Viscous: Difference between revisions

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m Added the new T2 and T3 upgrades to Puddle Punch as of 30/08/24's patch
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Changes based on patch from 30th of August, 2024 - Part 1
Line 6: Line 6:
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| description    = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.
| dps            = 75
| dps            = 75
| bullet_damage  = 15
| bullet_damage  = 14
| ammo            = 21
| ammo            = 24
| bullets_per_sec = 5
| bullets_per_sec = 5
| light_melee    = 63
| light_melee    = 63

Revision as of 01:16, 30 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 75
Bullet Damage: 14
Ammo:

24

Bullets per sec:

5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

5m/s

Sprint Speed:

0m/s

Stamina:

3


Viscous is a playable hero in Deadlock, added on August 1, 2024.

Abilities

Splatter

Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.

Radius:
5m
Duration:
10s
Cooldown:
20s
Damage: 110 x1.4
Movement Slow: 35%
Ability Point 1-6s Cooldown
Ability Point 2+70 Damage and +1m Radius
Ability Point 5 • Bounces 2 times


The Cube

Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.

Range:
30m
Duration:
4s
Cooldown:
45s
Health Regen: 40
Ability Point 1 • Increases Movement Speed and Stamina Recovery
Ability Point 2-22s Cooldown
Ability Point 5+60 Health Regen


Puddle Punch

Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.

Range:
60m
Ability width:
4m
Cooldown:
24s
Charges: 1
Charge Cooldown: 1.5s
Movement Slow: 40%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2+50 Damage and +20% Movement Slow
Ability Point 5-12s Cooldown


Goo Ball

Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.

Duration:
10s
Cooldown:
90s
Damage: 140 x1.0
Stun Duration: 1s
Spirit Resist: +70%
Bullet Resist: +60%
Ability Point 1+5s Duration
Ability Point 2+120 Damage
Ability Point 5 • Can cast abilities and use items while rolling.


Background

A FATE'S TALE:

The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.

One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.

Update history

Trivia

  • Viscous's current model is temporary. It is linked to the game's early development, when it was still called Neon Prime
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