Kelvin: Difference between revisions

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added falloff range
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'''Kelvin''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
'''Kelvin''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
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|-
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - Bullet Radius Increased: 5 → <u>6</u>.
| - Bullet radius Increased: 5 → <u>6</u>.


- Base Health Growth per boon Increased: +45 → <u>+50</u>.
- Base health growth per boon Increased: +45 → <u>+50</u>.


- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' max slow Increased: 60% → <u>80%</u>.
- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Max slow Increased: 60% → <u>80%</u>.


- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' now affects soul orbs (secures/denies them).
- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' Now affects soul orbs (''secures/denies them'').


- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' T3 Range Reduced: 15m → <u>13m</u>.
- {{AbilityIcon|Ability=Arctic Beam|Size=20}} '''Arctic Beam''' T3 Range Reduced: 15m → <u>13m</u>.


- Fixed {{AbilityIcon|Ability=Ice Path|Size=20}} '''Ice Path''' jitter.
- Fixed {{AbilityIcon|Ability=Ice Path|Size=20}} '''Ice Path''' Jitter.


- {{AbilityIcon|Ability=Frost Grenade|Size=20}} '''Frost Grenade''' T2 Heal Increased: 135 → <u>145</u>.
- {{AbilityIcon|Ability=Frost Grenade|Size=20}} '''Frost Grenade''' T2 Heal Increased: 135 → <u>145</u>.

Revision as of 17:33, 7 September 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 83
Bullet Damage: 21
Ammo:

15

Bullets per sec:

4

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: 22m → 58mm
Vitality Stats
Health:

600

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

10%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Kelvin is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Frost Grenade

Throws a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies.

Radius:
6.5m
Duration:
4s
Cooldown:
7s
Charges: 1
Charge Cooldown: 7s
Damage: 80 x1.0
Movement Slow: 40%
Slow Duration: 4s
Ability Point 1+1 Charges
Ability Point 2 • Frost Grenade now heals 135 HP to friendly targets. Scales with Spirit x2.0
Ability Point 5+175 Damage

Ice Path

Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press [Roll] / [Crouch] to travel up or down while in Ice Path.

Range:
25m
Duration:
8s
Cooldown:
36s
Move Speed: +2m/s
Sprint Speed: +2m/s
Ice Trail Duration: 18s
Ability Point 1+4m/s Sprint Speed
Ability Point 2-16s Cooldown
Ability Point 5 • While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power

Arctic Beam

Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.

Duration:
5s
Cooldown:
23s
DPS: 60 x0.9
Max Slow: 80%
Max Slow Build Time: 2s
Slow Linger Duration: 2s
Ability Point 1-8s Cooldown
Ability Point 2+40 DPS
Ability Point 5 • Fires 2 additional Arctic Beams toward enemies with 15m of the last target hit

Frozen Shelter

Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health and enemies are slowed.

Radius:
10m
Duration:
5.5s
Cooldown:
120s
Health Regen: +120
Movement Slow: 35%
Ability Point 1+40% Fire Rate Slow
Ability Point 2-40s Cooldown
Ability Point 5+70 Health Regen and now scales with Spirit Power x1.6

Background

A FATE'S TALE:

A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.

They never returned.

A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".

Having no memory of what happened on the expedition, Kelvin is looking for answers.

Update history

Patch Changes
Update 08-29-2024 - Bullet radius Increased: 5 → 6.

- Base health growth per boon Increased: +45 → +50.

- Ability {{{1}}} not found Arctic Beam Max slow Increased: 60% → 80%.

- Ability {{{1}}} not found Arctic Beam Now affects soul orbs (secures/denies them).

- Ability {{{1}}} not found Arctic Beam T3 Range Reduced: 15m → 13m.

- Fixed Ability {{{1}}} not found Ice Path Jitter.

- Ability {{{1}}} not found Frost Grenade T2 Heal Increased: 135 → 145.

Trivia

  • Kelvin is the base unit for temperature and the Kelvin scale is an absolute temperature scale that starts at the lowest possible temperature, 0 K.
  • Kelvin weapon is called "Expedition's End".
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