Lash: Difference between revisions
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== Abilities == | == Abilities == | ||
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''Stomp Damage:''' '''90''' {{ss|0.2}}|effect2='''Damage Per Meter:''' '''6''' {{ss|0.05}}|radius=11m|upgrade1='''Cooldown:''' '''-10s'''|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}}{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target.|cooldown=40s|effect1='''Jump Velocity:''' '''20'''m/s|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}}{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''Damage:''' '''65''' {{ss|1.2}}|effect2='''Heal vs heroes:''' '''80'''%|effect3='''Attack Angle:''' '''30'''° {{ss|0.5}}|effect4='''Heal vs non-heroes:''' '''30'''%|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}}{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. | <tabber> | ||
|-|(1) Ground Strike= | |||
{{Ability card|ability_name=Ground Strike|name=Ground Strike|description=Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.|cooldown=18s|effect1='''Stomp Damage:''' '''90''' {{ss|0.2}}|effect2='''Damage Per Meter:''' '''6''' {{ss|0.05}}|radius=11m|upgrade1='''Cooldown:''' '''-10s'''|upgrade2=Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''|upgrade3='''Damage Per Meter +110%''' and improved scaling}} | |||
|-|(2) Grapple= | |||
{{Ability card|ability_name=Grapple|name=Grapple|description='''Pull yourself through the air''' toward a target.|cooldown=40s|effect1='''Jump Velocity:''' '''20'''m/s|range=30m|upgrade1='''-20''' Cooldown|upgrade2='''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s|upgrade3='''20'''% Fire Rate to Weapons Bonus Buff}} | |||
|-|(3) Flog= | |||
{{Ability card|ability_name=Flog|name=Flog|description=Strike enemies with your whip, '''stealing life''' from them.|range=25m|cooldown=25s|effect1='''Damage:''' '''65''' {{ss|1.2}}|effect2='''Heal vs heroes:''' '''80'''%|effect3='''Attack Angle:''' '''30'''° {{ss|0.5}}|effect4='''Heal vs non-heroes:''' '''30'''%|upgrade1=Apply '''35'''% Movement Slow for 3s|upgrade2='''-15s''' Cooldown|upgrade3=+105 Damage and applies 35% Fire Rate Slow}} | |||
|-|(4) Death Slam= | |||
{{Ability card|ability_name=Death Slam|name=Death Slam|description=Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. | |||
Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.|radius=18m|cooldown=130s|effect1='''Damage:''' '''115''' {{ss|1}}|effect2='''Max Throw Distance:''' '''12'''m {{ss|0.3}}|effect3='''Movement Slow:''' '''50'''%|effect4='''Slow Duration:''' '''4'''s|effect5='''Charge Time:''' '''0.3'''s|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}} | Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.|radius=18m|cooldown=130s|effect1='''Damage:''' '''115''' {{ss|1}}|effect2='''Max Throw Distance:''' '''12'''m {{ss|0.3}}|effect3='''Movement Slow:''' '''50'''%|effect4='''Slow Duration:''' '''4'''s|effect5='''Charge Time:''' '''0.3'''s|upgrade2='''+100''' Damage|upgrade3='''-60''' Cooldown|upgrade1='''+8m''' Max Throw Distance}} | ||
</tabber> | |||
== Background == | == Background == |
Revision as of 05:22, 30 August 2024
“
Lash
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 61 |
Bullet Damage: | 10 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Lash is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Radius:
18m
Cooldown:
130s
Damage: 115 x1
Max Throw Distance: 12m x0.3
Movement Slow: 50%
Slow Duration: 4s
Charge Time: 0.3s
Background
“A FATE'S TALE:
Jacob Lash is an asshole.
Update history
Patch | Changes |
---|---|
08-29-2024 | ▼ Grapple no longer recharges stamina on use ► Improved firing arm position to be a little bit more out of the way from the reticle |
Trivia
- Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
Heroes |
Hero Labs |