Haze: Difference between revisions

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Created page with "{{Infobox hero | name = Haze | art = Haze full.png | card = Haze card.png | summary = Sneaks in and sprays bullets | description = When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close. | dps = 53 | bullet_damage = 5.3 | ammo = 25 {{ss|0.5}} | bullets_per_sec = 10 | light_melee =..."
 
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== Abilities ==
== Abilities ==
{{Ability card
| name            = Sleep Dagger
| key            = 1
| cooldown        = 27s
| description    = Throw a dagger that '''damages''' and '''sleeps''' the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.
| effect1        = '''Status Effect:''' Sleep
| effect2        = '''Damage:''' 70 {{ss|2.8}}
| effect3        = '''Wake Up Time:''' 0.1s {{ss|0.003}}
| effect4        = '''Min Sleep Time:''' 0.2s
| effect5        = '''Sleep Duration:''' 3s
| upgrade1        = '''Removes 1 stamina'''
| upgrade2        = '''-13s''' Cooldown
| upgrade3        = Applies '''-12% Bullet Resist''' for 6s on wake-up
}}
{{Ability card
| name            = Smoke Bomb
| key            = 2
| duration        = 8s {{ss|0.2}}
| cooldown        = 35s
| description    = Fade out of sight, becoming '''invisible''' and gaining '''sprint speed.''' Attacking removes invisibility. Close enemies can see through your invisibility.
| effect1        = '''Status Effect:''' Invisible
| effect2        = '''Fade Time:''' 1.5s
| effect3        = '''Spot Radius:''' 20m
| effect4        = '''Invis Sprint Speed:''' +2m/s
| upgrade1        = '''-15s''' Cooldown
| upgrade2        = '''+6m/s''' Invis Sprint Speed
| upgrade3        = After invis, gain'''+30% Bullet Lifesteal''' for 8s
}}
{{Ability card
| name            = Fixation
| key            = 3
| description    = Shooting a target '''increases your bullet damage on that target'''. Gain one '''stack''' per bullet hit, two if the hit is a headshot.
| effect1        = '''Weapon Damage:''' +0.2 per stack
| effect2        = '''Max Stacks:''' 30
| upgrade1        = '''60''' Spirit damage and '''15%''' slow for 2s to target every '''20''' stacks.
| upgrade2        = '''30''' Max Stacks and '''+5s''' Duration
| upgrade3        = '''+0.2 per stack''' Weapon Damage
}}
{{Ability card
| name            = Bullet Dance
| key            = 4
| duration        = 3s {{ss|0.07}}
| range          = 15m
| cooldown        = 130s
| description    = Enter a flurry, '''firing your weapon''' at nearby enemies with '''perfect accuracy'''. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.
| effect1        = '''Fire Rate:''' +25%
| effect2        = '''Targets Hit Per Shot:''' 1
| effect3        = '''Evasion Chance:''' 50%
| upgrade1        = '''+7''' Weapon Damage
| upgrade2        = '''-40s''' Cooldown
| upgrade3        = '''+1''' Targets Hit Per Shot
}}


== Background ==
== Background ==

Revision as of 05:39, 26 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 53
Bullet Damage: 5.3
Ammo:

25 x0.5

Bullets per sec:

10

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

500

Health Regen:

2

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

3


Haze is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Cooldown:
27s
Status Effect: Sleep
Damage: 70 x2.8
Wake Up Time: 0.1s x0.003
Min Sleep Time: 0.2s
Sleep Duration: 3s
Ability Point 1Removes 1 stamina
Ability Point 2-13s Cooldown
Ability Point 5 • Applies -12% Bullet Resist for 6s on wake-up



Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility.

Duration:
8s x0.2
Cooldown:
35s
Status Effect: Invisible
Fade Time: 1.5s
Spot Radius: 20m
Invis Sprint Speed: +2m/s
Ability Point 1-15s Cooldown
Ability Point 2+6m/s Invis Sprint Speed
Ability Point 5 • After invis, gain+30% Bullet Lifesteal for 8s



Fixation

Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.

Weapon Damage: +0.2 per stack
Max Stacks: 30
Ability Point 160 Spirit damage and 15% slow for 2s to target every 20 stacks.
Ability Point 230 Max Stacks and +5s Duration
Ability Point 5+0.2 per stack Weapon Damage



Bullet Dance

Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. During the flurry, Haze gains a fire rate bonus and will evade some of the bullets shot at her.

Range:
15m
Duration:
3s x0.07
Cooldown:
130s
Fire Rate: +25%
Targets Hit Per Shot: 1
Evasion Chance: 50%
Ability Point 1+7 Weapon Damage
Ability Point 2-40s Cooldown
Ability Point 5+1 Targets Hit Per Shot


Background

A FATE'S TALE:

The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.

As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.

Update history

Trivia

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