Seven: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|name=Lightning Ball|description=Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.|upgrade1='''+1''' Charges|upgrade2='''+40%''' Movement Slow|upgrade3='''+70''' DPS|cooldown=22s|effect1='''Charges:''' 1|effect2='''Charge Cooldown:''' 8s|effect3='''DPS:''' 80 {{ss|0.5}}|effect4='''Lifetime:''' 5s|radius=4m}}{{Ability card|name=Static Charge|description=Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.|upgrade1='''-20s''' Cooldown|upgrade2='''+7m''' Radius|upgrade3='''1.1s''' Stun Duration|cooldown=40s|range=16m|radius=5m|effect2='''Delay Before Stun:''' 3.5s|effect1='''Stun Duration:''' 1.1s|effect3='''Damage:''' 40 {{ss|0.9}}}}{{Ability card|upgrade1=Shock Damage applies -15% Spirit Resist for 8s|upgrade2='''-16s''' Cooldown|upgrade3=+12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps|effect1='''Shock Damage:''' 10 {{ss|0.2}}|effect2='''Max Jumps:''' 3|effect3='''Jump Radius:''' 10m|name=Power Surge|description=Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.|cooldown=45s|duration=10s}}{{Ability card|name=Storm Cloud|description=Channel an expanding storm cloud around you that '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.|upgrade1='''+35% Bullet Resist''' while channeling Storm Cloud|upgrade2='''+7s''' Channel Time and '''+10m''' Radius|upgrade3=+75 DPS|effect1='''DPS:''' 124 {{ss|1.1}}|effect2='''Initial Radius:''' 12m|cooldown=180s|duration=7s|radius=30m}}
{{Ability card|name=Lightning Ball|description=Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.|upgrade1='''+1''' Charges|upgrade2='''+40%''' Movement Slow|upgrade3='''+70''' DPS|cooldown=22s|effect1='''Charges:''' 1|effect2='''Charge Cooldown:''' 8s|effect3='''DPS:''' 80 {{ss|0.5}}|effect4='''Lifetime:''' 5s|radius=4m}}{{Ability card|name=Static Charge|description=Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.|upgrade1='''-20s''' Cooldown|upgrade2='''+7m''' Radius|upgrade3='''1.1s''' Stun Duration|cooldown=40s|range=16m|radius=5m|effect2='''Delay Before Stun:''' 3.5s|effect1='''Stun Duration:''' 1.1s|effect3='''Damage:''' 40 {{ss|0.9}}}}{{Ability card|upgrade1=Shock Damage applies -15% Spirit Resist for 8s|upgrade2='''-16s''' Cooldown|upgrade3=+12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps|effect1='''Shock Damage:''' 10 {{ss|0.2}}|effect2='''Max Jumps:''' 3|effect3='''Jump Radius:''' 10m|name=Power Surge|description=Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.|cooldown=45s|duration=10s}}{{Ability card|name=Storm Cloud|description=Channel an expanding storm cloud around you that '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.|upgrade1='''+35% Bullet Resist''' while channeling Storm Cloud|upgrade2='''+7s''' Channel Time and '''+10m''' Radius|upgrade3=+75 DPS|effect1='''DPS:''' 124 {{ss|1.1}}|effect2='''Initial Radius:''' 12m|cooldown=180s|duration=7s|radius=30m|effect3='''Bullet Resist:''' +20%}}


== Background ==
== Background ==

Revision as of 01:06, 30 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 70
Bullet Damage: 11.5
Ammo:

29

Bullets per sec:

6.12

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

1.5

Bullet Resist:

8%

Spirit Resist:

0%

Move Speed:

7 x0.028m/s

Sprint Speed:

0m/s

Stamina:

3


Seven is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Lightning Ball

Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

Radius:
4m
Cooldown:
22s
Charges: 1
Charge Cooldown: 8s
DPS: 80 x0.5
Lifetime: 5s
Ability Point 1+1 Charges
Ability Point 2+40% Movement Slow
Ability Point 5+70 DPS


Static Charge

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Radius:
5m
Range:
16m
Cooldown:
40s
Stun Duration: 1.1s
Delay Before Stun: 3.5s
Damage: 40 x0.9
Ability Point 1-20s Cooldown
Ability Point 2+7m Radius
Ability Point 51.1s Stun Duration


Power Surge

Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

Duration:
10s
Cooldown:
45s
Shock Damage: 10 x0.2
Max Jumps: 3
Jump Radius: 10m
Ability Point 1 • Shock Damage applies -15% Spirit Resist for 8s
Ability Point 2-16s Cooldown
Ability Point 5 • +12 Shock Damage, improved Spirit scaling x0.5, and +3 Max Jumps


Storm Cloud

Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

Radius:
30m
Duration:
7s
Cooldown:
180s
DPS: 124 x1.1
Initial Radius: 12m
Bullet Resist: +20%
Ability Point 1+35% Bullet Resist while channeling Storm Cloud
Ability Point 2+7s Channel Time and +10m Radius
Ability Point 5 • +75 DPS


Background

A FATE'S TALE:

When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Seven has an intense grudge against Kelvin and it is implied they were former colleagues. Several voice lines suggest Seven could be Kelvin's old colleague Edrick. Humorously, Kelvin has very little idea to the identity or motives of Seven, which is thought to be a symptom of Kelvin's amnesia after a disastrous expedition to an arctic astral gate. Consider the following dialogue:

Context Voice Line
Seven after Killing Kelvin "Killing him never gets old."

"It was always going to come down to you and me, Kelvin."

Seven after Killing Haze "I won't be stopped. Not by Kelvin and not by you!"
Seven after Killing Lash "His ego was almost as big as Kelvin's."
Seven Pinging Enemy Kelvin "I want Kelvin's head."
Seven after Kelvin Survives Ultimate "Kelvin, you can't run from me forever!"
Seven after Ally Kelvin is Killed "They killed Kelvin! Someone's getting a fruit basket later."

"Kelvin's dead! That saved me some time later."

"Eh... they took out Kelvin."

Seven after Kelvin Heals Him "Don't think this buys my loyalty."

"Like old times, eh, Kelvin?"

"What game are you playing at, Kelvin?"

Seven Pings Ally Kelvin "Don't you ignore me, Kelvin!"
Seven after Losing a Game Early "Somehow, someway, this is Kelvin's fault."
Kelvin after killing Seven "That man hates me! And he barely knows me!"

"He seemed familiar."

Kelvin General Dialogue "If someone's going to kill me, it will be Edrick."

"If Edrick could see me now!"


Update history

Trivia

In the game files Seven is referred to as Gigawatt. Likely an early development build name

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker