Mirage: Difference between revisions

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{{Unreleased}}{{Infobox hero
{{Unreleased}}
 
{{Infobox hero
| name            = Mirage
| name            = Mirage
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
Line 17: Line 19:
| stamina        = 3
| stamina        = 3
|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}}
|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}}
'''Mirage''' is an unreleased hero in ''Deadlock.''


== Abilities ==
== Abilities ==

Revision as of 03:13, 2 September 2024

“This is going to be exciting!”
This page contains game content that is unfinished, work in progress or unavailable in standard gameplay.


{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 58
Bullet Damage: 23
Ammo:

12

Bullets per sec:

2.5

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

7m/s

Sprint Speed:

0m/s

Stamina:

3


Mirage is an unreleased hero in Deadlock.

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60
Lift Duration: 0.6s
Radius: 3.5m
Ability Point 130% Movement Slow for 3s when lift ends.
Ability Point 2-15s Cooldown
Ability Point 5+120 Damage


Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point 1+2 Charges
Ability Point 2+40% Heal vs Heroes
Ability Point 5+40 DPS

Whirling Dervish

Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.

Duration:
8s
Cooldown:
45s
Bullet Evasion Chance: 40%
Move Speed: +3 m/s
Ability Point 1+20% Bullet Evasion Chance
Ability Point 2-18s Cooldown
Ability Point 5+15 Weapon Damage during Whirling Dervish


Djinn's Reach

Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.

Radius:
17m
Cooldown:
60s
Bullet Resist Reduction: -25%
Damage Shared: 30%
Debuff Duration: 7s
Movement Slow: 20%
Tether Length: 14m
Ability Point 1-20s Cooldown
Ability Point 2+20% Damage Shared
Ability Point 5-15% Bullet Resist Reduction


Background

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history

Trivia

  • As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"
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