Dynamo: Difference between revisions
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| cooldown = 25s | | cooldown = 25s | ||
| description = Release an energy pulse that knocks enemies up into the air. | | description = Release an energy pulse that knocks enemies up into the air. | ||
| | | effect1 = '''Damage:''' 100 {{ss|1.4}} | ||
| effect2 = '''Stomp Range:''' 15m | |||
| upgrade1 = Hit enemies are '''fire rate and movement slowed''' by '''40%''' for '''4s'''. | |||
| effect2 = Stomp Range | | upgrade2 = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s''' | ||
| | | upgrade3 = '''+125''' Damage | ||
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}} | }} | ||
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| cooldown = 11s | | cooldown = 11s | ||
| description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | | description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | ||
| effect1 = '''Void Time:''' 1.4s | |||
| effect1 = Void Time | | effect2 = '''Ally Distance:''' 9m | ||
| effect3 = '''Fire Rate Bonus:''' 25% | |||
| effect2 = Ally Distance | | upgrade1_value = '''+4m''' Cast Range | ||
| upgrade2_value = '''+25%''' Fire Rate Bonus | |||
| effect3 = Fire Rate Bonus | | upgrade3 = On reappearing, '''+120'''% base ammo | ||
| upgrade1_value = +4m | |||
| upgrade2_value = +25% | |||
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}} | }} | ||
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| cooldown = 45s | | cooldown = 45s | ||
| description = While channeling, restore health over time to you and any allies nearby. | | description = While channeling, restore health over time to you and any allies nearby. | ||
| effect1 = '''Health Restored:''' 32/s | |||
| effect1 = Health Restored | | effect2 = '''Channel Duration:''' 5s | ||
| effect3 = '''Friendly Heal Radius:''' 8m | |||
| effect2 = Channel Duration | | upgrade1 = = +4m/s for 8s | ||
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
| effect3 = Friendly Heal Radius | | upgrade2 = -15s Cooldown | ||
| | | upgrade3 = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second | ||
| upgrade1_effect = movespeed bonus if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
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| cooldown = 180s | | cooldown = 180s | ||
| description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | | description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | ||
| effect1 = '''Channel Duration:''' 2.75s | |||
| effect1 = Channel Duration | | effect2 = '''DPS:''' 60 | ||
| effect3 = '''Singularity Radius:''' 9m | |||
| effect2 = DPS | | upgrade1 = '''+2m''' Singularity Radius | ||
| upgrade2 = '''+0.75s''' Channel Duration | |||
| effect3 = Singularity Radius | | upgrade3 = Singularity takes '''3.8%''' of the enemies' max health taken each second. | ||
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}} | }} | ||
Revision as of 03:41, 26 August 2024
Dynamo
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Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.90 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+44 Base Health | |
+2% {{{increase4_stat}}} |
“Locks down the enemy team
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Dynamo is a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
Background
“A FATE'S TALE:
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all; he has future minds to inspire.
Update history
Trivia
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