Mirage: Difference between revisions

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m Small adjustment to file names
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Another touchup of Mirage hero card
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| name            = Mirage
| name            = Mirage
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| summary        = CHARACTER NOT RELEASED - NO DESCRIPTION AVAILABLE
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes.
| description    = Lorem Ipsum! This character is not released yet, similarly to Holliday and Calico. All information here is based on data from 30th of August, 2024 and are subject to heavy changes. In short: Current known playstyle description is [playstyle info here].
| dps            = 58
| dps            = 58
| bullet_damage  = 23
| bullet_damage  = 23
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| sprint_speed    = 0
| sprint_speed    = 0
| stamina        = 3
| stamina        = 3
}}
|card=Mirage_card_placeholder.png}}


== Abilities ==
== Abilities ==
{{Ability card|ability_name=Mirage_Tornado|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
{{Ability card|ability_name=Mirage_tornado.png|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
{{Ability card|ability_name=Mirage_FireBeetles|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.}}
{{Ability card|ability_name=Mirage_fire_beetles.png|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.|cooldown=45s|duration=8s|effect1='''Bullet Evasion Chance''': 40%|effect2='''Move Speed''': +3 m/s|upgrade1='''+20%''' Bullet Evasion Chance|upgrade3='''+15''' Weapon Damage during Whirling Dervish|upgrade2='''-18s''' Cooldown}}


{{Ability card|ability_name=Mirage_DjiinReach|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a poriton of the damage any of the other tethered heroes receive.
{{Ability card|ability_name=Mirage_djinns_reach.png|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''.
Hold [4] or [LMB] to hold the shot.}}
Hold '''[4]''' or '''[LMB]''' to hold the shot.|cooldown=60s|effect1='''Bullet Resist Reduction''': -25%|effect2='''Damage Shared:''' 30%|effect3='''Debuff Duration''': 7s|effect4='''Movement Slow''': 20%|effect5='''Tether Length''': 14m|radius=17m|upgrade1='''-20s''' Cooldown|upgrade2='''+20%''' Damage Shared|upgrade3='''-15%''' Bullet Resist Reduction}}


== Background ==
== Background ==
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'''A FATE'S TALE:'''
'''A FATE'S TALE:'''


There is none as character was not yet released!}}
The Djinn are one of the more curious groups of people in the modern world.  Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel.  As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
 
Mirage is one such bodyguard.  Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission.  It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.}}


== Update history ==
== Update history ==
Line 35: Line 37:
== Trivia ==
== Trivia ==


* As this character is not yet released to the public, sparse information is available
* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''
{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]

Revision as of 22:06, 30 August 2024

Mirage
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

58

Bullet Damage

23

Ammo

12

Bullets per sec

2.5

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

550

Health Regen

2

Bullet Resist

0%

Spirit Resist

0%

Move Speed

7 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+{{{increase1_value}}} {{{increase1_stat}}}
+{{{increase2_value}}} {{{increase2_stat}}}
+{{{increase3_value}}} {{{increase3_stat}}}

Fires off barrages while evading shots
Playstyle info here

Abilities

Tornado

Send out a tornado that damages enemies and lifts them up in the air.

Radius:
3.5m
Duration:
2s
Cooldown:
30s
Damage: 60
Lift Duration: 0.6s
Radius: 3.5m
Ability Point 130% Movement Slow for 3s when lift ends.
Ability Point 2-15s Cooldown
Ability Point 5+120 Damage


Fire Beetles

Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.

Radius:
4m
Cooldown:
35s
Charges: 3
DPS: 20
Heal vs Heroes: 40%
Debuff Duration: 4s
Launch Window: 15s
Heal vs Non-Heroes: 15%
Ability Point 1+2 Charges
Ability Point 2+40% Heal vs Heroes
Ability Point 5+40 DPS

Whirling Dervish

Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.

Duration:
8s
Cooldown:
45s
Bullet Evasion Chance: 40%
Move Speed: +3 m/s
Ability Point 1+20% Bullet Evasion Chance
Ability Point 2-18s Cooldown
Ability Point 5+15 Weapon Damage during Whirling Dervish


Djinn's Reach

Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. Hold [4] or [LMB] to hold the shot.

Radius:
17m
Cooldown:
60s
Bullet Resist Reduction: -25%
Damage Shared: 30%
Debuff Duration: 7s
Movement Slow: 20%
Tether Length: 14m
Ability Point 1-20s Cooldown
Ability Point 2+20% Damage Shared
Ability Point 5-15% Bullet Resist Reduction


Background

A FATE'S TALE:

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

Update history

Trivia

  • As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
  • Player can access Mirage in Hero Sandbox by activating console via F7 and typing "selecthero hero_mirage"