Bebop: Difference between revisions

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|-|(1) Exploding Uppercut=
|-|(1) Exploding Uppercut=
{{Ability card
{{Ability card
| name=Exploding Uppercut
| name           = Exploding Uppercut
| key= 1
| key             = 1
| description=Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| description     = Deal '''Light Melee''' damage to nearby units and send them '''flying back''', causing '''area damage''' where they land. Does not damage allies.
| cooldown= 20s
| cooldown       = 20s
| effect1= '''Uppercut Damage:''' 0
| effect1         = '''Uppercut Damage:''' 0
| effect2= '''Area Damage:''' 80 {{ss|0.5}}
| effect2         = '''Area Damage:''' 80 {{ss|0.5}}
| effect3= '''Landing Radius:''' 14m
| effect3         = '''Landing Radius:''' 14m
| upgrade1= '''-11s''' Cooldown
| upgrade1       = '''-11s''' Cooldown
| upgrade2= On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade2       = On Uppercut enemy Hero, gain '''fast spin up time, 2x range and +60% weapon damage''' for 12s
| upgrade3= On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip
| upgrade3       = On Uppercut enemy Hero, set '''Hook cooldown to 0''' and instantly '''+100% bullets''' to your current clip




Line 55: Line 55:
* Uppercutted enemies cannot receive the area damage.
* Uppercutted enemies cannot receive the area damage.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
* Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.
}}
}}
|-|(2) Sticky Bomb=
|-|(2) Sticky Bomb=
{{Ability card
{{Ability card
| name= Sticky Bomb
| name           = Sticky Bomb
| key= 2
| key             = 2
| description=Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| description     = Attach a Sticky Bomb to a nearby target that deals '''explosive damage''' after a short fuse time. Gain '''+2.5% bomb damage''' for every enemy hero hit.
| cooldown= 18s
| cooldown       = 18s
| range= 6m
| range           = 6m
| radius= 12m
| radius         = 12m
| effect1= '''Damage:''' 120 {{ss|0.9}}
| effect1         = '''Damage:''' 120 {{ss|0.9}}
| effect2= '''Fuse Time:''' 3s
| effect2         = '''Fuse Time:''' 3s
| upgrade1= '''-8s''' Cooldown
| upgrade1       = '''-8s''' Cooldown
| upgrade2= '''+80''' Damage
| upgrade2       = '''+80''' Damage
| upgrade3= On Attach, '''disarms''' the target for '''3.5''' seconds.  
| upgrade3       = On Attach, '''disarms''' the target for '''3.5''' seconds.  




Line 78: Line 77:
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
* The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
** For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 ''[base damage]'' + 80 ''[upgrade damage]'' + 33*0.9 ''[damage from spirit scaling]'') = 264.16 damage, before any Spirit Resistance reductions.
}}
}}
|-|(3) Hook=
|-|(3) Hook=
{{Ability card
{{Ability card
| name= Hook
| name           = Hook
| key= 3
| key             = 3
| description=Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| description     = Launch out a hook that '''grabs and reels in''' the first enemy hero it hits, dealing damage. Target will be placed where you are facing.
| cooldown= 22s
| cooldown       = 22s
| range= 35m
| range           = 35m
| effect1= '''Damage:''' 40
| effect1         = '''Damage:''' 40
| upgrade1= Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade1       = Bebop deals '''30% more bullet damage''' against hooked enemies for 10s
| upgrade2= '''+30m''' Cast Range
| upgrade2       = '''+30m''' Cast Range
| upgrade3= '''-12s''' Cooldown  
| upgrade3       = '''-12s''' Cooldown  




Line 101: Line 99:
|-|(4) Hyper Beam=
|-|(4) Hyper Beam=
{{Ability card
{{Ability card
| name= Hyper Beam
| name           = Hyper Beam
| key= 4
| key             = 4
| description=Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| description     = Charge up your laser to unleash a powerful torrent of energy that '''deals damage''' and '''slows enemies' movement and dashes.''' You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.
| duration= 8s {{ss|0.08}}
| duration       = 8s {{ss|0.08}}
| cooldown= 110s
| cooldown       = 110s
| effect1= '''DPS:''' 220 {{ss|3}}
| effect1         = '''DPS:''' 220 {{ss|3}}
| effect2= '''Beam Width:''' 2.9m
| effect2         = '''Beam Width:''' 2.9m
| effect3= '''Movement Slow:''' 40% (on hit)
| effect3         = '''Movement Slow:''' 40% (on hit)
| effect4= '''Beam Length:''' 70m
| effect4         = '''Beam Length:''' 70m
| upgrade1= '''-40s''' Cooldown
| upgrade1       = '''-40s''' Cooldown
| upgrade2= '''+100''' DPS
| upgrade2       = '''+100''' DPS
| upgrade3= Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero
| upgrade3       = Hyper Beam heals Bebop for '''100'''% of its damage on heroes. 33% on non-hero




Line 120: Line 118:
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
* Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.
}}
}}
</tabber>
</tabber>

Revision as of 00:56, 6 September 2024

Bebop
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

66

Bullet Damage

5.3

Ammo

66

Bullets per sec

12.5

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

650

Health Regen

3

Bullet Resist

10%

Spirit Resist

0%

Move Speed

6.2 m/s

Sprint Speed

3 m/s

Stamina

3

Power Increases
+0.37 Base Bullet Damage
+3.4 Base Melee Damage
+41 Base Health
+2% Bullet Resist
+2.5m Weapon Range

Hooks an enemy for a knockout combo
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves problems.

Bebop is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Exploding Uppercut

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Cooldown:
20s
Uppercut Damage: 0
Area Damage: 80 (Spirit Power#Spirit Power Scalingx0.5)
Landing Radius: 14m
Ability Point 1-11s Cooldown
Ability Point 2 • On Uppercut enemy Hero, gain fast spin up time, 2x range and +60% weapon damage for 12s
Ability Point 5 • On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip



Notes:

  • Uppercuts all enemies within around 2-3m of Bebop.
  • Uppercutted enemies cannot receive the area damage.
  • Trajectory is affected by Bebop facing angle, i.e. facing down reduces airtime, and facing upward increases airtime.

Sticky Bomb

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain +2.5% bomb damage for every enemy hero hit.

Radius:
12m
Range:
6m
Cooldown:
18s
Damage: 120 (Spirit Power#Spirit Power Scalingx0.9)
Fuse Time: 3s
Ability Point 1-8s Cooldown
Ability Point 2+80 Damage
Ability Point 5 • On Attach, disarms the target for 3.5 seconds.



Notes:

  • Damage gain per hero hit is permanent for the rest of the game.
  • The percentage damage increase is applied to the total damage of the bomb (base damage + upgrade damage increase + damage from Spirit scaling).
    • For example: A Bebop has the "+80 Damage" upgrade learned, 6 total bomb stacks (+15% damage), and has 33 total Spirit. His bomb will do (120 [base damage] + 80 [upgrade damage] + 33*0.9 [damage from spirit scaling]) = 264.16 damage, before any Spirit Resistance reductions.

Hook

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing.

Range:
35m
Cooldown:
22s
Damage: 40
Ability Point 1 • Bebop deals 30% more bullet damage against hooked enemies for 10s
Ability Point 2+30m Cast Range
Ability Point 5-12s Cooldown



Notes:

  • Hook damage is dealt after Bebop finishes reeling in the target.

Hyper Beam

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air you will hover while unleashing the beam.

Duration:
8s (Spirit Power#Spirit Power Scalingx0.08)
Cooldown:
110s
DPS: 220 (Spirit Power#Spirit Power Scalingx3)
Beam Width: 2.9m
Movement Slow: 40% (on hit)
Beam Length: 70m
Ability Point 1-40s Cooldown
Ability Point 2+100 DPS
Ability Point 5 • Hyper Beam heals Bebop for 100% of its damage on heroes. 33% on non-hero



Notes:

  • Hyper Beam deals 75% damage to enemies within ~9m of Bebop.
  • Hyper Beam also deals 75% beam damage in an approximately ~6m radius centered around the beam arm, indicated by a ~4m purple circle on the ground.

Background

A FATE'S TALE:

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

Update history

Patch Changes
Update 08-29-2024 - Gun Range Increased: 30m → 32m.

- File:.png [[#Abilities|]] Hook now targets enemies by default. Use Alt Cast (MMB) to hook allies only.

- File:.png [[#Abilities|]] Hyper Beam can now be cancelled by using Parry.

Update 08-15-2024 - Gun Range Reduced: 50m → 30m + 2.5m/boon (58m Max)

- Speed while Shooting Reduced: 55% → 70%.

- Base Regen Increased: 2.5 → 3.

- Base Bullet Resist Increased: 0% → 10%.

- Bullet Resist per Boon Reduced: 2.5% → 1.6% (Same overall Bullet Resist at Max)

- File:.png [[#Abilities|]] Hook Range Reduced: 40m → 35m.

- File:.png [[#Abilities|]] Hook T2 Increased: +25m → +30m.

- Fixed hooking through Veils sometimes not working.

- File:.png [[#Abilities|]] Exploding Uppercut Radius Increased: 10m → 14m.

- File:.png [[#Abilities|]] Exploding Uppercut T1 Increased: -10s → -11s Cooldown.

- File:.png [[#Abilities|]] Exploding Uppercut now has a slight angle limitation to prevent straight-up direction.

- File:.png [[#Abilities|]] Sticky Bomb Radius Increased: 10m → 12m.

- File:.png [[#Abilities|]] Sticky Bomb can now be self-cast using Alt Cast Hotkey.

- File:.png [[#Abilities|]] Hyper Beam Spirit Scaling Increased: (Spirit Power#Spirit Power Scalingx2.4)(Spirit Power#Spirit Power Scalingx3.0).

- File:.png [[#Abilities|]] Hyper Beam Turn Rate Increased by 10%.

- File:.png [[#Abilities|]] Hyper Beam Nearby Radius Increased: 4.5m → 5m.

- File:.png [[#Abilities|]] Hyper Beam T2 Reduced: +140 → +100.

- File:.png [[#Abilities|]] Hyper Beam Nearby Damage now does 25% less than the full amount.

Update 08-01-2024 - Bullet Resistance Growth per Boon Increased: 2% → 2.5%.

- File:.png [[#Abilities|]] Sticky Bomb now prioritizes enemies over allies.

- File:.png [[#Abilities|]] Hyper Beam Duration now scales with Spirit (Spirit Power#Spirit Power Scalingx0.08).

- File:.png [[#Abilities|]] Hyper Beam Spirit Scaling Increased: (Spirit Power#Spirit Power Scalingx2.2)(Spirit Power#Spirit Power Scalingx2.4).

Update 07-18-2024 - Base HP Regen Increased: 1 → 2.5.

- No longer has 24% Base Bullet Resist.

- Now gains +2% Bullet Resist per Boon (up to 11 times).

- File:.png [[#Abilities|]] Hook Speed Reduced: 3000 → 2850.

- File:.png [[#Abilities|]] Exploding Uppercut Horizontal Distance Knockback on Enemy Heroes Reduced: 25m → 20m.

- Fixed enemies being able to cancel File:.png [[#Abilities|]] Exploding Uppercut's momentum with Heavy Melee.

- File:.png [[#Abilities|]] Hyper Beam is now wider in front of Bebop, then narrows out.

- File:.png [[#Abilities|]] Hyper Beam Spirit Scaling Increased: (Spirit Power#Spirit Power Scalingx1.96)(Spirit Power#Spirit Power Scalingx2.2).

- File:.png [[#Abilities|]] Hyper Beam T2 Increased: +120 → +140.

Update 07-04-2024 - Base HP Regen Reduced: 2 → 1.

- File:.png [[#Abilities|]] Hyper Beam Cast Range Increased: 60m → 70m.

Update 06-20-2024 - File:.png [[#Abilities|]] Hook Hitbox Reduced: 36 → 33 Inches.

- File:.png [[#Abilities|]] Hyper Beam Cooldown Increased: 100s → 110s.

Update 06-13-2024 - File:.png [[#Abilities|]] Sticky Bomb Base Damage Reduced: 130 → 120.

- File:.png [[#Abilities|]] Hook Grab Radius Reduced: 40 → 36 Inches.

- File:.png [[#Abilities|]] Hyper Beam Movement & Dash Slow Increased: 30% → 40%.

- File:.png [[#Abilities|]] Hyper Beam DPS Increased: 210 → 220.

- File:.png [[#Abilities|]] Hyper Beam Tracking Speed Increased by 10%.

Update 06-06-2024 - File:.png [[#Abilities|]] Hyper Beam Slow now effects stamina dashes.
Update 05-30-2024 - Base Bullet Resist Increased: 20% → 24%.

- File:.png [[#Abilities|]] Hyper Beam Width Increased: 2.7m → 2.9m.

Update 05-23-2024 - Improved File:.png [[#Abilities|]] Hook Hitbox to not grab targets behind cover.

- File:.png [[#Abilities|]] Sticky Bomb T3 Changed from Silence to Disarm.

- File:.png [[#Abilities|]] Hyper Beam Width Increased: 2.5m → 2.7m.

Update 05-16-2024 - File:.png [[#Abilities|]] Sticky Bomb T3 now applies Silence on cast instead of on detonation.

- File:.png [[#Abilities|]] Sticky Bomb T3 Silence Duration Reduced: 5s → 3.5s.

- File:.png [[#Abilities|]] Sticky Bomb now uses a new Instant Cast Mechanism. A valid target indicator will appear when in range.

Update 05-10-2024 - No longer has +15% Base Spirit Resist.

- Now has +20% Base Bullet Resist.

- File:.png [[#Abilities|]] Hook Cooldown Reduced: 27s → 22s.

- File:.png [[#Abilities|]] Hook T3 Reduced: -15s → -12s Cooldown.

- File:.png [[#Abilities|]] Hook Speed Increased: 2700 → 3000.

- File:.png [[#Abilities|]] Hook Return Speed Increased: 1800 → 2200.

- File:.png [[#Abilities|]] Hyper Beam DPS Increased: 180 → 210.

Update 05-03-2024 - Weapon no longer has horizontal & vertical recoil.

Trivia

  • He has an ongoing feud with Lash. Several voice lines reference their feud and rivalry in blood sport.
  • Bebop's current model is likely temporary and is based on a robot model from when the game was still called Neon Prime.
  • Bebop's weapon is called "Humble Pie".