Abrams: Difference between revisions

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== Update history ==
== Update history ==
 
'''Update 08-29-2024:'''
* Update 08-29-2024:
* Infernal Resilience regeneration time increased from 16s to 18s
** Infernal Resilience regeneration time increased from 16s to 18s
* Fixed Shoulder Charge sometimes stunning enemies on stairs
** Fixed Shoulder Charge sometimes stunning enemies on stairs
* Fixed Seismic Impact sometimes not going to the area selected
** Fixed Seismic Impact sometimes not going to the area selected
* Abrams now does pull ups while using the zip-line
** Abrams now does pull ups while using the zip-line  


== Trivia ==
== Trivia ==

Revision as of 02:12, 30 August 2024

Abrams
{{{BASEPAGENAME}}}
Initial Stats
Weapon
""
DPS

63

Bullet Damage

4.68

Ammo

9

Bullets per sec

1.67

Light Melee

63

Heavy Melee

116

Falloff Range

{{{range}}}

Vitality
Health

600

Health Regen

1

Bullet Resist

0%

Spirit Resist

0%

Move Speed

6.5 m/s

Sprint Speed

0 m/s

Stamina

3

Power Increases
+0.32 Base Bullet Damage
+3.4 Base Melee Damage
+32 Base Health

Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.

Abilities

Siphon Life

Drain health from enemies in front of you while they are in the radius.

Radius:
10m
Duration:
4s
Cooldown:
40s
Damage per Second: 35 (Spirit Power#Spirit Power Scalingx0.2)
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
Ability Point 1-20s Cooldown
Ability Point 2+2s
Ability Point 5+40 Damage Per Second

Shoulder Charge

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Duration:
1.2s
Cooldown:
35s
Damage: 40 (Spirit Power#Spirit Power Scalingx2.1)
Stun Duration: 1s
Ability Point 1-20s Cooldown
Ability Point 2+0.5s Duration
Ability Point 5+5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience

Regenerate a portion of incoming damage over time.

Damage regenerated: 17%
Regeneration Time: 18s
Health Regen +1
Ability Point 1+1.5 Health Regen
Ability Point 2+150 Health
Ability Point 5+9% Damage regenerated

Seismic Impact

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press to crash down early.

Cooldown:
150s
Damage: 150 (Spirit Power#Spirit Power Scalingx0.9)
Stun Duration: 1s
Impact Radius: 9m
Ability Point 1-40s Cooldown
Ability Point 2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
Ability Point 5 • On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.

Background

A FATE'S TALE:

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

Update history

Update 08-29-2024:

  • Infernal Resilience regeneration time increased from 16s to 18s
  • Fixed Shoulder Charge sometimes stunning enemies on stairs
  • Fixed Seismic Impact sometimes not going to the area selected
  • Abrams now does pull ups while using the zip-line

Trivia