Viscous: Difference between revisions
LuckyLuke44 (talk | contribs) m Updated DPS, ammo and bullet damage to match the in-game values. |
LuckyLuke44 (talk | contribs) m Added reload time and bullet velocity values. |
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{{Infobox hero | {{Infobox hero | ||
| name | | name = Viscous | ||
| art | | art = Viscous full.png | ||
| card | | card = Viscous card.png | ||
| summary | | summary = Rolls around deflecting bullets | ||
| description | | description = Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks. | ||
| dps | | dps = 60 | ||
| bullet_damage | | bullet_damage = 12 | ||
| ammo | | ammo = 21 | ||
| bullets_per_sec = 5 | | bullets_per_sec = 5 | ||
| light_melee | | light_melee = 63 | ||
| heavy_melee | | heavy_melee = 116 | ||
| max_health | | max_health = 550 | ||
| health_regen | | health_regen = 2 | ||
| bullet_resist | | bullet_resist = 0 | ||
| spirit_resist | | spirit_resist = 0 | ||
| move_speed | | move_speed = 7 | ||
| sprint_speed | | sprint_speed = 0 | ||
| stamina | | stamina = 3 | ||
| increase1_value = 1.10 | | increase1_value = 1.10 | ||
| increase1_stat | | increase1_stat = Base Bullet Damage | ||
| increase2_value = 3.4 | | increase2_value = 3.4 | ||
| increase2_stat | | increase2_stat = Base Melee Damage | ||
| increase3_value = 38 | | increase3_value = 38 | ||
| increase3_stat | | increase3_stat = Base Health | ||
| range | | range = 22 → 58m | ||
| weapon_name | | weapon_name = Deep Sea Interpreter | ||
| reload_time = 2.5 | |||
| bullet_velocity = 254 | |||
}} | }} | ||
Revision as of 11:20, 30 September 2024
“
Viscous
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 60 |
Bullet Damage: | 12 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22 → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
A psychic sea anemone with an ectoplasmic goo body, Viscous is a vexing opponent with versatile goo abilities. He can Splatter his foes with a large ball of goo and Puddle Punch both allies and enemies to knock them around, while encasing himself or allies in a Cube of goo for protection. For maximum disruption, Viscous can morph into a large Goo Ball and bounce off of walls and enemies alike.
Viscous is a vigilante sea anemone that fears a dark, dangerous predator that prowls the depths under the Bermuda Triangle. He reached the surface in a body built from ectoplasmic goo; his mission to summon the Patrons to protect his home in the Deep.
Abilities
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.
Encase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [Jump] to escape early.
Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack.
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.
Weapon
- Deep Sea Interpreter possesses an alternate fire mode, which releases a larger projectile that explodes in a small area of effect upon collision, or after flying for long enough. This alternate fire costs 5 Ammo per shot.
Background
“The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory hunts the seas... and its denizens are scared to death.
One of those inhabitants, a psychic sea anemone, wants to do something about it. Psychically building itself an ectoplasmic goo body so it can survive on the surface, Viscous desperately is trying to summon The Patrons to keep The Deep safe from the adversary that lurks below.
— A FATE'S TALE
Update history
- Main article: Update history
Update | Changes |
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Trivia
- Viscous current model is temporary. It is linked to the game's early development, when it was still called Neon Prime. His upcoming model is in the files, named "Viscous_v2".
- Viscous is voiced by Yuri Lowenthal.
Heroes |
Hero Labs |