Mirage: Difference between revisions
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RainbowGem2 (talk | contribs) Updated Mirage's abilities to be included in a tabber and made the "Deadlock" text at the beggining a link. |
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|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}} | |card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}} | ||
'''Mirage''' is an unreleased hero in ''Deadlock.'' | '''Mirage''' is an unreleased hero in ''[[Deadlock]].'' | ||
== Abilities == | == Abilities == | ||
{{Ability card|ability_name=Mirage_tornado.png|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage | <tabber> | ||
|-|(1) Tornado= | |||
{{Ability card | |||
|ability_name=Mirage_tornado.png | |||
|name=Tornado | |||
|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''. | |||
|radius=3.5m | |||
|duration=2s | |||
|cooldown=30s | |||
|effect1='''Damage:''' 60 | |||
|effect2='''Lift Duration:''' 0.6s | |||
|effect3='''Radius:''' 3.5m | |||
|upgrade1='''30% Movement Slow for 3s''' when lift ends. | |||
|upgrade2='''-15s''' Cooldown | |||
|upgrade3='''+120''' Damage | |||
}} | |||
{{Ability card|ability_name=Mirage_djinns_reach.png|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''. | |-|(2) Fire Beetles= | ||
Hold '''[4]''' or '''[LMB]''' to hold the shot.|cooldown=60s|effect1='''Bullet Resist Reduction''': -25%|effect2='''Damage Shared:''' 30%|effect3='''Debuff Duration''': 7s|effect4='''Movement Slow''': 20%|effect5='''Tether Length''': 14m|radius=17m|upgrade1='''-20s''' Cooldown|upgrade2='''+20%''' Damage Shared|upgrade3='''-15%''' Bullet Resist Reduction}} | {{Ability card | ||
|ability_name=Mirage_fire_beetles.png | |||
|name=Fire Beetles | |||
|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown. | |||
|radius=4m | |||
|effect1='''Charges:''' 3 | |||
|effect2='''DPS:''' 20 | |||
|effect3='''Heal vs Heroes:''' 40% | |||
|effect4='''Debuff Duration:''' 4s | |||
|effect5='''Launch Window:''' 15s | |||
|effect6='''Heal vs Non-Heroes:''' 15% | |||
|cooldown=35s | |||
|upgrade1='''+2''' Charges | |||
|upgrade2='''+40%''' Heal vs Heroes | |||
|upgrade3='''+40''' DPS}} | |||
|-|(3) Whirling Dervish= | |||
{{Ability card | |||
|ability_name=Mirage_Dervish | |||
|name=Whirling Dervish | |||
|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed. | |||
|cooldown=45s | |||
|duration=8s | |||
|effect1='''Bullet Evasion Chance''': 40% | |||
|effect2='''Move Speed''': +3 m/s | |||
|upgrade1='''+20%''' Bullet Evasion Chance | |||
|upgrade3='''+15''' Weapon Damage during Whirling Dervish | |||
|upgrade2='''-18s''' Cooldown | |||
}} | |||
|-|(4) Djinn's Reach= | |||
{{Ability card | |||
|ability_name=Mirage_djinns_reach.png | |||
|name=Djinn's Reach | |||
|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''. | |||
Hold '''[4]''' or '''[LMB]''' to hold the shot. | |||
|cooldown=60s | |||
|effect1='''Bullet Resist Reduction''': -25% | |||
|effect2='''Damage Shared:''' 30% | |||
|effect3='''Debuff Duration''': 7s | |||
|effect4='''Movement Slow''': 20% | |||
|effect5='''Tether Length''': 14m | |||
|radius=17m | |||
|upgrade1='''-20s''' Cooldown | |||
|upgrade2='''+20%''' Damage Shared | |||
|upgrade3='''-15%''' Bullet Resist Reduction | |||
}} | |||
</tabber> | |||
== Background == | == Background == | ||
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== Trivia == | == Trivia == | ||
* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet. | * As this character is not yet released to the public there isn't any reliable and concrete information about this character yet. | ||
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"''' | * Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"''' | ||
{{Heroes}} | {{Heroes}} | ||
[[Category:Heroes]] | [[Category:Heroes]] |
Revision as of 02:06, 6 September 2024
“
Mirage
| |
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Weapon: "Hero Not Found"
| |
Weapon Stats | |
DPS: | 58 |
Bullet Damage: | 23 |
Ammo: | |
Bullets per sec: | |
Reload Time: | |
Bullet Velocity: | |
Light Melee: | 63 |
Heavy Melee: | 116 |
Falloff Range: | Hero Not Foundm → Hero Not Foundm |
Vitality Stats | |
Health: | |
Health Regen: | |
Bullet Resist: | |
Spirit Resist: | |
Move Speed: | |
Sprint Speed: | |
Stamina: |
Mirage is an unreleased hero in Deadlock.
Abilities
Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.
Background
“A FATE'S TALE:
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
Update history
Trivia
- As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
- Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
Heroes |
Hero Labs |