Mo & Krill: Difference between revisions
more mo & krill ability card updates |
more mo & krill ability card updates |
||
Line 29: | Line 29: | ||
== Abilities == | == Abilities == | ||
{{Ability card|name=Scorn|radius=10|cooldown=12|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacking Debuff|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5|cooldown=35|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s}}{{Ability card|name=Sand Blast|description=Spray sand that disarms enemies in front of you and deals damage.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%}}{{Ability card|name=Combo|description=Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%}} | {{Ability card|name=Scorn|radius=10|cooldown=12|effect1=Damage|value1=60|upgrade1_effect=Cooldown|upgrade1_value=-4s|upgrade2_effect=Damage|upgrade2_value=+25|upgrade3_effect=Stacking Debuff|upgrade3_value=Mo & Krill deal 15% more damage to debuffed enemies.|description=Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.|effect2=Self Healing|value2=0.7x damage dealt, 2.0x against Heroes|ss1=0.4}}{{Ability card|name=Burrow|radius=5m|description=Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.|duration=5|cooldown=35|upgrade1_effect=Burrow duration|upgrade1_value=3s|upgrade2_effect=Spin DPS and Radius|upgrade2_value=+140 & +2m|upgrade3_effect=Cooldown and Move Speed|upgrade3_value=-20s & 3m/s|effect1=Move Speed|effect2=Damage Per Second|value2=80|effect3=Spin Duration|value3=3.5s|ss2=1.4|value1=+3.5m/s}}{{Ability card|name=Sand Blast|description=Spray sand that disarms enemies in front of you and deals damage.|cooldown=40s|effect1=Disarms|value1=3.5s|effect2=Damage|value2=40|upgrade1_effect=Duration|upgrade1_value=+1.5s|upgrade2_effect=Cooldown|upgrade2_value=-20s|upgrade3_effect=Slow Targets|upgrade3_value=-50%|ss2=1.0}}{{Ability card|name=Combo|description=Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.|upgrade1_effect=Cooldown|upgrade1_value=-30s|upgrade2_effect=Duration|upgrade2_value=+1s|upgrade3_effect=Damage Per Second & Lifesteal|upgrade3_value=+40 & 100%|ss1=0.8}} | ||
== Background == | == Background == |
Revision as of 01:39, 26 August 2024
Mo & Krill
| |
---|---|
Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.25 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+44 Base Health |
“Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo & Krill are together a playable hero in Deadlock, available since the start of the Early Development Build.
Abilities
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Spray sand that disarms enemies in front of you and deals damage.
Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
Background
“A FATE'S TALE:
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Update history
Trivia
|