McGinnis: Difference between revisions

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| range          = 22m → 58m
|weapon_name=Services Rendered}}
| weapon_name     = Services Rendered
}}


'''McGinnis''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''McGinnis''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].

Revision as of 16:35, 8 September 2024

McGinnis
{{{BASEPAGENAME}}}
Initial Stats
Weapon
"Services Rendered"
DPS

89

Bullet Damage

7.15

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

22m → 58m

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

25%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

2

Power Increases
+0.44 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health

Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Cooldown:
28s
Charges: 1
Turret DPS: 60 (Spirit Power#Spirit Power Scalingx0.4)
Lifetime: 30s
Ability Point 1+1 Ability Charge and turrets apply +25% Movement Slow
Ability Point 2+10m Attack Range and +10% turret fire rate
Ability Point 5+45 Turret DPS
Notes:


This page has been marked for deletion.
Reason: Unused

Medicinal Specter

Deploy a spirit that heals nearby units.

Range:
15m
Duration:
6s (Spirit Power#Spirit Power Scalingx0.1)
Cooldown:
45s
Health Regen: +25/sec
Heal Radius: 6m
Ability Point 1+35% Fire Rate on units being healed by Medicinal Specter
Ability Point 2-18s Cooldown
Ability Point 5 • +5% Max Health regen per second
Notes:


This page has been marked for deletion.
Reason: Unused

Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Range:
50m
Duration:
6s
Cooldown:
35s
Damage: 64 (Spirit Power#Spirit Power Scalingx0.8)
Movement Slow: 25%
Minimum Range: 7m
Impact Range: 5m
Slow Duration: 2.5s
Ability Point 1Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s
Ability Point 2-15s Cooldown
Ability Point 5 • Adds a 1s Stun to enemies hit by Spectral Wall

Notes:

  • The damage amplification from Ability Point 2 works for her turrets.


This page has been marked for deletion.
Reason: Unused

Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Range:
50m
Cooldown:
100s
Damage Per Rocket: 30 (Spirit Power#Spirit Power Scalingx0.3)
Rockets per second: 6
Explosion Radius: 4.5m
Min Range: 7m
Channel Duration: 13s
Ability Point 1 • Applies 35% movement slow
Ability Point 2-50s Cooldown
Ability Point 5+30 Damage per rocket
Notes:


This page has been marked for deletion.
Reason: Unused

Mini Turret

Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited time. Turrets gain 30% of McGinnis's max health and have 60% Spirit Resist. They deal reduced damage to troopers and objectives.

Cooldown:
28s
Charges: 1
Turret DPS: 60 (Spirit Power#Spirit Power Scalingx0.4)
Lifetime: 30s
Ability Point 1+1 Ability Charge and turrets apply +25% Movement Slow
Ability Point 2+10m Attack Range and +10% turret fire rate
Ability Point 5+45 Turret DPS
Notes:


This page has been marked for deletion.
Reason: Unused
Medicinal Specter

Deploy a spirit that heals nearby units.

Range:
15m
Duration:
6s (Spirit Power#Spirit Power Scalingx0.1)
Cooldown:
45s
Health Regen: +25/sec
Heal Radius: 6m
Ability Point 1+35% Fire Rate on units being healed by Medicinal Specter
Ability Point 2-18s Cooldown
Ability Point 5 • +5% Max Health regen per second
Notes:


This page has been marked for deletion.
Reason: Unused
Spectral Wall

Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby. After casting, press [LMB] or [3] to erupt the wall early.

Range:
50m
Duration:
6s
Cooldown:
35s
Damage: 64 (Spirit Power#Spirit Power Scalingx0.8)
Movement Slow: 25%
Minimum Range: 7m
Impact Range: 5m
Slow Duration: 2.5s
Ability Point 1Removes 1 stamina and amplifies McGinnis's damage by 25% on hit enemies for 7s
Ability Point 2-15s Cooldown
Ability Point 5 • Adds a 1s Stun to enemies hit by Spectral Wall

Notes:

  • The damage amplification from Ability Point 2 works for her turrets.


This page has been marked for deletion.
Reason: Unused
Heavy Barrage

Unleashes a volley of rockets that home in on a targeted location.

Range:
50m
Cooldown:
100s
Damage Per Rocket: 30 (Spirit Power#Spirit Power Scalingx0.3)
Rockets per second: 6
Explosion Radius: 4.5m
Min Range: 7m
Channel Duration: 13s
Ability Point 1 • Applies 35% movement slow
Ability Point 2-50s Cooldown
Ability Point 5+30 Damage per rocket
Notes:


This page has been marked for deletion.
Reason: Unused

Background

A FATE'S TALE:

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

Update history

Patch Changes

Trivia

  • McGinnis during Deadlock Pre-Alpha (Neon Prime) was named Forge.
  • McGinnis weapon is called "Services Rendered".