Vindicta: Difference between revisions

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→‎Abilities: Removed note about unscoping during vindicta ult when charges arent ready (removed in 08-29-24 update)
The 0.2x spirit multiplier for Flight Duration was mistakenly added to the wrong location.
Line 49: Line 49:
|name            = Flight
|name            = Flight
|description            = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
|description            = Leap into the air and fly. While in flight your weapon deals bonus spirit damage
|duration            = 8s
|duration            = 8s {{ss|0.2}}
|cooldown            = 40s
|cooldown            = 40s
|effect1            = '''Spirit Damage Per Bullet:''' 10
|effect1            = '''Spirit Damage Per Bullet:''' 10
|upgrade1            = '''+50%''' base Ammo while flying
|upgrade1            = '''+50%''' base Ammo while flying
|upgrade2            = '''-15s''' Cooldown
|upgrade2            = '''-15s''' Cooldown
|upgrade3            = '''+12''' Spirit Damage Per Bullet {{ss|0.2}}
|upgrade3            = '''+12''' Spirit Damage Per Bullet
|effect2            = '''Casting Time:''' .2s
|effect2            = '''Casting Time:''' .2s
}}
}}

Revision as of 07:23, 31 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 73
Bullet Damage: 14
Ammo:

22

Bullets per sec:

5.26

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

550

Health Regen:

2

Bullet Resist:

-10%

Spirit Resist:

0%

Move Speed:

8m/s

Sprint Speed:

0m/s

Stamina:

2


Vindicta is a playable hero in Deadlock, available since the start of the Early Development Build.

Abilities

Stake

Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.

Radius:
8m
Cooldown:
40s
Tether Duration: 2.25s
Damage: 60 x0.4
Tether Length: 6m
Movement Slow: 30%
Capture Radius: 8m
Ability Point 1+0.75s Tether Duration
Ability Point 2-20s Cooldown
Ability Point 5 • Tethered enemies are also disarmed

Flight

Leap into the air and fly. While in flight your weapon deals bonus spirit damage

Duration:
8s x0.2
Cooldown:
40s
Spirit Damage Per Bullet: 10
Casting Time: .2s
Ability Point 1+50% base Ammo while flying
Ability Point 2-15s Cooldown
Ability Point 5+12 Spirit Damage Per Bullet


  • Bonus spirit damage is affected by weapon damage fall-off.
  • The 1 ability point upgrade does NOT increase Vindicta's base Ammo capacity by 50%, it only increases her Ammo capacity by 50% of her base Ammo. This means that it will increase her ammo capacity by the same amount every time and will not affect other sources of Ammo increase such as Titanic Magazine.

Crow Familiar

Your crow familiar deals impact damage and applies a bleed that deals damage based on the target's current health

Cooldown:
25s
Damage: 50 x1
Bleed Damage: 3%/sec
Debuff Duration: 6s x0.04
Ability Point 1 • Crow Ricochets up to 2 times towards other enemies within 15m
Ability Point 2-17s Cooldown
Ability Point 5 • +3% Bleed and suppresses healing by -40%

Assassinate

Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls

Cooldown:
50s
Charge Time: 1.6s
Damage: 160 x1
Bonus Damage: 145 x1.6
Bonus Souls Per Assassination: 250
Ability Point 1-20s Cooldown
Ability Point 2+140 Bonus Damage
Ability Point 5+600 Bonus Souls Per Assassination


  • Vindicta will remain scoped after firing an Assassinate shot as long as there is at least one ability charge remaining.

Shop Items

File:Basic Mag.png

High-Velocity Mag

Cost - 500 Souls

+30% Bullet Velocity

+20% Weapon Damage

+50 Bullet Shield Health


Close Quarters

Cost - 500 Souls +85 Bullet Shield Health

Passive

Deal additional Weapon Damage when in close range to your target.

+25% Weapon Damage Conditional - 15m Close Range


To be updated.



Background

A FATE'S TALE:

A victim of John Hawthorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).

Waging a one-ghost war against the "The Friends of Humanity" a neo inquisition formed by Hawthorne's descendants; Vindicta looks keep the supernatural safe from Hathorne’s ilk, and she isn't afraid to stack as many bodies as needed to do it.

Update history

Trivia

  • Vindicta is referred to as "Hornet" in the game files, which was likely an initial placeholder name.
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