Mirage: Difference between revisions
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Updated abilities and stats according to the most recent update. |
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| card = Mirage_card_placeholder.png | | card = Mirage_card_placeholder.png | ||
| summary = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE | | summary = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE | ||
| description = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from | | description = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 12th of September, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here]. | ||
| dps = | | dps = 70 | ||
| bullet_damage = | | bullet_damage = 4.7 | ||
| ammo = | | ammo = 16 | ||
| bullets_per_sec = | | bullets_per_sec = 3.7 | ||
| light_melee = 63 | | light_melee = 63 | ||
| heavy_melee = 116 | | heavy_melee = 116 | ||
Line 22: | Line 22: | ||
| increase1_stat = 41.0 | | increase1_stat = 41.0 | ||
| increase2_value = Weapon Damage Per Level | | increase2_value = Weapon Damage Per Level | ||
| increase2_stat = | | increase2_stat = 0.4 | ||
| increase3_value = Melee Damage Per Level | | increase3_value = Melee Damage Per Level | ||
| increase3_stat = 3.4 | | increase3_stat = 3.4 | ||
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| duration = 2s | | duration = 2s | ||
| cooldown = 30s | | cooldown = 30s | ||
| description = Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''. | | description = Send out a tornado that '''damages enemies''' and '''lifts them up in the air''' While they're up in the air, targets '''will fully evade all bullets'''. | ||
| effect1 = '''Damage:''' 60 | | effect1 = '''Damage:''' 60 {{ss|1}} | ||
| effect2 = '''Lift Duration:''' | | effect2 = '''Lift Duration:''' 1.25s | ||
| effect3 = '''Radius:''' 3.5m | | effect3 = '''Radius:''' 3.5m | ||
| upgrade1 = ''' | | upgrade1 = '''+0.75s''' Lift Duration. | ||
| upgrade2 = '''- | | upgrade2 = '''-14s''' Cooldown | ||
| upgrade3 = ''' | | upgrade3 = '''-15%''' Spirit Resist | ||
}} | }} | ||
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| description = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | | description = Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | ||
| effect1 = '''Charges:''' 3 | | effect1 = '''Charges:''' 3 | ||
| effect2 = '''DPS:''' 20 | | effect2 = '''DPS:''' 20 {{ss|0.3}} | ||
| effect3 = '''Heal vs Heroes:''' 40% | | effect3 = '''Heal vs Heroes:''' 40% | ||
| effect4 = '''Debuff Duration:''' 4s | | effect4 = '''Debuff Duration:''' 4s | ||
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}} | }} | ||
|-|(3) | |-|(3) Tempest Ward= | ||
{{Ability card | {{Ability card | ||
| ability_name = Mirage_Dervish | | ability_name = Mirage_Dervish | ||
| name = | | name = Tempest Ward | ||
| description = Passive: Your next shot is amplified with '''Spirit Damage'''. Each amplified shot that hits the same target increases the Spirit Damage dealt.<br><br>You become enveloped in a whirlwind that provides '''bullet evasion''' and '''movement speed'''. | |||
| effect1 = '''Spirit Damage''': 20 {{ss|0.2}} | |||
| description = | | effect2 = '''Escalating Spirit Damage''':15 {{ss|0.2}} | ||
| effect1 = '''Bullet Evasion Chance''': | | effect3 = '''Proc Cooldown''':2s | ||
| | | effect4 = '''Max Stacks''': 5 | ||
| upgrade1 = '''+ | | effect5 = '''Bullet Evasion Chance''': 50% | ||
| | | effect6 = '''Duration''': 3.5s | ||
| | | effect7 = '''Cooldown''': 37s | ||
| upgrade1 = '''+30%''' Bullet Evasion Chance | |||
| upgrade2 = '''+10''' Escalating Spirit Damage | |||
| upgrade3 = '''-19s''' Cooldown | |||
}} | }} | ||
|-|(4) Djinn | |-|(4) Djinn Bomb= | ||
{{Ability card | {{Ability card | ||
| ability_name = Mirage_djinns_reach.png | | ability_name = Mirage_djinns_reach.png | ||
| name = Djinn | | name = Djinn Bomb | ||
| radius = | | radius = 11m | ||
| description = | | description = Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit. | ||
| cooldown = | | cooldown = 74s | ||
| effect1 = ''' | | effect1 = '''Damage:''' 225 {{ss|2.2}} | ||
| effect2 = '''Damage | | effect2 = '''Bonus Damage Per Hero''': 60 {{ss|0.6}} | ||
| effect3 = '''Lifetime''': 8s | |||
| | | upgrade1 = '''-28s''' Cooldown | ||
| | | upgrade2 = '''+40''' Bonus Damage Per Hero | ||
| upgrade1 = '''- | | upgrade3 = '''+150''' Damage | ||
| upgrade2 = '''+ | |||
| upgrade3 = ''' | |||
}} | }} | ||
</tabber> | </tabber> |
Revision as of 13:40, 13 September 2024
“
Mirage
| |
---|---|
Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 70 |
Bullet Damage: | 4.7 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | 22m → 58mm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Mirage is an unreleased hero in Deadlock.
Abilities
Send out a tornado that damages enemies and lifts them up in the air While they're up in the air, targets will fully evade all bullets.
Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
Passive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt.
You become enveloped in a whirlwind that provides bullet evasion and movement speed.
Background
“A FATE'S TALE:
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Update history
Trivia
- As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
- Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
Heroes |
Hero Labs |