Warden: Difference between revisions
m Added the new base movement speed and fire-rate scaling as of 30/08/24's patch |
m →Abilities: Added a tabber for abilities |
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== Abilities == | == Abilities == | ||
<tabber> | |||
|-|(1) Alchemical Flask= | |||
{{Ability card | {{Ability card | ||
| name = Alchemical Flask | | name = Alchemical Flask | ||
Line 43: | Line 45: | ||
| upgrade3 = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow | | upgrade3 = '''-7s''' Cooldown and applies '''35%''' Fire Rate Slow | ||
}} | }} | ||
|-|(2) Willpower= | |||
{{Ability card | {{Ability card | ||
| name = Willpower | | name = Willpower | ||
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| upgrade2 = '''-20s''' Cooldown | | upgrade2 = '''-20s''' Cooldown | ||
| upgrade3 = '''+200''' Spirit Shield Health and now scales with Spirit Power | | upgrade3 = '''+200''' Spirit Shield Health and now scales with Spirit Power | ||
}}{{Ability card | }} | ||
|-|(3) Binding Word= | |||
{{Ability card | |||
| name = Binding Word | | name = Binding Word | ||
| key = 1 | | key = 1 | ||
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| upgrade3 = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''. | | upgrade3 = Warden deals +20% more '''Bullet Damage''' to trapped heroes for '''6s'''. | ||
}}{{Ability card | }} | ||
|-|(4) Last Stand= | |||
{{Ability card | |||
| name = Last Stand | | name = Last Stand | ||
| key = 1 | | key = 1 | ||
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| upgrade3 = '''-60s''' Cooldown | | upgrade3 = '''-60s''' Cooldown | ||
}} | }} | ||
</tabber> | |||
== Background == | == Background == |
Revision as of 05:44, 30 August 2024
“
Warden
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 79 |
Bullet Damage: | 19.8 |
Ammo: | |
Bullets per sec: |
4 x0.012 |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Warden is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
After charging for 2.2s, release pulses that damage enemies and heal you based on the damage done.
Background
“A FATE'S TALE:
Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.
Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.
When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.
Update history
Trivia
Heroes |
Hero Labs |