Lash: Difference between revisions

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m Added reload time and bullet velocity values.
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Updated ability cards to v2
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<tabber>
<tabber>
|-|(1) Ground Strike=
|-|(1) Ground Strike=
{{Ability card
{{Ability card v2
| name            = Ground Strike
| hero_name=Lash
| description    = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
| ability_num=1
| radius          = 11m
| cooldown        = 19s
| effect1        = '''Stomp Damage:''' '''90''' {{ss|0.8}}
| effect2        = '''Damage Per Meter:''' '''6'''  {{ss|0.05}}
| upgrade1        = '''Cooldown:''' '''-9.5s'''
| upgrade2        = Struck enemies are popped into the air and slowed by '''50%''' for '''3s'''
| upgrade3        = '''Damage Per Meter +110%''' and improved scaling
}}
}}
|-|(2) Grapple=
|-|(2) Grapple=
{{Ability card
{{Ability card v2
| name            = Grapple
| hero_name=Lash
| description    = '''Pull yourself through the air''' toward a target.
| ability_num=2
| range          = 30m
| cooldown        = 42s
| effect1        = '''Jump Velocity:''' '''20'''m/s
| upgrade1        = '''-20''' Cooldown
| upgrade2        = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| upgrade3        = '''20%''' Fire Rate to Weapons Bonus Buff
}}
}}
|-|(3) Flog=
|-|(3) Flog=
{{Ability card
{{Ability card v2
| name            = Flog
| hero_name=Lash
| description    = Strike enemies with your whip, '''stealing life''' from them.
| ability_num=3
| range          = 25m
| cooldown        = 26s
| effect1        = '''Damage:''' 65 {{ss|1.2}}
| effect2        = '''Heal vs heroes:''' 80%
| effect3        = '''Attack Angle:''' 30° {{ss|0.5}}
| effect4        = '''Heal vs non-heroes:''' 30%
| upgrade1        = Apply '''35'''% Movement Slow for 3s
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = '''+105''' Damage and applies '''35%''' Fire Rate Slow
}}
}}
|-|(4) Death Slam=
|-|(4) Death Slam=
{{Ability card
{{Ability card v2
| name            = Death Slam
| hero_name=Lash
| description    = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.
| ability_num=4
| radius          = 18m
| cooldown        = 138s
| effect1        = '''Damage:''' 115 {{ss|1}}
| effect2        = '''Max Throw Distance:''' 12m {{ss|0.3}}
| effect3        = '''Movement Slow:''' 50%
| effect4        = '''Slow Duration:''' 4s
| effect5        = '''Charge Time:''' 0.3s
| upgrade1        = '''+100''' Damage
| upgrade2        = '''+8m''' Max Throw Distance
| upgrade3        = '''-56''' Cooldown
}}
}}
</tabber>
</tabber>

Revision as of 12:43, 3 October 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 61
Bullet Damage: 10
Ammo:

31

Bullets per sec:

6.12

Reload Time:

2.35s

Bullet Velocity:

635m/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

15%

Move Speed:

7m/s

Sprint Speed:

1m/s

Stamina:

3


Jacob Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.

A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.

Abilities

Ground Strike

11m



19s

Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.

Spirit Power#Spirit Power Scalingx0.85

90

Stomp Damage


Spirit Power#Spirit Power Scalingx0.05

6

Damage Per Meter


Ability Point 1
-9.5s Cooldown


Ability Point 2
Struck enemies are popped into the air and slowed by 50% for 3s


Ability Point 5
Damage Per Meter +110% and improved scaling
Spirit Power#Spirit Power Scalingx0.00875


Grapple

30m


1

2s

42s

Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.

20m/s

Jump Velocity


Ability Point 1
-19s Cooldown


Ability Point 2
+20m Cast Range and gain +6 Weapon Damage for 10s


Ability Point 5
+20% Fire Rate to Weapon Bonus Buff


Flog

25m



26s

Strike enemies with your whip, stealing life from them.

Spirit Power#Spirit Power Scalingx1.18

65

Damage


70%

Heal vs heroes


Spirit Power#Spirit Power Scalingx0.459

30º

Attack Angle


25%  Heal vs non-heroes

Ability Point 1
Apply 35% Movement Slow for 3s


Ability Point 2
-14s Cooldown


Ability Point 5
+105 Damage and applies 35% Fire Rate Slow


Death Slam

18m



138s

Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.

Spirit Power#Spirit Power Scalingx1.05

115

Damage


Spirit Power#Spirit Power Scalingx0.328

12m

Max Throw Distance


50%  Movement Slow

4s  Slow Duration

0.3s  Cast Delay

Ability Point 1
+8m Max Throw Distance


Ability Point 2
+100 Damage


Ability Point 5
-56s Cooldown


Weapon

Weapon Stats
Falloff Range
22m - 58m
55 DPS
Tale of The Tape
Burst Fire Medium Range

Background

Jacob Lash is an asshole.

A FATE'S TALE

Update history

Main article: Update history
Update Changes

November 7, 2024

October 10, 2024

  • Base bullet damage reduced from 10 to 9.
  • Flog Heal vs heroes reduced from 80% to 70%.
  • Flog Heal vs creeps reduced from 30% to 25%.

September 26, 2024

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)

Trivia

  • Lash often references Bebop in his dialogue, hinting at a rivalry between the two.
  • Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
  • Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the Mortal Kombat franchise.
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