Mo & Krill: Difference between revisions

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== Abilities ==
== Abilities ==
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacks and lasts 16s.|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|duration=5s Burrow 1.5s Spin|cooldown=35s|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0|range=30m}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8|range=5m|duration=2.75s|cooldown=90s|effect1=DPS|value1=60|effect2=Bonus Max Health|value2=30}}
{{Ability card|name=Scorn|radius=10m|cooldown=12s|effect1='''Damage:''' 60 {{ss|0.4}}|description=Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.|effect2='''Heal vs Heroes:''' 200%|effect3='''Heal vs Non-Heroes:''' 70%|upgrade1='''-4s''' Cooldown|upgrade2='''+25''' Damage|upgrade3=Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.|cooldown=35s|effect1='''Move Speed:''' +3m/s|effect2='''Damage per Second:''' 80 {{ss|1.4}}|effect3='''Burrow Duration:''' 5s|upgrade1=Burrow time '''+3s'''|upgrade2='''+140''' Spin DPS and '''+2''' radius|upgrade3='''-20''' Cooldown and '''+3m/s''' Move Speed|effect4='''Spin Duration:''' 1.5s}}{{Ability card|name=Sand Blast|description=Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.|cooldown=40s|effect1='''Damage:''' 40 {{ss|1.0}}|effect2='''Disarm:''' 3.5s|range=30m|upgrade1='''+1.5s''' Duration|upgrade2='''-20s''' Cooldown|upgrade3=Slow targets by -50%}}{{Ability card|name=Combo|description=Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.|range=5m|duration=2.75s|cooldown=90s|effect1='''Damage per Second:''' 60 {{ss|0.8}}|effect2='''Bonus Max Health Per Kill:''' 30|upgrade1='''-30s''' Cooldown|upgrade2=Combo Duration '''+1s'''|upgrade3=+40 Damage Per Second and '''100% lifesteal'''}}


== Background ==
== Background ==

Revision as of 03:57, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 76
Bullet Damage: 3.6
Ammo:

20

Bullets per sec:

5.56

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

700

Health Regen:

3

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7.8m/s

Sprint Speed:

0m/s

Stamina:

3


Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10m
Cooldown:
12s
Damage: 60 x0.4
Heal vs Heroes: 200%
Heal vs Non-Heroes: 70%
Ability Point 1-4s Cooldown
Ability Point 2+25 Damage
Ability Point 5 • Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Cooldown:
35s
Move Speed: +3m/s
Damage per Second: 80 x1.4
Burrow Duration: 5s
Spin Duration: 1.5s
Ability Point 1 • Burrow time +3s
Ability Point 2+140 Spin DPS and +2 radius
Ability Point 5-20 Cooldown and +3m/s Move Speed


Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Range:
30m
Cooldown:
40s
Damage: 40 x1.0
Disarm: 3.5s
Ability Point 1+1.5s Duration
Ability Point 2-20s Cooldown
Ability Point 5 • Slow targets by -50%


Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Range:
5m
Duration:
2.75s
Cooldown:
90s
Damage per Second: 60 x0.8
Bonus Max Health Per Kill: 30
Ability Point 1-30s Cooldown
Ability Point 2 • Combo Duration +1s
Ability Point 5 • +40 Damage Per Second and 100% lifesteal


Background

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

Update history

Trivia

Heroes

Hero Labs

Abrams

Hero Labs

Bebop

Hero Labs

Dynamo

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

Hero Labs

Hero Labs

Calico

Hero Labs

Fathom

Hero Labs

Holliday

Hero Labs

Magician

Hero Labs

Trapper

Hero Labs

Viper

Hero Labs

Wrecker