Mirage: Difference between revisions
Updated abilities, gathering icons |
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| ability_name = Mirage_tornado.png | | ability_name = Mirage_tornado.png | ||
| name = Tornado | | name = Tornado | ||
| duration = 0.75s | |||
| duration = | | cooldown = 32s | ||
| cooldown = | | description = Transform yourself into a tornado that travels forward, '''damaging enemies''' and '''lifting them up in the air'''. After emerging from the tornado you gain '''bullet evasion'''. | ||
| description = | | effect1 = '''70''' Damage {{ss|0.7}} | ||
| effect1 = ''' | | effect2 = '''1.5s''' Lift Duration | ||
| effect2 = ''' | | effect3 = '''30%''' Bullet Evasion Chance | ||
| effect3 = ''' | | upgrade1 = '''+0.5s''' Lift Duration | ||
| upgrade1 = '''+0. | |||
| upgrade2 = '''-14s''' Cooldown | | upgrade2 = '''-14s''' Cooldown | ||
| upgrade3 = ''' | | upgrade3 = '''+20%''' Bullet Evasion Chance | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| ability_name = Mirage_fire_beetles.png | | ability_name = Mirage_fire_beetles.png | ||
| name = Fire | | name = Fire Scarabs | ||
| description = Start launching fire beetles. Each beetle can be '''launched separately''', stealing '''max health from enemies''' and applying '''bullet resist reduction'''. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes. | |||
| effect1 = '''90''' Max Health Steal {{ss|0.9}} | |||
| description = Start launching fire beetles. Each beetle can be '''launched separately''', applying | | effect2 = '''-10%''' Bullet Resist | ||
| effect1 = ''' | | effect3 = '''5s''' Launch Window | ||
| effect2 = ''' | | effect4 = '''14s''' Debuff Duration | ||
| effect3 = ''' | | effect5 = '''32s''' Cooldown | ||
| effect4 = ''' | | effect6 = '''25%''' Heal vs Non-Heroes | ||
| effect5 = ''' | | upgrade1 = '''-15s''' Cooldown | ||
| effect6 = '''Heal vs Non-Heroes | | upgrade2 = '''-15%''' Bullet Resist | ||
| upgrade1 = ''' | | upgrade3 = '''+70''' Max Health Steal | ||
| upgrade2 = ''' | |||
| upgrade3 = '''+ | |||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| ability_name = Mirage_Dervish.png | | ability_name = Mirage_Dervish.png | ||
| name = | | name = Djinn's Mark | ||
| description = Passive: Your | | description = Passive: Your shots '''apply an increasing multiplier''' on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers '''Spirit Damage''' and is briefly '''revealed on the map'''. The final damage is the base damage times the multiplier. | ||
| effect1 = ''' | Active: '''Consume multiplier''' on Djinn's Mark to deal its damage now. | ||
| effect2 = ''' | | effect1 = '''16''' Base Damage {{ss|0.4}} | ||
| effect3 = ''' | | effect2 = '''8x''' Max Multiplier | ||
| effect4 = ''' | | effect3 = '''2.5s''' Cooldown Between Multiplier | ||
| effect5 = ''' | | effect4 = '''4.5s''' Multiplier Duration | ||
| | | effect5 = '''2s''' Reveal Duration | ||
| | | upgrade1 = Apply 80% Slow for 0.5s whenever you increase the multiplier. | ||
| upgrade2 = '''+4s''' Multiplier Duration and '''+10''' Base Damage. | |||
| upgrade3 = '''+4''' Max Multiplier | |||
| upgrade3 = ''' | |||
}} | }} | ||
|-|(4) Djinn Bomb= | |-|(4) Djinn Bomb= | ||
{{Ability card | {{Ability card | ||
| name = Djinn Bomb | | name = Djinn Bomb | ||
| description = Channeled. Target an ally or visible enemy hero on the minimap, then '''teleport''' to where they were when your channel started. After teleporting, you gain '''movement speed''' as well as '''fire rate until your next reload'''. | |||
| description = | | cooldown = 130s | ||
| cooldown = | | effect1 = '''2.5s''' Channel Duration | ||
| effect1 = ''' | | effect2 = '''+2m/s''' Move Speed | ||
| effect2 = ''' | | effect3 = '''+20%''' Fire Rate | ||
| | | effect4 = '''4s''' Move Speed Duration | ||
| upgrade1 = '''- | | upgrade1 = '''-20s''' Cooldown | ||
| upgrade2 = '''+ | | upgrade2 = '''+2m/s''' Move Speed | ||
| upgrade3 = '''+ | | upgrade3 = '''+20%''' Fire Rate | ||
}} | }} | ||
</tabber> | </tabber> |
Revision as of 23:09, 26 September 2024
“
Mirage
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Weapon: "Hero Not Found"
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Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.7 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Tornadoes and Fire Beetles, Mirage can damage, lift up, and steal life from his targets while encasing himself in a Whirlwind that enhances his weapon attacks. When the time is right, he can detonate a Djinn Bomb to deal damage to grouped-up enemies.
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.
Abilities
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Start launching fire beetles. Each beetle can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Active: Consume multiplier on Djinn's Mark to deal its damage now.
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
Background
“The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
— A FATE'S TALE
Update history
Trivia
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