Fathom: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{Unreleased}} {{Infobox hero | key = hero_slork | card = Fathom card.png | weapon_name = Riptide | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}} | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}} | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}} | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}} | no_spirit_res..." |
m Added power increases |
||
Line 4: | Line 4: | ||
| card = Fathom card.png | | card = Fathom card.png | ||
| weapon_name = Riptide | | weapon_name = Riptide | ||
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}} | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.57}} | ||
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}} | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.7}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}} | | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}} | ||
| max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}} | | max_health = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|MaxHealth|3}}{{PI|41}} | ||
| no_spirit_resist = | | spirit_resist = 0{{PI|?}} | ||
| no_spirit_resist = false | |||
| no_bullet_resist = true | | no_bullet_resist = true | ||
| no_sprint = true | | no_sprint = true |
Revision as of 01:27, 26 October 2024
“This is going to be exciting!”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.
“Slips into combat and then hides to recoverA short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
Fathom
| |
---|---|
Weapon: "Riptide"
| |
Weapon Stats | |
DPS: | 62 |
Bullet Damage: | 4+0.57 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63+2.7 |
Heavy Melee: | 116 |
Falloff Range: | 16m → 46m |
Vitality Stats | |
Health: |
550+41 |
Health Regen: | |
Spirit Resist: |
0+?% |
Move Speed: | |
Stamina: |
Fathom is a hero in Deadlock, currently available in the Hero Labs.
Abilities
Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
Casting Reefdweller Harpoon does not break invisibility.
Notes
- This ability also prevents the usage of movement abilities on hit for 6s.
Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Weapon
Weapon Stats | |||||
Riptide | |||||
| |||||
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.
|
Background
“A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.— A FATE'S TALE
Update History
Trivia
- Fathom's internal name is hero_slork.
Heroes |
Hero Labs |