McGinnis: Difference between revisions
RainbowGem2 (talk | contribs) Updated intro text and removed obsolete trivia with her gun name. |
Added missing Update history among other minor fixes |
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|<b>Patch</b> | |<b>Patch</b> | ||
|<b>Changes</b> | |<b>Changes</b> | ||
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|Update 08-15-2024 | |||
| - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''') To update every frame, instead of being fixed at 60hz. | |||
- Speed while shooting Increased: 55% → <u>70%</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' now prioritize any heroes McGinnis is shooting at. | |||
- {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>. | |||
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' T1 Changed: <u>Rockets apply 35% slow</u>. | |||
|- | |- | ||
|Update 08-01-2024 | |||
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' No longer target immune structures. | |||
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cast/aim behavior improved for indoors and close range. | |||
- Reverted recent melee damage Reduction. | |||
- Fixed '''Health Nova''' not working on {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' (''when '''Health Nova''' was cast by McGinnis''). | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Base HP Increased +50 → <u>+75</u>. | |||
|- | |||
|Update 07-18-2024 | |||
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Increased: 30s → <u>35s</u>. | |||
- Base melee damage Reduced by <u>20%</u>. | |||
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Segments that are touching the Rejuv will be destroyed. | |||
|- | |||
|Update 07-11-2024 | |||
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage''). | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Duration Reduced: 40s → <u>30s</u>. | |||
|- | |||
|Update 06-27-2024 | |||
| - Updated McGinnis weapon sounds. | |||
- Fixed her gun having a recent regression that caused it to not have any spread. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m''). | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Deploy time Reduced: 2s → <u>1s</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Now shows up on the minimap. | |||
- {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Can no longer be attacked. | |||
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Height Increased by → <u>2m</u>. | |||
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Slow duration Increased: 2s → <u>2.5s</u>. | |||
- Fixed a bug with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' That caused the Rejuvenator to instantly drop. | |||
|- | |||
|Update 06-20-2024 | |||
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Range Reduced: 30m → <u>25m</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' HP scaling Reduced: 40% → <u>30%</u> (''affects initial HP too''). | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' cooldown Reduced: 35s → <u>30s</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge time Reduced: 8s → <u>6s</u>. | |||
- Base spirit resist Increased: 20% → <u>25%</u>. | |||
- Base Regen Increased: 1 → <u>2</u>. | |||
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 35s → <u>30s</u>. | |||
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cooldown Reduced: 110s → <u>100s</u>. | |||
|- | |||
|Update 06-13-2024 | |||
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge delay Reduced: 10s → <u>8s</u>. | |||
- Fixed '''Echo Shard''' to be compatible with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Again (''Activating '''Echo Shard''' resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first''). | |||
- Can now dismiss {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' while channeling other abilities (''{{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage'''''). | |||
|- | |||
|Update 06-06-2024 | |||
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Can now be dismissed early. | |||
|- | |||
|Update 05-30-2024 | |||
| - Fixed some bugs that could cause McGinnis gun to be stuck. | |||
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now does less damage to objectives similar to other ability damage. | |||
|- | |||
|Update 05-23-2024 | |||
| - Fixed upgrading McGinnis {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' To T3 while active causing it to heal everyone to full instantly. | |||
- Fixed certain rooftops allowing {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' To be built on them. | |||
|- | |||
|Update 05-16-2024 | |||
| - Fixed {{AbilityIcon|Ability=Return Fire|Size=20}} '''Return Fire''' Not returning fire to McGinnis sentries. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T1 Is now <u>+1 Charge and +25% Movement Slow</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>. | |||
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 40s → <u>35s</u>. | |||
|- | |||
|Update 05-10-2024 | |||
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Spirit resistance Increased: 50% → <u>60%</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Health Increased: 30% → <u>40%</u>. | |||
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Increased: +5m Range → <u>+10m</u>. | |||
- Fixed issues with {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Not damaging units within the target area. | |||
|- | |||
|Update 05-03-2024 | |||
| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate''). | |||
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Camera interaction with Fleetfoot Boots has been fixed. | |||
|} | |} | ||
Revision as of 19:10, 9 September 2024
McGinnis
| |
---|---|
Initial Stats | |
Weapon | |
"Services Rendered" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
22m → 58m |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+0.44 Base Bullet Damage | |
+3.4 Base Melee Damage | |
+41 Base Health |
“Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
McGinnis is a playable hero in Deadlock, wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.
A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
Abilities
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.
Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.
Background
“A FATE'S TALE:
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Update history
Patch | Changes |
Update 08-15-2024 | - Fixed targeting previews that draw a model (like McGinnis's File:.png [[#Abilities|]] Mini Turret) To update every frame, instead of being fixed at 60hz.
- Speed while shooting Increased: 55% → 70%. - File:.png [[#Abilities|]] Mini Turret now prioritize any heroes McGinnis is shooting at. - File:.png [[#Abilities|]] Medicinal Specter Duration spirit power scaling Increased: (x0.09) → (x0.12). - File:.png [[#Abilities|]] Heavy Barrage T1 Changed: Rockets apply 35% slow. |
Update 08-01-2024 | - File:.png [[#Abilities|]] Mini Turret No longer target immune structures.
- File:.png [[#Abilities|]] Heavy Barrage Cast/aim behavior improved for indoors and close range. - Reverted recent melee damage Reduction. - Fixed Health Nova not working on File:.png [[#Abilities|]] Mini Turret (when Health Nova was cast by McGinnis). - File:.png [[#Abilities|]] Mini Turret Base HP Increased +50 → +75. |
Update 07-18-2024 | - File:.png [[#Abilities|]] Spectral Wall Cooldown Increased: 30s → 35s.
- Base melee damage Reduced by 20%. - File:.png [[#Abilities|]] Spectral Wall Segments that are touching the Rejuv will be destroyed. |
Update 07-11-2024 | - File:.png [[#Abilities|]] Mini Turret Receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage).
- File:.png [[#Abilities|]] Mini Turret Outgoing damage fall off distance window (20m-35m) now scales with range upgrades. - File:.png [[#Abilities|]] Mini Turret Duration Reduced: 40s → 30s. |
Update 06-27-2024 | - Updated McGinnis weapon sounds.
- Fixed her gun having a recent regression that caused it to not have any spread. - File:.png [[#Abilities|]] Mini Turret Reduced by up to → 30% at 35m (now has bullet falloff from 20m to 35m). - File:.png [[#Abilities|]] Mini Turret Deploy time Reduced: 2s → 1s. - File:.png [[#Abilities|]] Mini Turret Now shows up on the minimap. - File:.png [[#Abilities|]] Medicinal Specter Can no longer be attacked. - File:.png [[#Abilities|]] Spectral Wall Height Increased by → 2m. - File:.png [[#Abilities|]] Spectral Wall Slow duration Increased: 2s → 2.5s. - Fixed a bug with File:.png [[#Abilities|]] Spectral Wall That caused the Rejuvenator to instantly drop. |
Update 06-20-2024 | - File:.png [[#Abilities|]] Mini Turret Range Reduced: 30m → 25m.
- File:.png [[#Abilities|]] Mini Turret HP scaling Reduced: 40% → 30% (affects initial HP too). - File:.png [[#Abilities|]] Mini Turret cooldown Reduced: 35s → 30s. - File:.png [[#Abilities|]] Mini Turret Charge time Reduced: 8s → 6s. - Base spirit resist Increased: 20% → 25%. - Base Regen Increased: 1 → 2. - File:.png [[#Abilities|]] Spectral Wall Cooldown Reduced: 35s → 30s. - File:.png [[#Abilities|]] Heavy Barrage Cooldown Reduced: 110s → 100s. |
Update 06-13-2024 | - File:.png [[#Abilities|]] Mini Turret Charge delay Reduced: 10s → 8s.
- Fixed Echo Shard to be compatible with File:.png [[#Abilities|]] Spectral Wall Again (Activating Echo Shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first). - Can now dismiss File:.png [[#Abilities|]] Spectral Wall while channeling other abilities (File:.png [[#Abilities|]] Heavy Barrage). |
Update 06-06-2024 | - File:.png [[#Abilities|]] Spectral Wall Can now be dismissed early. |
Update 05-30-2024 | - Fixed some bugs that could cause McGinnis gun to be stuck.
- File:.png [[#Abilities|]] Heavy Barrage Now does less damage to objectives similar to other ability damage. |
Update 05-23-2024 | - Fixed upgrading McGinnis File:.png [[#Abilities|]] Medicinal Specter To T3 while active causing it to heal everyone to full instantly.
- Fixed certain rooftops allowing File:.png [[#Abilities|]] Mini Turret To be built on them. |
Update 05-16-2024 | - Fixed File:.png [[#Abilities|]] Return Fire Not returning fire to McGinnis sentries.
- File:.png [[#Abilities|]] Mini Turret T1 Is now +1 Charge and +25% Movement Slow. - File:.png [[#Abilities|]] Mini Turret T2 Is now +10m Attack Range and +10% Fire Rate. - File:.png [[#Abilities|]] Spectral Wall Cooldown Reduced: 40s → 35s. |
Update 05-10-2024 | - File:.png [[#Abilities|]] Mini Turret Spirit resistance Increased: 50% → 60%.
- File:.png [[#Abilities|]] Mini Turret Health Increased: 30% → 40%. - File:.png [[#Abilities|]] Mini Turret T2 Increased: +5m Range → +10m. - Fixed issues with File:.png [[#Abilities|]] Heavy Barrage Not damaging units within the target area. |
Update 05-03-2024 | - File:.png [[#Abilities|]] Heavy Barrage Now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate).
- File:.png [[#Abilities|]] Heavy Barrage Camera interaction with Fleetfoot Boots has been fixed. |
Trivia
- McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
|