Bebop: Difference between revisions

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<tabber>
<tabber>
|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Abilities/Exploding Uppercut|notes=
{{Ability card
| name            = Exploding Uppercut
| key            = 1
| description    = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| cooldown        = 21s
| effect1        = '''Uppercut Damage:''' 0
| effect2        = '''Area Damage:''' 80 {{ss|0.5}}
| effect3        = '''Landing Radius:''' 14m
| upgrade1        = '''-10.5s''' Cooldown
| upgrade2        = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3        = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
 
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercuts all enemies within around 2-3m of Bebop.
* Uppercutted enemies cannot receive the area damage.
* Uppercutted enemies cannot receive the area damage.
Line 44: Line 55:


|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Abilities/Sticky Bomb|notes=
{{Ability card
| name            = Sticky Bomb
| key            = 2
| description    = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| cooldown        = 19s
| range          = 6m
| radius          = 12m
| effect1        = '''Damage:''' 120 {{ss|0.9}}
| effect2        = '''Fuse Time:''' 3s
| upgrade1        = '''-7.5s''' Cooldown
| upgrade2        = '''+80''' Damage
| upgrade3        = On Attach, '''disarms''' the target for '''3.5''' seconds.
 
* Damage gain per hero hit is permanent for the rest of the game.
* Damage gain per hero hit is permanent for the rest of the game.
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
Line 50: Line 73:
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Abilities/Hook|notes=
{{Ability card
| name            = Hook
| key            = 3
| description    = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| cooldown        = 23s
| range          = 30m
| effect1        = '''Damage:''' 40
| upgrade1        = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2        = '''+30m''' Cast Range
| upgrade3        = '''-11.5s''' Cooldown
 
* Hook damage is dealt after Bebop finishes reeling in the target.
* Hook damage is dealt after Bebop finishes reeling in the target.
}}
}}
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Abilities/Hyper Beam|notes=
{{Ability card
| name            = Hyper Beam
| key            = 4
| description    = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| duration        = 8s {{ss|0.08}}
| cooldown        = 130s
| effect1        = '''DPS:''' 205 {{ss|2.7}}
| effect2        = '''Beam Width:''' 2.9m
| effect3        = '''Movement Slow:''' 30% (on hit)
| effect4        = '''Beam Length:''' 70m
| upgrade1        = '''-30s''' Cooldown
| upgrade2        = '''+100''' DPS
| upgrade3        = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
 
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Revision as of 05:23, 15 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 66
Bullet Damage: 5.3
Ammo:

66

Bullets per sec:

12.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 51mm
Vitality Stats
Health:

650

Health Regen:

3

Bullet Resist:

10%

Spirit Resist:

0%

Move Speed:

6.2m/s

Sprint Speed:

3m/s

Stamina:

3


A modified scrap golem with a big heart and a bigger hook arm, Bebop is a potent threat on the battlefield when supported by his team. Not only can he Hook enemies and pull them into his allies, Bebop can attach sticky bombs to nearby foes and launch them in any direction with a powerful uppercut. For any foes left standing, Bebop's Hyper Beam can cut across the battlefield and finish them off.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
21s
Uppercut Damage: 0
Area Damage: 80 x0.5
Landing Radius: 14m
Ability Point 1-10.5s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip
  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
19s
Damage: 120 x0.9
Fuse Time: 3s
Ability Point 1-7.5s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.
  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
30m
Cooldown:
23s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-11.5s Cooldown
  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s x0.08
Cooldown:
130s
DPS: 205 x2.7
Beam Width: 2.9m
Movement Slow: 30% (on hit)
Beam Length: 70m
Ability Point 1-30s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero
  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
Update: September 14, 2024 - Ability {{{1}}} not found Hyper Beam Cooldown Increased: 117 → 130.

- Ability {{{1}}} not found Hyper Beam T1 Reduced: -38s → -30s.

- Ability {{{1}}} not found Hyper Beam End radius Reduced: 5m → 4m.

- Ability {{{1}}} not found Hyper Beam Slow Reduced: 40% → 30%.

- Ability {{{1}}} not found Hyper Beam DPS Reduced: 220 → 205.

- Ability {{{1}}} not found Hyper Beam DPS Spirit scaling Reduced: x3x2.7.

Update: September 12, 2024 Ability {{{1}}} not found Exploding Uppercut No longer roots your hero during cast time.

- Bebop can now keep firing if he jumps and his laser is already warmed up.

- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies.

- Ability {{{1}}} not found Hook Range Reduced: 35m → 30m.

- Ability {{{1}}} not found Hyper Beam Now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas).

Update: August 29, 2024 - Fixed Bebop being able to sprint while his gun is spun up.

- Gun range Increased: 30m → 32m.

- Ability {{{1}}} not found Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- Ability {{{1}}} not found Hyper Beam can now be cancelled by using parry.

Update: August 15, 2024 - Fixed Bebop's Ability {{{1}}} not found Sticky Bomb Sometimes misfiring.

- Improved visibility of AOE around Bebop while casting Ability {{{1}}} not found Hyper Beam.

- Gun range Reduced: 50m → 30m + 2.5m/boon (58m Max).

- Speed while shooting Reduced: 55% → 70%.

- Base regen Increased: 2.5 → 3.

- Base bullet resist Increased: 0% → 10%.

- Bullet resist per boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max).

- Ability {{{1}}} not found Hook Range Reduced: 40m → 35m.

- Ability {{{1}}} not found Hook T2 Increased: +25m → +30m.

- Ability {{{1}}} not found Exploding Uppercut Now has a slight angle limitation to prevent straight-up direction.

- Ability {{{1}}} not found Exploding Uppercut Radius Increased: 10m → 14m.

- Ability {{{1}}} not found Exploding Uppercut T1 Cooldown Increased: -10s → -11s.

- Fixed Ability {{{1}}} not found Hooking Through veils sometimes not working.

- Ability {{{1}}} not found Sticky Bomb Radius Increased: 10m → 12m.

- Ability {{{1}}} not found Sticky Bomb Can now be self-cast using Alt cast hotkey.

- Ability {{{1}}} not found Hyper Beam T2 Reduced: +140 → +100.

- Ability {{{1}}} not found Hyper Beam Spirit scaling Increased: x2.4x3.0.

- Ability {{{1}}} not found Hyper Beam Turn rate Improved by 10%.

- Ability {{{1}}} not found Hyper Beam Nearby radius Increased: 4.5m → 5m.

- Ability {{{1}}} not found Hyper Beam Nearby damage now does 25% less than the full amount.

Update 08-01-2024 - Bullet resistance growth per boon Increased: 2% → 2.5%.

- Ability {{{1}}} not found Sticky Bomb Now prioritizes enemies over allies.

- Ability {{{1}}} not found Hyper Beam Duration now scales with spirit x0.08.

- Ability {{{1}}} not found Hyper Beam Spirit scaling Increased: x2.2x2.4.

Update 07-23-2024 - Fixed a recent issue with Bebop gun not using lag compensation correctly when hitting orbs.
Update 07-18-2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% Bbase bullet resist.

- Now gains +2% bullet resist per boon (up to 11 times).

- Ability {{{1}}} not found Hook Speed Reduced: 3000 → 2850.

- Ability {{{1}}} not found Exploding Uppercut Horizontal distance knockback on enemy heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel Ability {{{1}}} not found Exploding Uppercut's Momentum with heavy melee.

- Ability {{{1}}} not found Hyper Beam Is now very wide in the area right in front of the hero, then narrows into the current size a few meters away.

- Ability {{{1}}} not found Hyper Beam Spirit scaling Increased: x1.96x2.2.

- Ability {{{1}}} not found Hyper Beam T2 Increased: +120 → +140.

Update 07-04-2024 - Base HP regen Reduced: 2 → 1.

- Ability {{{1}}} not found Hyper Beam Cast range Increased: 60m → 70m.

Update 06-27-2024 - Fixed a bug where pinging Bebop's Ability {{{1}}} not found Hook and Ability {{{1}}} not found Sticky Bomb Abilities would call the wrong ability name.
Update 06-20-2024 - Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb).

- Ability {{{1}}} not found Hook Hitbox Reduced: 36 → 33 Inches.

- Ability {{{1}}} not found Hyper Beam Cooldown Increased: 100s → 110s.

Update 06-13-2024 - Ability {{{1}}} not found Sticky Bomb Base damage Reduced: 130 → 120.

- Ability {{{1}}} not found Hook Grab radius Reduced: 40 → 36 (Inches).

- Ability {{{1}}} not found Hyper Beam Movement & dash slow Increased: 30% → 40%.

- Ability {{{1}}} not found Hyper Beam DPS Increased: 210 → 220.

- Ability {{{1}}} not found Hyper Beam Tracking speed Increased by 10%.

Update 06-06-2024 - Ability {{{1}}} not found Hyper Beam Slow now effects stamina dashes.
Update 05-30-2024 - Ability {{{1}}} not found Hyper Beam Width Increased: 2.7m → 2.9m.

- Base bullet resist Increased: 20% → 24%.

Update 05-23-2024 - Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb).

- Ability {{{1}}} not found Sticky Bomb T3 Changed from silence to disarm.

- Improved Ability {{{1}}} not found Hook Hitbox to not grab targets behind cover.

- Ability {{{1}}} not found Hyper Beam Width Increased: 2.5m → 2.7m.

Update 05-16-2024 - Ability {{{1}}} not found Sticky Bomb T3 Now applies silence on cast instead of on detonation.

- Ability {{{1}}} not found Sticky Bomb T3 Silence duration Reduced: 5s → 3.5s.

- Ability {{{1}}} not found Sticky Bomb Now uses a new instant cast mechanism. A valid target indicator will appear when in range.

Update 05-10-2024 - No longer has +15% base spirit resist.

- Now has +20% base bullet resist.

- Ability {{{1}}} not found Hook Cooldown Reduced: 27s → 22s.

- Ability {{{1}}} not found Hook T3 Cooldown Reduced: -15s → -12s.

- Ability {{{1}}} not found Hook Speed Increased: 2700 → 3000.

- Ability {{{1}}} not found Hook Return speed Increased: 1800 → 2200.

- Ability {{{1}}} not found Hyper Beam DPS Increased: 180 → 210.

Update 05-03-2024 - Weapon no longer has horizontal & vertical recoil.

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop is voiced by J. B. Blanc, who is known for voiceworks in many popular videogames.
Heroes

Hero Labs

Abrams

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Bebop

Hero Labs

Dynamo

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Grey Talon

Hero Labs

Haze

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Infernus

Hero Labs

Ivy

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Kelvin

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Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato

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Hero Labs

Calico

Hero Labs

Fathom

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Holliday

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Magician

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Trapper

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Viper

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Wrecker