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'''Reload Time''' is the time it takes for a hero to reload their [[Weapon|weapons]] [[ammo]] count. There are currently no [[items]] that decrease reload time, however, there are items that can circumvent Reload time by reloading the weapon instantly or adding an [[Active Reload]] mini-game to heroes weapon allowing it to be reloaded faster than normal.
'''Reload Time''' is the time it takes for a hero to reload their [[Weapon|weapons]] [[ammo]] count. There are items that can circumvent Reload time by reloading the weapon instantly or adding an [[Active Reload]] mini-game to heroes weapon allowing it to be reloaded faster than normal. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.
 
Reload Speed is a derived measurement, that represents how quickly it takes to reload.
{| class="wikitable sortable"
|+
! Hero
! Base Reload Speed
! With {{ItemIcon|Active Reload}} (-20%)
|-
|{{HeroIcon|Abrams}}
|6.30 s (0.70 s per bullet)
|5,04 s (0.56 s per bullet)
|-
|{{HeroIcon|Bebop}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Dynamo}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Grey Talon}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Haze}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Infernus}}
|2.49 s
|1.99 s
|-
|{{HeroIcon|Ivy}}
|2.44 s
|1.96 s
|-
|{{HeroIcon|Kelvin}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Lady Geist}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Lash}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|McGinnis}}
|3.29 s
|2.63 s
|-
|{{HeroIcon|Mo & Krill}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Paradox}}
|2.58 s
|2.07 s
|-
|{{HeroIcon|Pocket}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Seven}}
|2.35 s
|1.88 s
|-
|{{HeroIcon|Shiv}}
|2.80 s
|2.24 s
|-
|{{HeroIcon|Vindicta}}
|2.91 s
|2.33 s
|-
|{{HeroIcon|Viscous}}
|2.50 s
|2.00 s
|-
|{{HeroIcon|Warden}}
|2.91 s
|2.33 s
|-
|{{HeroIcon|Wraith}}
|2.82 s
|2.26 s
|-
|{{HeroIcon|Yamato}}
|2.44 s
|1.96 s
|}
 
== Sources ==
{{Item stat table|Reload Time}}
 
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using an imbued ability.
* {{ItemIcon|Ethereal Shift}} will instantly reload after using the active.
 
{{Stat navbox}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 01:08, 14 October 2024

Reload Time is the time it takes for a hero to reload their weapons ammo count. There are items that can circumvent Reload time by reloading the weapon instantly or adding an Active Reload mini-game to heroes weapon allowing it to be reloaded faster than normal. For most heroes, this is the time to reload an entire magazine. For some, it is the time to reload a single round of a multi-round revolver or clip.

Reload Speed is a derived measurement, that represents how quickly it takes to reload.

Hero Base Reload Speed With Active Reload (-20%)
Abrams 6.30 s (0.70 s per bullet) 5,04 s (0.56 s per bullet)
Bebop 2.35 s 1.88 s
Dynamo 2.35 s 1.88 s
Grey Talon 2.35 s 1.88 s
Haze 2.35 s 1.88 s
Infernus 2.49 s 1.99 s
Ivy 2.44 s 1.96 s
Kelvin 2.58 s 2.07 s
Lady Geist 2.58 s 2.07 s
Lash 2.35 s 1.88 s
McGinnis 3.29 s 2.63 s
Mo & Krill 2.82 s 2.26 s
Paradox 2.58 s 2.07 s
Pocket 2.82 s 2.26 s
Seven 2.35 s 1.88 s
Shiv 2.80 s 2.24 s
Vindicta 2.91 s 2.33 s
Viscous 2.50 s 2.00 s
Warden 2.91 s 2.33 s
Wraith 2.82 s 2.26 s
Yamato 2.44 s 1.96 s

Sources

List of items
NameSoulsCostCategoryStat change
Long Range1,250Weapon-20% Reload Time
Sharpshooter4,250Weapon-20% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  • Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
  • Quicksilver Reload will reload the player's weapon when using an imbued ability.
  • Ethereal Shift will instantly reload after using the active.