Infernus: Difference between revisions

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Created page with "{{Infobox hero | name = Infernus | art = Infernus full.png | card = Infernus card.png | summary = Lights up enemies and watches them burn | description = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames. | dps = 66 | bullet_damage = 6.6 | ammo = 27 | bullets_per_sec = 10 |..."
 
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== Abilities ==
== Abilities ==
{{Ability card|ability_name=Catalyst|name=Catalyst|description=Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them|range=20m|cooldown=24s|effect1='''Damage Amplification:''' '''30'''%|effect2='''Damage:''' '''50''' {{ss|0.3}}|effect3='''Movement Slow:''' '''40'''%|effect4='''Debuff Duration:''' '''8'''s|effect5='''Slow Duration:''' '''4'''s|upgrade1='''+1''' Charge|upgrade2=Infernus gains '''20% Lifesteal''' against victims|upgrade3='''+10'''% Damage Amplification and '''-40'''% Heal/Regen}}{{Ability card|ability_name=Flame Dash|name=Flame Dash|description=Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''.
Hold '''[Fire]''' to dash faster.|cooldown=38s|effect1='''Max Dash Speed:''' '''20'''m/s|effect2='''DPS:''' '''40''' {{ss|0.7}}|effect3='''Dash Time:''' '''3'''s|effect4='''Dash Speed:''' '''12'''m/s|effect5='''Trail Duration:''' '''4'''s|upgrade1='''+30% Fire Rate Slow''' for 7s|upgrade2='''+45''' DPS|upgrade3='''-20s''' Cooldown}}{{Ability card|ability_name=Afterburn|name=Afterburn|description=Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration|effect1='''DPS:''' '''15''' {{ss|0.5}}|effect2='''Burn Duration:''' '''3'''s|effect3='''Buildup per bullet:''' '''10'''%|effect4='''Headshot Buildup:''' '''16'''%|effect5='''Buildup Decay Time:''' '''15'''s|upgrade1=Victims deal '''-30'''% Spirit Damage|upgrade2='''+1s''' Burn Duration|upgrade3='''+30''' DPS}}{{Ability card|ability_name=Concussive Combustion|name=Concussive Combustion|description=Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius|radius=12m|cooldown=120s|effect1='''Stun Duration:''' '''1.25'''s|effect2='''DPS:''' '''160''' {{ss|1}}|effect3='''Explosion Delay:''' '''3'''s|upgrade1='''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius|upgrade3='''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''}}


== Background ==
== Background ==

Revision as of 03:59, 26 August 2024

Infernus
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

66

Bullet Damage

6.6

Ammo

27

Bullets per sec

10

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

625

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.36 Base Bullet Damage
+3.4 Base Melee Damage
+33 Base Health

Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.

Infernus is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Catalyst

Spew napalm that slows enemy movement and amplifies the damage Infernus does to them

Range:
20m
Cooldown:
24s
Damage Amplification: 30%
Damage: 50 (Spirit Power#Spirit Power Scalingx0.3)
Movement Slow: 40%
Debuff Duration: 8s
Slow Duration: 4s
Ability Point 1+1 Charge
Ability Point 2 • Infernus gains 20% Lifesteal against victims
Ability Point 5+10% Damage Amplification and -40% Heal/Regen

Flame Dash

Move forward at high speed and leave a flame trail that burns enemies. Hold [Fire] to dash faster.

Cooldown:
38s
Max Dash Speed: 20m/s
DPS: 40 (Spirit Power#Spirit Power Scalingx0.7)
Dash Time: 3s
Dash Speed: 12m/s
Trail Duration: 4s
Ability Point 1+30% Fire Rate Slow for 7s
Ability Point 2+45 DPS
Ability Point 5-20s Cooldown

Afterburn

Your bullets build up to apply a burning effect on enemies. Infernus' bullets and abilities will refresh the duration

DPS: 15 (Spirit Power#Spirit Power Scalingx0.5)
Burn Duration: 3s
Buildup per bullet: 10%
Headshot Buildup: 16%
Buildup Decay Time: 15s
Ability Point 1 • Victims deal -30% Spirit Damage
Ability Point 2+1s Burn Duration
Ability Point 5+30 DPS

Concussive Combustion

Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius

Radius:
12m
Cooldown:
120s
Stun Duration: 1.25s
DPS: 160 (Spirit Power#Spirit Power Scalingx1)
Explosion Delay: 3s
Ability Point 1-40s Cooldown
Ability Point 2+0.5s Stun Duration and +4m Radius
Ability Point 5+115 Damage and 100% lifesteal from enemy heroes hit


Background

A FATE'S TALE:

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history

Trivia