Infernus: Difference between revisions
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== Abilities == | == Abilities == | ||
{{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them|range=20m|cooldown=24s|effect1='''Damage Amplification:''' '''30'''%|effect2='''Damage:''' '''50''' {{ss|0.3}}|effect3='''Movement Slow:''' '''40'''%|effect4='''Debuff Duration:''' '''8'''s|effect5='''Slow Duration:''' '''4'''s|upgrade1='''+1''' Charge|upgrade2=Infernus gains '''20% Lifesteal''' against victims|upgrade3='''+10'''% Damage Amplification and '''-40'''% Heal/Regen}}{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. | {{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them|range=20m|cooldown=24s|effect1='''Damage Amplification:''' '''30'''%|effect2='''Damage:''' '''50''' {{ss|0.3}}|effect3='''Movement Slow:''' '''40'''%|effect4='''Debuff Duration:''' '''8'''s|effect5='''Slow Duration:''' '''4'''s|upgrade1='''+1''' Charge|upgrade2=Infernus gains '''20% Lifesteal''' against victims|upgrade3='''+10'''% Damage Amplification and '''-40'''% Heal/Regen|duration=6s}}{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. | ||
Hold '''[Fire]''' to dash faster.|cooldown=38s|effect1='''Max Dash Speed:''' '''20'''m/s|effect2='''DPS:''' '''40''' {{ss|0.7}}|effect3='''Dash Time:''' '''3'''s|effect4='''Dash Speed:''' '''12'''m/s|effect5='''Trail Duration:''' '''4'''s|upgrade1='''+30% Fire Rate Slow''' for 7s|upgrade2='''+45''' DPS|upgrade3='''-20s''' Cooldown}}{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration|effect1='''DPS:''' '''15''' {{ss|0.5}}|effect2='''Burn Duration:''' '''3'''s|effect3='''Buildup per bullet:''' '''10'''%|effect4='''Headshot Buildup:''' '''16'''%|effect5='''Buildup Decay Time:''' '''15'''s|upgrade1=Victims deal '''-30'''% Spirit Damage|upgrade2='''+1s''' Burn Duration|upgrade3='''+30''' DPS}}{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius|radius=12m|cooldown=120s|effect1='''Stun Duration:''' '''1.25'''s|effect2='''DPS:''' '''160''' {{ss|1}}|effect3='''Explosion Delay:''' '''3'''s|upgrade1='''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius|upgrade3='''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''}} | Hold '''[Fire]''' to dash faster.|cooldown=38s|effect1='''Max Dash Speed:''' '''20'''m/s|effect2='''DPS:''' '''40''' {{ss|0.7}}|effect3='''Dash Time:''' '''3'''s|effect4='''Dash Speed:''' '''12'''m/s|effect5='''Trail Duration:''' '''4'''s|upgrade1='''+30% Fire Rate Slow''' for 7s|upgrade2='''+45''' DPS|upgrade3='''-20s''' Cooldown}}{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration|effect1='''DPS:''' '''15''' {{ss|0.5}}|effect2='''Burn Duration:''' '''3'''s|effect3='''Buildup per bullet:''' '''10'''%|effect4='''Headshot Buildup:''' '''16'''%|effect5='''Buildup Decay Time:''' '''15'''s|upgrade1=Victims deal '''-30'''% Spirit Damage|upgrade2='''+1s''' Burn Duration|upgrade3='''+30''' DPS}}{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius|radius=12m|cooldown=120s|effect1='''Stun Duration:''' '''1.25'''s|effect2='''DPS:''' '''160''' {{ss|1}}|effect3='''Explosion Delay:''' '''3'''s|upgrade1='''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius|upgrade3='''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''}} | ||
Revision as of 04:47, 26 August 2024
Infernus
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Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.36 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+33 Base Health |
“Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
Infernus is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Spew napalm that slows enemy movement and amplifies the damage Infernus does to them
Background
“A FATE'S TALE:
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Update history
Trivia
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