Vindicta: Difference between revisions

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→‎Background: Updating Fates tale to be accurate to in game text as well as claiming the edits adding abilities 2-4 and the code cleanup as my own as i had yet to make an account
m changed the boldness of certain characters in the "Flight" upgrades. last update was me as well, got logged out
Line 51: Line 51:
|cooldown            = 40s
|cooldown            = 40s
|effect1            = '''Spirit Damage Per Bullet:''' 10
|effect1            = '''Spirit Damage Per Bullet:''' 10
|upgrade1            = +50% base Ammo while flying
|upgrade1            = '''+50%''' base Ammo while flying
|upgrade2            = -15s Cooldown
|upgrade2            = '''-15s''' Cooldown
|upgrade3            = +12 Spirit Damage Per Bullet
|upgrade3            = '''+12''' Spirit Damage Per Bullet
|effect2            = '''Casting Time:''' .2s
|effect2            = '''Casting Time:''' .2s
}}
}}

Revision as of 11:37, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 73
Bullet Damage: 14
Ammo:

22

Bullets per sec:

5.26

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

-10%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

2


Vindicta is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Radius:
8m
Cooldown:
40s
Tether Duration: 2.25s
Damage: 60
Tether Length: 6m
Movement Slow: 30%
Ability Point 1+0.75s Tether Duration
Ability Point 2-20s Cooldown
Ability Point 5 • Tethered enemies are also disarmed



Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

Duration:
8s
Cooldown:
40s
Spirit Damage Per Bullet: 10
Casting Time: .2s
Ability Point 1+50% base Ammo while flying
Ability Point 2-15s Cooldown
Ability Point 5+12 Spirit Damage Per Bullet



Crow Familiar

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health

Cooldown:
25s
Damage: 50
Bleed Damage: 3%/sec
Debuff Duration: 6s
Ability Point 1 • Crow Ricochets up to 2 times towards other enemies within 15m
Ability Point 2-17s Cooldown
Ability Point 5 • +3% Bleed and suppresses healing by -40%



Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls

Cooldown:
50s
Charge Time: 1.6s
Damage: 160
Bonus Damage: 145
Bonus Souls Per Assassination: 250
Ability Point 1-20s Cooldown
Ability Point 2+140 Bonus Damage
Ability Point 5+600 Bonus Souls Per Assassination


Background

A FATE'S TALE:

A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

Update history

Trivia

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Seven

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