Warden: Difference between revisions

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m Added the new base movement speed and fire-rate scaling as of 30/08/24's patch
QuinnBinn (talk | contribs)
m →‎Abilities: Added a tabber for abilities
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== Abilities ==
== Abilities ==
<tabber>
|-|(1) Alchemical Flask=
{{Ability card
{{Ability card
| name            = Alchemical Flask
| name            = Alchemical Flask
Line 43: Line 45:
| upgrade3        = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow
| upgrade3        = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow
}}
}}
|-|(2) Willpower=
{{Ability card
{{Ability card
| name            = Willpower
| name            = Willpower
Line 54: Line 57:
| upgrade2        = '''-20s''' Cooldown
| upgrade2        = '''-20s''' Cooldown
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power
| upgrade3        = '''+200''' Spirit Shield Health and now scales with Spirit Power
}}{{Ability card
}}
|-|(3) Binding Word=
{{Ability card
| name            = Binding Word
| name            = Binding Word
| key            = 1
| key            = 1
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| upgrade3        = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''.
| upgrade3        = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''.


}}{{Ability card
}}
|-|(4) Last Stand=
{{Ability card
| name            = Last Stand
| name            = Last Stand
| key            = 1
| key            = 1
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| upgrade3        = '''-60s''' Cooldown
| upgrade3        = '''-60s''' Cooldown
}}
}}
*
</tabber>
 
----


== Background ==
== Background ==

Revision as of 05:44, 30 August 2024

Warden
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

79

Bullet Damage

19.8

Ammo

17

Bullets per sec

4 (Spirit Power#Spirit Power Scalingx0.012)

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+1.31 Base Bullet Damage
+3.4 Base Melee Damage
+1% Bullet Resist

Weakens his enemies and chases them down
Warden leads from the front, jumping into the fray and hindering his opponents’ ability to fight effectively. But what Warden considers brave, others consider reckless, and if he’s not careful he can easily find himself in over his head.

Warden is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Alchemical Flask

Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.

Radius:
7m
Duration:
7s
Cooldown:
13s
Damage: 55 (Spirit Power#Spirit Power Scalingx0.8)
Move Speed Slow: 20%
Weapon Damage: -30%
Ability Point 1+40 Damage
Ability Point 2+1 Stamina Reduction
Ability Point 5-7s Cooldown and applies 35% Fire Rate Slow

Willpower

Gain a spirit shield and bonus movement speed.

Duration:
7s
Cooldown:
40s
Spirit Shield Health: 150
Movement Speed bonus: 15%
Ability Point 1+20% Move speed bonus
Ability Point 2-20s Cooldown
Ability Point 5+200 Spirit Shield Health and now scales with Spirit Power

Binding Word

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Range:
20m
Cooldown:
35s
Damage: 120 (Spirit Power#Spirit Power Scalingx2.6)
Immobilize Duration: 1.75s
Escape Time: 2.5s
Escape Range 16m
Ability Point 1+1s Immobilize Duration
Ability Point 2-20s Cooldown
Ability Point 5 • Warden deals +20% more Bullet Damage to trapped heroes for 6s.

Last Stand

After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.

Radius:
12m
Duration:
6s
Cooldown:
130s
Damage Per Second: 100 (Spirit Power#Spirit Power Scalingx0.9)
Pulse Interval: 0.5s
Hero Lifesteal: 100%
Non-Hero Lifesteal 50%
Ability Point 1+3m Radius
Ability Point 2+70 Damage Per Second
Ability Point 5-60s Cooldown

Background

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

Update history

Trivia