User:Sur/Abrams: Difference between revisions
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<!--Deadbot Tag, do not edit! Infobox--> | |||
{{#invoke:HeroData|write_infobox|Abrams}} | |||
<!--Deadbot Tag, do not edit! Introduction--> | |||
==Introduction== | ==Introduction== | ||
'''Abrams''' is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his fortitude and life drain to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off. | |||
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on. | |||
<!--Deadbot Tag, do not edit! Stats--> | |||
==Stats== | |||
{{StatBoxes|Abrams}} | |||
<!--Deadbot Tag, do not edit! Abilities--> | |||
==Abilities== | ==Abilities== | ||
{{GenerateHeroAbilities|Abrams}} | <!--{{GenerateHeroAbilities|Abrams}}--> | ||
<tabber> | |||
|-|(1) Siphon Life= | |||
{{:Abrams/Ability1}} | |||
|-|(2) Shoulder Charge= | |||
{{Ability card | |||
| name = Shoulder Charge | |||
| duration = 1.2s | |||
| cooldown = 35s | |||
| description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | |||
| effect1 = '''Damage:''' 40 {{ss|2.1}} | |||
| effect2 = '''Stun Duration:''' 0.85s | |||
| upgrade1 = '''-20s''' Cooldown | |||
| upgrade2 = '''+0.5s''' Duration | |||
| upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy | |||
}}* At base duration, Shoulder Charge travels approximately 17.5m. | |||
** At Upgrade 2, this distance is approximately 27.5m. | |||
|-|(3) Infernal Resilience= | |||
{{Ability card | |||
| name = Infernal Resilience | |||
| description = '''Regenerate''' a portion of incoming damage over time. | |||
| effect1 = '''Damage regenerated:''' 16% | |||
| effect2 = '''Regeneration Time:''' 18s | |||
| effect3 = '''Health Regen''' +1 | |||
| upgrade1 = '''+1.5''' Health Regen | |||
| upgrade2 = '''+150''' Health | |||
| upgrade3 = '''+9%''' Damage regenerated | |||
}} | |||
|-|(4) Seismic Impact= | |||
{{Ability card | |||
| name = Seismic Impact | |||
| cooldown = 150s | |||
| description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early. | |||
| effect1 = '''Damage:''' 150 {{ss|0.9}} | |||
| effect2 = '''Stun Duration:''' 1s | |||
| effect3 = '''Impact Radius:''' 9m | |||
| upgrade1 = '''-40s''' Cooldown | |||
| upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | |||
| upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. | |||
}}* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact. | |||
** This is not affected by Ability Range | |||
</tabber> | |||
<!--Deadbot Tag, do not edit! Background--> | |||
==Background== | ==Background== | ||
{{GenerateHeroBackground|Abrams}} | <!--{{GenerateHeroBackground|Abrams}}--> | ||
{{#invoke:HeroData|get_lore|Abrams}} | |||
<!--Deadbot Tag, do not edit! Changelog--> | |||
==Changelog== | ==Changelog== | ||
{{GenerateHeroChangelog|Abrams}} | <!--{{GenerateHeroChangelog|Abrams}}--> | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%" | |||
|- style="text-align: center; background-color:#f0dbbb;" | |||
|'''Patch''' | |||
|'''Changes''' | |||
|- | |||
|[[Update:September 12, 2024|Update: September 12, 2024]] | |||
| - {{AbilityIcon|Seismic Impact|Size=20}} Getting stuck on ceilings like in the mid boss room. | |||
-{{AbilityIcon|Shoulder Charge|Size=20}} Turn rate Reduced a bit. | |||
-{{AbilityIcon|Infernal Resilience|Size=20}} Reduced: 17% → <u>16%</u>. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} Stun time Reduced: 1s → <u>0.85s</u>. | |||
|- | |||
|[[Update: August 29th, 2024|Update: August 29, 2024]] | |||
| - {{AbilityIcon|Infernal Resilience|Size=20}} Regeneration time Increased: 16s → <u>18s</u> (''this is a nerf''). | |||
- Abrams now does pull ups while using the Zipline (''this is a buff''). | |||
- Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Sometimes stunning enemies on stairs. | |||
- Fixed {{AbilityIcon|Seismic Impact|Size=20}} Sometimes not going to the area selected. | |||
|- | |||
|[[Update: August 15, 2024]] | |||
| - Improved {{AbilityIcon|Siphon Life|Size=20}} and {{AbilityIcon|Seismic Impact|Size=20}} visuals to not obstruct player view as much. | |||
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds. | |||
- Fixed {{AbilityIcon|Seismic Impact|Size=20}} Often not dragging down enemies in the air along with you while you are slamming down. | |||
- Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Not always placing enemies in front of you. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Damage Reduced: 175 → <u>150</u>. | |||
|- | |||
|[[Update: August 1, 2024]] | |||
| - Fixed {{AbilityIcon|Shoulder Charge|Size=20}} and {{AbilityIcon|Siphon Life|Size=20}} Pings not playing the correct VO. | |||
- Fixed {{AbilityIcon|Shoulder Charge|Size=20}} Not stunning the target when colliding with [[Kelvin|Kelvin's]] {{AbilityIcon|Frozen Shelter|Size=20|Kelvin}}. | |||
- Fixed some cases where {{AbilityIcon|Shoulder Charge|Size=20}} did not stun when hitting a wall. | |||
- Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact|Size=20}}. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} T3 Weapon damage Reduced: +6.5 → <u>+5.5</u>. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Damage Reduced: 200 → <u>175</u>. | |||
|- | |||
|[[Update: July 18, 2024]] | |||
| - Added additional voice lines for Abrams. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} Now considers {{AbilityIcon|Spectral Wall|Size=20|McGinnis}} and {{AbilityIcon|Frozen Shelter|Size=20|Kelvin}} as walls. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} Duration to regen Increased: 14s → <u>16s</u> (''this is a nerf''). | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} Damage regenerated Reduced: 18% → <u>17%</u>. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} T3 Increased: +8% → <u>+9%</u>. | |||
- Improved reliability of {{AbilityIcon|Seismic Impact|Size=20}}. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Base radius Increased: 6m → <u>9m</u>. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} T1 Changed: +4m Impact Radius → <u>-40s Cooldown</u>. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} T3 Moved to T2 (''was -70s Cooldown''). | |||
- {{AbilityIcon|Seismic Impact|Size=20}} T3 Changed: <u>Now gains unstoppable while in air and 3s after landing</u>. | |||
|- | |||
|[[Update: July 11, 2024]] | |||
| - {{AbilityIcon|Shoulder Charge|Size=20}} Speed Increased by <u>25%</u>. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} Distance Increased by <u>15%</u>. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} Now stuns enemies for 1s on collision with a wall. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} Now provides <u>+1 Health Regen</u>. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} Damage regenerated Reduced: 20% → <u>18%</u>. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} T3 Changed: <u>+8% Damage Regenerated</u>. | |||
- Fixed {{AbilityIcon|Siphon Life|Size=20}} Not healing against shields. | |||
|- | |||
|[[Update: July 4, 2024]] | |||
| - {{AbilityIcon|Seismic Impact|Size=20}} T3 Changed: <u>Gain +100 Max HP</u> and <u>+15% Fire Rate per enemy hero hit for 25s</u>. | |||
|- | |||
|[[Update: June 27, 2024]] | |||
| - Improved Abrams animation while hovering in the air during his {{AbilityIcon|Seismic Impact|Size=20}} and adjusted the downward acceleration animation. | |||
|- | |||
|[[Update: June 20, 2024]] | |||
| - Improved misc issues with {{AbilityIcon|Seismic Impact|Size=20}} collision. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Can be held for up to 3s (''press the ability again anytime to land''). | |||
|- | |||
|[[Update: June 13, 2024]] | |||
| - Base health regen Reduced: 2 → <u>1</u>. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} T1 regen Reduced: +2 → <u>+1.5</u>. | |||
|- | |||
|[[Update: June 6, 2024]] | |||
| - Base HP growth Reduced: 36 → <u>32</u>. | |||
- {{AbilityIcon|Infernal Resilience|Size=20}} T2 Health Reduced: +200 → <u>+150</u>. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Bersonal brief busy state upon landing Increased: 0.2s → <u>0.3s</u>. | |||
|- | |||
|[[Update: May 30, 2024]] | |||
| - Added new sprint animations for Abrams. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Is now faster to play out. | |||
- {{AbilityIcon|Seismic Impact|Size=20}} Now has a very brief busy state upon landing. | |||
|- | |||
|[[Update: May 23, 2024]] | |||
| - Fixed Abrams getting stuck on department store facade when using his ult. | |||
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly. | |||
- {{AbilityIcon|Siphon Life|Size=20}} T1 and T2 Swapped. | |||
- {{AbilityIcon|Shoulder Charge|Size=20}} Now allows for more steering control. | |||
|- | |||
|[[Update: May 10, 2024]] | |||
| - Reduced chances that {{AbilityIcon|Seismic Impact|Size=20}} gets stuck on geometry during the downward phase. | |||
|- | |||
|[[Update: May 3, 2024]] | |||
| - Base health Increased: 550 → <u>600</u>. | |||
- {{AbilityIcon|Siphon Life|Size=20}} DPS Increased: 24 → <u>35</u>. | |||
|} | |||
<!--Deadbot Tag, do not edit! Trivia--> | |||
==Trivia== | ==Trivia== | ||
< | * Abrams during Deadlock Pre-Alpha (''Neon Prime'') was named ''Atlas''. | ||
<!--Deadbot Tag, do not edit! Nav--> | |||
{{Heroes}} | |||
<!--Deadbot Tag, do not edit! Category--> | |||
[[Category:Heroes]] |
Revision as of 22:37, 21 September 2024
Hero Abrams Not Found
Introduction
Abrams is hard-boiled, hard-hitting bruiser of a character that focuses on engaging groups of enemies and relying on his fortitude and life drain to stay in the fight. With a powerful area stun and a devastating shoulder charge, Abrams can isolate fragile targets from the rest of the team and set-up his more damaging allies to finish them off.
A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrolled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on.
Stats
Abilities
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
- At base duration, Shoulder Charge travels approximately 17.5m.
- At Upgrade 2, this distance is approximately 27.5m.
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[File:Mouse{{{1}}} icon.png|20px]] to crash down early.
- At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
- This is not affected by Ability Range
Background
Script error: The function "get_lore" does not exist.
Changelog
Patch | Changes |
Update: September 12, 2024 | - Seismic Impact Getting stuck on ceilings like in the mid boss room.
- Shoulder Charge Turn rate Reduced a bit. - Infernal Resilience Reduced: 17% → 16%. - Shoulder Charge Stun time Reduced: 1s → 0.85s. |
Update: August 29, 2024 | - Infernal Resilience Regeneration time Increased: 16s → 18s (this is a nerf).
- Abrams now does pull ups while using the Zipline (this is a buff). - Fixed Shoulder Charge Sometimes stunning enemies on stairs. - Fixed Seismic Impact Sometimes not going to the area selected. |
Update: August 15, 2024 | - Improved Siphon Life and Seismic Impact visuals to not obstruct player view as much.
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds. - Fixed Seismic Impact Often not dragging down enemies in the air along with you while you are slamming down. - Fixed Shoulder Charge Not always placing enemies in front of you. - Seismic Impact Damage Reduced: 175 → 150. |
Update: August 1, 2024 | - Fixed Shoulder Charge and Siphon Life Pings not playing the correct VO.
- Fixed Shoulder Charge Not stunning the target when colliding with Kelvin's Kelvin. - Fixed some cases where Shoulder Charge did not stun when hitting a wall. - Fixed enemies being able to double jump out of Seismic Impact. - Shoulder Charge T3 Weapon damage Reduced: +6.5 → +5.5. - Seismic Impact Damage Reduced: 200 → 175. |
Update: July 18, 2024 | - Added additional voice lines for Abrams.
- Shoulder Charge Now considers McGinnis and Kelvin as walls. - Infernal Resilience Duration to regen Increased: 14s → 16s (this is a nerf). - Infernal Resilience Damage regenerated Reduced: 18% → 17%. - Infernal Resilience T3 Increased: +8% → +9%. - Improved reliability of Seismic Impact. - Seismic Impact Base radius Increased: 6m → 9m. - Seismic Impact T1 Changed: +4m Impact Radius → -40s Cooldown. - Seismic Impact T3 Moved to T2 (was -70s Cooldown). - Seismic Impact T3 Changed: Now gains unstoppable while in air and 3s after landing. |
Update: July 11, 2024 | - Shoulder Charge Speed Increased by 25%.
- Shoulder Charge Distance Increased by 15%. - Shoulder Charge Now stuns enemies for 1s on collision with a wall. - Infernal Resilience Now provides +1 Health Regen. - Infernal Resilience Damage regenerated Reduced: 20% → 18%. - Infernal Resilience T3 Changed: +8% Damage Regenerated. - Fixed Siphon Life Not healing against shields. |
Update: July 4, 2024 | - Seismic Impact T3 Changed: Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. |
Update: June 27, 2024 | - Improved Abrams animation while hovering in the air during his Seismic Impact and adjusted the downward acceleration animation. |
Update: June 20, 2024 | - Improved misc issues with Seismic Impact collision.
- Seismic Impact Can be held for up to 3s (press the ability again anytime to land). |
Update: June 13, 2024 | - Base health regen Reduced: 2 → 1.
- Infernal Resilience T1 regen Reduced: +2 → +1.5. |
Update: June 6, 2024 | - Base HP growth Reduced: 36 → 32.
- Infernal Resilience T2 Health Reduced: +200 → +150. - Seismic Impact Bersonal brief busy state upon landing Increased: 0.2s → 0.3s. |
Update: May 30, 2024 | - Added new sprint animations for Abrams.
- Seismic Impact Is now faster to play out. - Seismic Impact Now has a very brief busy state upon landing. |
Update: May 23, 2024 | - Fixed Abrams getting stuck on department store facade when using his ult.
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly. - Siphon Life T1 and T2 Swapped. - Shoulder Charge Now allows for more steering control. |
Update: May 10, 2024 | - Reduced chances that Seismic Impact gets stuck on geometry during the downward phase. |
Update: May 3, 2024 | - Base health Increased: 550 → 600.
- Siphon Life DPS Increased: 24 → 35. |
Trivia
- Abrams during Deadlock Pre-Alpha (Neon Prime) was named Atlas.
Heroes |
Hero Labs |