found Stake and Alchemical Fire (T3 Weapon item).
- Fixed Ability {{{1}}} not found Time Wall Projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration. - Ability {{{1}}} not found Kinetic Carbine Collision radius Reduced by 10%. - Fixed Ability {{{1}}} not found Pulse Grenade Not going where you had targeted if you moved quickly during the cast. |
Update: June 27, 2024 | - Base movement speed Reduced: 7 → 6.5.
- Ability {{{1}}} not found Kinetic Carbine Impact radius Reduced by 15%. - Ability {{{1}}} not found Kinetic Carbine Max stop duration Reduced: 0.75 → 0.5. - Ability {{{1}}} not found Kinetic Carbine Buff duration Reduced: 6 → 4. - Ability {{{1}}} not found Kinetic Carbine T1 Max stop duration Increased: +0.5s → +0.75. - Ability {{{1}}} not found Kinetic Carbine T2 Now also Increases buff by +2s. - Ability {{{1}}} not found Paradoxical Swap Range Reduced: 35m → 30m. |
Update: June 20, 2024 | - Ability {{{1}}} not found Kinetic Carbine Cooldown Increased:22s → 24s.
- Ability {{{1}}} not found Paradoxical Swap Cooldown Increased: 35s → 45s. |
Update: May 30, 2024 | - Bullet base damage Reduced: 8 → 7.2 (indirectly affects Ability {{{1}}} not found Kinetic Carbine).
- Bullet growth Reduced: 0.48 → 0.42 (indirectly affects Ability {{{1}}} not found Kinetic Carbine). - Ability {{{1}}} not found Kinetic Carbine damage Reduced: +100% → +85%. - Ability {{{1}}} not found Paradoxical Swap range Reduced: 40m → 35m. - Fixed Ability {{{1}}} not found Paradoxical Swap Being able to grab multiple heroes if they were really close to each other. |
Update: May 23, 2024 | - Fixed a bug that could cause all of Paradox Ability {{{1}}} not found Pulse Grenade's pulses to go off at once.
- Improved visibility of Paradox's bullet and travel path. - Added custom tracer and muzzle flash for Paradox's gun. - Ability {{{1}}} not found Kinetic Carbine Max Damage Amp Reduced: 125% → 100%. - Ability {{{1}}} not found Paradoxical Swap Range Reduced: 45m → 40m. |
Update: May 16, 2024 | - Ability {{{1}}} not found Kinetic Carbine T3 Reduced: +75% → +50%. |
Update: May 10, 2024 | - Ability {{{1}}} not found Time Wall Bullet freeze duration no longer Increases with spirit or suration extender.
- Ability {{{1}}} not found Time Wall Bullet freeze base duration Reduced: 1.5 → 1.25. - Ability {{{1}}} not found Time Wall No longer deals damage to Mid Boss. - Ability {{{1}}} not found Kinetic Carbine Max damage amp Reduced: 150% → 125%. - Ability {{{1}}} not found Kinetic Carbine T3 No longer provides +50% Min Damage Amp. - Ability {{{1}}} not found Kinetic Carbine T3 Max damage Reduced: +125% → +75%. |
Gallery
-
Concept art of Paradox found in the game files.
Trivia
- In the game files, Paradox is referred to as Chrono. This is likely an earlier name.
Heroes |
Hero Labs |