Dynamo: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
No edit summary
Line 37: Line 37:
| cooldown        = 25s
| cooldown        = 25s
| description    = Release an energy pulse that knocks enemies up into the air.
| description    = Release an energy pulse that knocks enemies up into the air.
| value1          = 100 | ss1 = 1.4
| effect1        = '''Damage:''' 100 {{ss|1.4}}
| effect1        = Damage
| effect2        = '''Stomp Range:''' 15m
| value2          = 15
| upgrade1        = Hit enemies are '''fire rate and movement slowed''' by '''40%''' for '''4s'''.
| effect2        = Stomp Range
| upgrade2        = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s'''
| upgrade1_value  = -40% for 4s
| upgrade3        = '''+125''' Damage
| upgrade1_effect = Hit enemies fire rate and movement
| upgrade2_value  = 30% for 8s
| upgrade2_effect = More Weapon Damage
| upgrade3_value  = +125
| upgrade3_effect = Damage
}}
}}


Line 55: Line 50:
| cooldown        = 11s
| cooldown        = 11s
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| value1          = 1.4s
| effect1        = '''Void Time:''' 1.4s
| effect1        = Void Time
| effect2        = '''Ally Distance:''' 9m
| value2          = 9m
| effect3        = '''Fire Rate Bonus:''' 25%
| effect2        = Ally Distance
| upgrade1_value  = '''+4m''' Cast Range
| value3          = 25%
| upgrade2_value  = '''+25%''' Fire Rate Bonus
| effect3        = Fire Rate Bonus
| upgrade3        = On reappearing, '''+120'''% base ammo
| upgrade1_value  = +4m
| upgrade1_effect = Cast Range
| upgrade2_value  = +25%
| upgrade2_effect = Fire Rate Bonus
| upgrade3_value  = +120%  
| upgrade3_effect = Base Ammo on reappearing
}}
}}


Line 75: Line 64:
| cooldown        = 45s
| cooldown        = 45s
| description    = While channeling, restore health over time to you and any allies nearby.
| description    = While channeling, restore health over time to you and any allies nearby.
| value1          = 32/s
| effect1        = '''Health Restored:''' 32/s
| effect1        = Health Restored
| effect2        = '''Channel Duration:''' 5s
| value2          = 5s
| effect3        = '''Friendly Heal Radius:''' 8m
| effect2        = Channel Duration
| upgrade1        = = +4m/s for 8s
| value3          = 8m
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| effect3        = Friendly Heal Radius
| upgrade2        = -15s Cooldown
| upgrade1_value = +4m/s for 8s
| upgrade3        = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second
| upgrade1_effect = movespeed bonus if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| upgrade2_value  = -15s
| upgrade2_effect = Cooldown
| upgrade3_value  = +4% of Max Health healing per second
| upgrade3_effect = Full move and ability use and additional healing
}}
}}


Line 95: Line 79:
| cooldown        = 180s
| cooldown        = 180s
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| value1          = 2.75s
| effect1        = '''Channel Duration:''' 2.75s
| effect1        = Channel Duration
| effect2        = '''DPS:''' 60
| value2          = 60
| effect3        = '''Singularity Radius:''' 9m
| effect2        = DPS
| upgrade1        = '''+2m''' Singularity Radius
| value3          = 9m
| upgrade2        = '''+0.75s''' Channel Duration
| effect3        = Singularity Radius
| upgrade3        = Singularity takes '''3.8%''' of the enemies' max health taken each second.  
| upgrade1_value  = +2m
| upgrade1_effect = Singularity Radius
| upgrade2_value  = +0.75s
| upgrade2_effect = Channel Duration
| upgrade3_value  = 3.8%
| upgrade3_effect = of the enemies' max health taken each second.  
}}
}}



Revision as of 03:41, 26 August 2024

Dynamo
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

60

Bullet Damage

15

Ammo

18

Bullets per sec

4

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

650

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.90 Base Bullet Damage
+3.4 Base Melee Damage
+44 Base Health
+2% {{{increase4_stat}}}

Locks down the enemy team
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Kinetic Pulse

Release an energy pulse that knocks enemies up into the air.

Ability width:
5m
Cooldown:
25s
Damage: 100 (Spirit Power#Spirit Power Scalingx1.4)
Stomp Range: 15m
Ability Point 1 • Hit enemies are fire rate and movement slowed by 40% for 4s.
Ability Point 2 • Dynamo deals 30% more Weapon Damage to hit enemies for 8s
Ability Point 5+125 Damage



Quantum Entanglement

Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.

Range:
9m
Cooldown:
11s
Void Time: 1.4s
Ally Distance: 9m
Fire Rate Bonus: 25%
Ability Point 5 • On reappearing, +120% base ammo



Rejuvenating Aurora

While channeling, restore health over time to you and any allies nearby.

Range:
8m
Cooldown:
45s
Health Restored: 32/s
Channel Duration: 5s
Friendly Heal Radius: 8m
Ability Point 1 • = +4m/s for 8s
Ability Point 2 • -15s Cooldown
Ability Point 5Full move and ability use and additionaly[sic] heals +4% of Max Health per second



Singularity

Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.

Radius:
9m
Cooldown:
180s
Channel Duration: 2.75s
DPS: 60
Singularity Radius: 9m
Ability Point 1+2m Singularity Radius
Ability Point 2+0.75s Channel Duration
Ability Point 5 • Singularity takes 3.8% of the enemies' max health taken each second.


Background

A FATE'S TALE:

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all; he has future minds to inspire.

Update history

Trivia